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fun debug menu scripts


DivineTimes

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_veh = "Submarine_01_F";

_sp = position player;

_pid = getPlayerUID player;

_vehicle = _veh createVehicle _sp;

[_vehicle] spawn {

_vehicle = _veh;

_vehicle allowDamage true;

};

_vehicle setVariable["vehicle_info_owners",[[_pid,name player]],true];

_vehicle lock 2;

[_vehicle,"ASY_fnc_setIdleTime",false,false] spawn BIS_fnc_MP;

_vehicle;

[[_vehicle],"ASY_fnc_addVehicle2Chain",player,false] spawn BIS_fnc_MP;

clearWeaponCargoGlobal _vehicle;

clearmagazineCargoGlobal _vehicle;

clearitemCargoGlobal _vehicle;

_vehicle attachto [(vehicle player), [0, 0, -1] ]; _vehicle setDir 180;

get in an orca, run this locally

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5 minutes ago, TheRealLethal said:



_veh = "Submarine_01_F";



_sp = position player;



_pid = getPlayerUID player;



_vehicle = _veh createVehicle _sp;



[_vehicle] spawn {



_vehicle = _veh;



_vehicle allowDamage true;



};



_vehicle setVariable["vehicle_info_owners",[[_pid,name player]],true];



_vehicle lock 2;



[_vehicle,"ASY_fnc_setIdleTime",false,false] spawn BIS_fnc_MP;



_vehicle;



[[_vehicle],"ASY_fnc_addVehicle2Chain",player,false] spawn BIS_fnc_MP;



clearWeaponCargoGlobal _vehicle;



clearmagazineCargoGlobal _vehicle;



clearitemCargoGlobal _vehicle;



_vehicle attachto [(vehicle player), [0, 0, -1] ]; _vehicle setDir 180;

get in an orca, run this locally

LOL

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11 minutes ago, DivineTimes(casper) said:

anyone got anymore?


 

boltTarget = cursorTarget;

targetPos = position cursorTarget;

 

 

BUCK_fnc_boltGun =

        {

                private ["_boltTarget", "_targetPos"];

                _boltTarget = _this select 0;

                _targetPos = _this select 1;

               

                _bolt = createVehicle ["LightningBolt", [_targetPos select 0, _targetPos select 1, _targetPos select 2], [], 0, "CAN_COLLIDE"];

                _boltVis = createVehicle ["Lightning1_F", [_targetPos select 0, _targetPos select 1, _targetPos select 2], [], 0, "CAN_COLLIDE"];

                _bolt setDamage 1;

                sleep 0.5;

                deleteVehicle _boltVis;

                sleep 0.5;

                deleteVehicle _bolt;

        };

       

boltGun = player addEventHandler ["Fired",

        {

                boltTarget = cursorTarget;

                if (isNull boltTarget) then

                        {targetPos = screenToWorld [0.5,0.5]}

                        else

                        {targetPos = position cursorTarget};

                       

                NULL = [boltTarget, targetPos] spawn BUCK_fnc_boltGun;

                player sideChat format ["Cursor Target + %1", boltTarget];

        }];

 

stopAc = player addAction ["Remove Zeus Mode", {player removeEventHandler ["Fired", boltGun]; player removeAction stopAc}];

global execute that one, restart your game before connecting to asylum tho. babs got me before like that

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the infamous penis script


cgt = "Land_Hammer_F" createVehicle [1,1,1];  cgt attachTo [player, [0,0.1,-0.19], "pelvis"];  cgt setVectorDirAndUp [[0,-1,0.6],[0,5,0]]; 

   vgt = "Land_Baseball_01_F" createVehicle [0,0,0];  vgt attachTo [player, [0.02,0.1,-0.21], "pelvis"]; vgt setVectorUp [0,1,0.5];

 vgt2 = "Land_Baseball_01_F" createVehicle [0,0,0];  vgt2 attachTo [player, [-0.02,0.1,-0.21], "pelvis"]; vgt2 setVectorUp [0,1,0.5];

 

Edited by TheRealLethal
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The thor teleport


private ["_caller"];

_caller = _this select 0;

titleText ["Open Map and Click on Zeus Lightning Bolt Target location.", "PLAIN"];



["mk_zeuslb", "onMapSingleClick", {

    titleText ["", "PLAIN"];



    _center = createCenter sideLogic;    

    _group = createGroup _center;  

    _target = getPos (nearestObject _pos);

    _zlb = _group createUnit ["ModuleLightning_F",_pos,[],0,""];

    

    ["mk_zeuslb", "onMapSingleClick"] call 

	{

		BIS_fnc_removeStackedEventHandler;

		sleep 0.2;

		player setPos _pos;

	};

}] call BIS_fnc_addStackedEventHandler;

 

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