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Fang_Halo

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  1. also, another problem, if the targets get the notification, they could just camp at sea far away or something of the sort. Makes it very challenging for the hitman. Also makes the "stealth" part of the job near impossible.
  2. Yeah, true. But again, you could get the talent thing i was talking about that would notify you that a hitman was after you, and instead of "you were shot down by bla bla bla", it would be "you were assassinated by a hitman".
  3. Love that idea too. It wouldn't really be realistic though to automatically know there after you, although it could be a cool talent instead to be notified of a hitman who is after you, like there's an insider who lets you know.
  4. sorry I couldn't reply, was gone for a while. I thought of using the side chat or messaging players too, but then if you killed the the person, it would be RDM (even though it's not rdm because of the payment part).
  5. I was wondering for a long time if there could be a Hitman/Assassin type job where a player would use a "Hire a Hitman" app on there phone and set a payment on a player and a Hitman/assassin can access a app (that is given to them when they buy Hitman/Assassin training) on there phone that lists the "hits" other players have put out on other players heads, while also showing the price they"ll receive when they complete the contract. Was thinking of it working like the bounty hunter system where it shows you an area of where the target is when they take the job, and also getting talents that can help you track the targets (like talents that tell you the clothes there wearing to help snipers figure out there target). And maybe a talent that hides the identity of the Hitman, like "A Hitman downed Player's name" and also if the Hitman killed there target, they have a larger respawn time and cant get revived. Also a thought, the minimum payment someone has to pay when setting a target could be a high payment like 25k to 50k. If this never does get implemented into the game, could it be allowed for a player to wire transfer money to another player to kill the target, would it be considered RDM? or would it not be random because of the fact that it was a payed assassination, so there for, it wouldn't be random (unless the payment was super low).
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