Jump to content

Upcoming MMO: Chronicles of Elyria


Valen

Recommended Posts

781bd99f86b5a7a77a16547c7f2dfa4a_origina

Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.

7d3394d4619d9444dd61acbe88eed05e_origina

Fearless in its design, it embraces a character’s ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character.

Fully destructible world means we'll see some epic sieges.

 

Fully destructible world means we’ll see some epic sieges.

Each time you log in there is a dynamic world waiting for you. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.

129fc4335940ca13403c99fa414f6586_origina

 

40149f86b16b14484d66338743e17335_origina

Aging, Dying, & Souls | An epic 10-year story line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making.

In CoE your body ages & dies, but Souls live forever.

 

In CoE your body ages & dies, but Souls live forever.

Characters age in-game over the course of 10-14 real-world months. During that time your character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.

After a coup de grace you'll walk the Astral Plane to return to your body.

 

After a coup de grace you’ll walk the Astral Plane to return to your body.

Player Skill Matters | It’s no longer about getting to level cap and pursuing the best gear. In CoE a player’s skill – their timing, speed, and strategy – makes a difference. The combat system requires you to dodge, parry, and manage your stamina – not just spam buttons. Crafting also requires player skill, with mini-games designed to make crafting more than just clicking a button.

 Offline Player Characters | To maintain realism, your character remains in-game from the moment of creation until permadeath because you wouldn’t want to be interacting with a merchant only to have them sign out and disappear from the world. We’ve solved this with AI scripts to support your character while offline. This allows you to train skills, run your shop, and defend yourself while you’re AFK.

4dd8fbd16525de244f0dd5be7ed922aa_origina

Non-Repeatable Quests | Tired of killing 20 bunnies destroying a farmer’s crops, only to see 50 other characters complete the same quest? We’re doing away with NPC quest hubs by enabling other players to give out tasks. That same OPC merchant may run out of reagents, leading them to ask you to bring 10 elixirs back from a far off city, utilizing the contract system to ensure delivery.

fcef846349e3ed461ceccd9436650dba_origina

 

No World or Mini-Map | Map makers and cartographers have a place in CoE, helping players navigate their world. But watch out, because treasure maps can be faked and locations may be renamed, leading NPCs to refer to a town by the most used name.

Is that a treasure map or will you find bandits ready to attack?

 

Is that a treasure map or will you find bandits ready to attack?

Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!

d96a3b249ce2510a9a215650213d5982_origina

 

71d9944c9976cd415d2c1ef654b5966d_origina

Sparks of Life | Chronicles of Elyria utilizes a new business model never before seen in MMOs. CoE hearkens back to the coin-op arcade model where, for $30, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months, before establishing your Soul in a new character of your choosing. (Note: 1 Spark of Life comes with purchase of the game.)

In CoE, bodies age and die, but Souls live forever. In your new body, whether that be your heir or someone else entirely, your Skill Ramp will get you back up to power quickly & allow you to advance further than in your previous life.

The Spark of Life system also helps reduce griefing. If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.

8df82a265acb3d905e5d8f675caca091_origina

 

Influence Points (IP) and Earn to Play (E2P) | In Chronicles of Elyria, the Story Points you earn (by completing in-game activities that help advance the story) can be traded in between lifetimes in order to buy Sparks of Life. This is what we call the “Earn-to-Play” model of funding.

Influence Points (Influence or IP) are our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.

1756568282d6f2db1b18960df39b59a8_origina

• MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world – if they can survive the harsh environments.

Weather has in-game effects on survival, speed of movement & more.

 

Weather has in-game effects on survival, speed of movement & more.

• Character Customization | Your character is created as a part of a family, and thus is bound by the laws of genetics for that family. Joining a group of squat, redheaded bakers? You likely won’t start out as a lithe, blond haired adventurer.

Parents genetics plays a role in character creation.

 

Parents genetics plays a role in character creation.

However, in CoE characters change dramatically even after character creation. Your character ages from 15 to ~100, and will look their age. Scars develop and fade over time. Hair grows while in the wilderness and may be re-styled while in town.

Your character’s body adjusts to your play style, so you know when approaching a twig of a player who claims to be a blacksmith, that you probably shouldn’t trust his word. This also means you can grow out of your armor, so watch what you eat!

• Freedom of Movement | Chronicles of Elyria’s combat mechanics do not rely on auto-attacks or hot-bar buttons. Instead, CoE uses Left & Right mouse buttons to chain combat techniques together into combos.

These combos are configurable in the UI, allowing players to develop their own personal combat style using different techniques for each weapon they use.

Jump, dodge, flip, parry, climb, and more in CoE.

 

Jump, dodge, flip, parry, climb, and more in CoE.

Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.

25729ad5ca275d6354f57d90329db6a7_origina

• Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors. Marry someone (opposite or same gender) and have kids, using a Child Contract, to build out your dynasty.

Characters marry and have children in-game.

 

Characters marry and have children in-game.

Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. The fully destructible and buildable world means you can truly create your own village from the ground up. It also means you’ll protect your loot, leading to player-created dungeons.

————————————-

Want to read more? We have a bunch of Design Journals to describe the various game mechanics. Here are just a few:

UPDATES: 

MOUNTS

Concept art of Ursaphant mount

 

Concept art of Ursaphant mount

 

Concept art of War Trison mount

 

Concept art of War Trison mount

PETS

Concept art of 2 of 5 possible pets

 

Concept art of 2 of 5 possible pets

 

d21b4e007dd45620e9097db113480474_origina

 

68ed8d4cd50446642a53d32b94634326_origina

 

5828f15b66ea423b7a06eaedd16ed195_origina
f0ca5329e66038456e5ca25a1faf845a_origina

Sean Beeson, an Academy Award winning composer, is creating the soundtrack for Chronicles of Elyria. His epic music has already been heard on our videos thus far, and you can hear more in his CoE SoundCloud.

