Kate Posted September 23, 2016 Report Share Posted September 23, 2016 (edited) I was reading over the new Arma 3 SPOTREP and I found some changes that may be worth discussing here. Tweaked: Muzzle velocity of the AK-12 was decreased Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now: Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none Tweaked: The MXM rifle can no longer fit into a backpack Tweaked: The mass and recoil values were adjusted for the SPAR-17 weapon Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models Tweaked: Ballistic performance of the 7.62x39 mm bullets was optimized (increased air friction, decreased penetration) There are probably other notable things but these stood out to me the most in terms of Asylum. Edited September 23, 2016 by Kate Treeherder likes this Link to comment
{BOA}Cole Posted September 23, 2016 Report Share Posted September 23, 2016 16 minutes ago, Kate said: I was reading over the new Arma 3 SPOTREP and I found some changes that may be worth discussing here. Tweaked: Muzzle velocity of the AK-12 was decreased Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now: Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none Tweaked: The MXM rifle can no longer fit into a backpack Tweaked: The mass and recoil values were adjusted for the SPAR-17 weapon Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models There are probably other notable things but these stood out to me the most in terms of Asylum. Link to comment
Axe Posted September 23, 2016 Report Share Posted September 23, 2016 (edited) Tweaked: Muzzle velocity of the AK-12 was decreased Won't matter. Muzzle velocity doesn't make a huge difference in this game Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now: Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none SMGs are shit doesn't really matter Tweaked: The MXM rifle can no longer fit into a backpack K? When's the last time I can an MXM in a backpack? Tweaked: The mass and recoil values were adjusted for the SPAR-17 weapon Maybe they'll be decent now Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models So cops have less fatigue now? K? Doesn't really matter if you carry redgull. I see this making zero difference what so ever. Edited September 23, 2016 by Axe Link to comment
Kate Posted September 23, 2016 Author Report Share Posted September 23, 2016 5 minutes ago, Axe said: Tweaked: Muzzle velocity of the AK-12 was decreased Won't matter. Muzzle velocity doesn't make a huge difference in this game Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now: Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none SMGs are shit doesn't really matter Tweaked: The MXM rifle can no longer fit into a backpack K? When's the last time I can an MXM in a backpack? Tweaked: The mass and recoil values were adjusted for the SPAR-17 weapon Maybe they'll be decent now Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models So cops have less fatigue now? K? Doesn't really matter if you carry redgull. I see this making zero difference what so ever. Ronald and Gubber Flexx like this Link to comment
Bobby Swagger Posted September 23, 2016 Report Share Posted September 23, 2016 1 hour ago, Kate said: weaked: Muzzle velocity of the AK-12 was decreased 32 minutes ago, Axe said: Won't matter. Muzzle velocity doesn't make a huge difference in this game what also is included for the ak-12, that wasnt mentioned, is "Ballistic performance of the 7.62x39 mm bullets was optimized (increased air friction, decreased penetration)" that will definitely make a difference. Link to comment
Axe Posted September 23, 2016 Report Share Posted September 23, 2016 34 minutes ago, Bobby Swagger said: what also is included for the ak-12, that wasnt mentioned, is "Ballistic performance of the 7.62x39 mm bullets was optimized (increased air friction, decreased penetration)" that will definitely make a difference. AK12 still shreds walls at Arms church. Ak12 can no longer break MRAP glass unless already broken AK12 still shreds Orca Ak12 cannot shoot through sandbags at prison anymore Ak12 still goes through cars, constructions, and abandoned buildings. Only real change is that matters is MRAP glass. And most likely it will already be broken. Damage probably has not changed, should still penetrate plates the same as it always has. So probably still good for CQB. Just not great for spamming fresh MRAPs Link to comment
Micheal schmeichel Posted September 23, 2016 Report Share Posted September 23, 2016 You can mute in Lobby Link to comment
CriticalTug Posted September 23, 2016 Report Share Posted September 23, 2016 6 hours ago, Kate said: I was reading over the new Arma 3 SPOTREP and I found some changes that may be worth discussing here. Tweaked: Muzzle velocity of the AK-12 was decreased Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now: Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none Tweaked: The MXM rifle can no longer fit into a backpack Tweaked: The mass and recoil values were adjusted for the SPAR-17 weapon Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models There are probably other notable things but these stood out to me the most in terms of Asylum. Fixing the dpi bug is an insane bug fix....it's one of the most important in the past 2 updates 0.0 Link to comment
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