 

3e439108f6453b674b8a351fce9a9280_origina

To take advantage of any Add-Ons, you’ll need to:

  • Click the “Manage Your Pledge” button. If you haven’t backed this project yet, it will read “Back This Project”.
  • Increase your pledge in the Pledge Amount box by the add-on(s) you wish to purchase. Keep your pledge tier the same.
  • Then add the total of your add-on(s) to the original tier value.

You can choose from these Add-Ons:

  • $10 – Villager Token*
  • $10 – Guild Member Token*
  • $25 – 1 additional Spark of Life
  • $30 – Extra copy of the game with a Carriage for Two
  • $10 – 100 Influence Points (IP)
  • $25 – 275 Influence Points (IP)
  • $35 – 400 Influence Points (IP)
  • $50 – 600 Influence Points (IP)
  • $75 – 925 Influence Points (IP)
  • $100 – 1250 Influence Points (IP)

* Villager and Guild Member Tokens can be given to town Mayors or Guild Leaders as a way to contribute to the group. Your Villager Token will add land to the settlement. Your Guild Member Token will add IP to your guild, enabling faster research or power advancement.

f02bfb8be8999fb87d630c35d37bd75c_origina

You may have noticed that we have limited physical item tiers. We chose that intentionally, knowing the fulfillment of loots has sunk projects in the past. Also, some people are really interested in tchotchkes, while others aren’t.

So rather than doubling our rewards tiers, we chose to use Merchandise Credits for a store on our site. This means that money isn’t wasted fulfilling items for people who could care less (don’t use the credit if you don’t want the item), and those who want a lot of loot can choose what their hearts desire.

Items in the merchandise store will include these items, many of which can be signed by the team:

  • Collector’s edition box
  • 3D printed figurine
  • T-shirts
  • Art book
  • Custom Soulstone USB stick
  • Concept art poster
  • CoE decal

———————————

37561fd0b95880d0588d50695f31dd1f_origina

ANNOUNCEMENT – Bank error in your favor! Time to celebrate! We messed up on Sparks of Life when creating the Kickstarter reward tiers.

Here are the actual additional Sparks of Life (note: 1 is included with the game, not mentioned in this list) that are awarded in each tier, each with a retail value of $30:

  • $75 : +1 Spark of Life (total of 1 extra)
  • $150 : +1 extra Sparks of Life (total of 2 extra)
  • $350 : +2 extra Sparks of Life (total of 4 extra)
  • $750 : +3 extra Sparks of Life (total of 7 extra)
  • $1,500 : +3 extra Sparks of Life (total of 10 extra)
  • $2,500 : +5 extra Sparks of Life (total of 15 extra)
  • $5,000 : +5 extra Sparks of Life (total of 20 extra)

Note: This overwrites any mentioned of Sparks of Life in the reward tiers. You can also see these changes reflected in the reward tier chart images below.

68e0d4c360c59583a35ecf80fc4a92d5_origina

 

858da10bbee43bac5eaf23a3216efc81_origina

 

67a659559a030c30c243f1b74c538ea3_origina

IP Kits

e6431cc32fc1ebe6aad13d6710437581_origina

 

7a6775ed5b8a1610bc144a4a6cea01c8_origina

 

2e9c4f9ee52102d2548dea792265b845_origina

 

4a3536121f9d022ec2981e52a312b2b4_origina

 

**Above are some of the kits you will be able to purchase with IP

 

If you more interested about Chronicles of Elyria check this Crownlands Community information about CoE at http://crownlands.net/index.php/chronicles-of-elyria-game-info-2/

Also if you don't mind please go to https://chroniclesofelyria.com/ and register using my code: 792188

Any further questions or concerns please post here or if you interested joining our Group for CoE:)

Edited by HMatthew
Link to comment

Well I would say that Chronicles of Elyria is somehow like Camelot Unchained however more complex and with way more potential to offer. Camelot Unchained is in medieval times too and have a lot of interaction as well a good promotion for role-play. Did you heard about Life is Feudal ? Life is Feudal is currently in Beta stages for MMO RPG and they do have what is called Life is Feudal Your own which will be used for MMO LiF.

Edited by HMatthew
Link to comment
19 minutes ago, HMatthew said:

Well I would say that Chronicles of Elyria is somehow like Camelot Unchained however more complex and with way more potential to offer. Camelot Unchained is in medieval times too and have a lot of interaction as well a good promotion for role-play. Did you heard about Life is Feudal ? Life is Feudal is currently in Beta stages for MMO RPG and they do have what is called Life is Feudal Your own which will be used for MMO LiF.

Life is feudal is pretty good imo, me and some Asylum players play it daily :)

Swifty likes this
Link to comment
11 hours ago, Budbringer said:

So, every death cost me money?

No ,not exactly .The only instance it will cost you it will be when you permadie and than you can buy another spark of life . Usually you will be able to play 6-14 months depending how influencal you are, how many times you been murdered and on what circumstances . However there are instances when you permadie for example : when you on sea and you are unable to return to your body than you die. Or when you on special areas. 

Check this link : https://chroniclesofelyria.com/blog/348-Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath

Link to comment
9 hours ago, HMatthew said:

No ,not exactly .The only instance it will cost you it will be when you permadie and than you can buy another spark of life . Usually you will be able to play 6-14 months depending how influencal you are, how many times you been murdered and on what circumstances . However there are instances when you permadie for example : when you on sea and you are unable to return to your body than you die. Or when you on special areas. 

Check this link : https://chroniclesofelyria.com/blog/348-Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath

So in reality I got to buy a new game every 6-8 months, and if you like to play aggressive and do combat you might buy a new game every 3-4 months?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...