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badger

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Posts posted by badger

  1. 18 minutes ago, dennozZ said:

    the thing is who will take their time to code and develop

     

    Who cares if paratus do not like it there?

    I wouldn't if the most support I got was "who cares if" 

    But nevertheless I'm sure they could use a helping hand so if you personally want to take the time and read up they could use you. And maybe then you'd understand how hard it is to keep asylum updated on top of his actual game Identity.

    https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting

  2. Just now, HutchTheclutch said:

    well Vermins have a 6000 base price, yet they sell for 4,200 at the moment. That is a 30 percent chunk off the base price. If the rates are similar katiba's will be selling for around 6,300. I may test this even though I prefer ak's.:shrug:

     I find it more profitable to keep all guns I make, and instead do something else such  as  alcohol as a means to make money. 

    HutchTheclutch likes this
  3. Just now, HutchTheclutch said:

    are theses prices up to date?

    Unsure but the prices listed are base prices, so as you sell the price goes down very rapidly. Would be very unlikely that you will ever get close to that payout. 

  4. Just now, Scott said:

    Well what do you want to use it for?

    nothing specific just to mess around and make random things. just seeing what others do with them. 

  5. 48 minutes ago, Olivia said:

    Nice work, you did a really good job.

    However I think you're forgetting the 4-Five pistol (LT+ only, lethal only) and SPAR-17 [Black] (LT+ only).  And iirc the LIM 5.56 LMG (requires arms dealer?) and RPG-7 Launcher (you had RPG-7, I just missed it) are for sale at rebel too.

    Updating when I can find out the weapon prices.

    Olivia likes this
  6. Sorry for the awful formatting Currently can't find a way to apply the formatting I have on the original. 

    Here is a link to the original made by me.  

    https://docs.google.com/spreadsheets/d/1Fmp54S5lkg1KHPYdyrAXM-CcgOGLAt8Tc-nZQZQlvqo/edit#gid=0

    Asylum Life Weapons
    Gun Base Price Legality Ammunition type Muzzle Velocity Rate of fire
    Civilian
    Pm $1,000 Legal 9mm 400 400
    Rook-40 1,500 Legal 9mm 450 600
    ACP-C2 3,750 Legal .45 ACP 280 462
    PDW 2000 6,250 Legal 9mm 420 1101
    SDAR 4,000 Illegal 5.56 DP 0 600
    Flare Starter Gun 500 Legal 6rd Signal 240 240
    Bounty Hunter (firearms licence+bounty hunter licences req.)
    P07 $1,000 Legal 9mm R 410 462
    Sting 4,730 Legal 9mm R 370 1101
    Vermin SMG 6,000 Legal .45 ACP R 280 1200
    TRG-20 7,000 Legal 5.56 R 840 750
    MXC 7,000 Legal 6.5 R 720 625
    MX 7,000 Legal 6.5 R 800 625
    Rebel
    Rook-40 $1,500 Legal 9mm 450 600
    ACP-C2 3,750 Legal .45 ACP 280 462
    PDW 2000 6,250 Legal 9mm 420 1101
    Zubr 3,500 Illegal .45 ACP 420 231
    Vermin SMG 6,000 Illegal .45 ACP 280 1200
    Protector 6,000 Illegal 9mm 375 896
    SDAR 4,000 Illegal 5.56 DP 0 600
    SPAR-16 5,000 Illegal 5.56 800 857
    MK20c 5,000 Illegal 5.56 900 857
    MK20 5,000 Illegal 5.56 820 857
    TRG-21 5,000 Illegal 5.56 920 750
    AKS-74U 4,000 Illegal 5.45 735 706
    Car-95 4,000 Illegal 5.8 930 652
    Katiba 7,500 Illegal 6.5 900 800
    Katiba Carbine 5,676 Illegal 6.5 820 800
    RPG-7 10,000 Illegal PG-7VM 30 1
    AKM 6,895 Illegal 7.62 715 600
    AK-12 11,900 Illegal 7.62 900 600
    Rahim 6,250 Illegal 7.62 900 698
    Mk18 ABR 11,250 Illegal 7.62 900 706
    MK-1 EMR 12,500 Illegal 7.66 940 600
    Mk14 8,750 Illegal 7.62 930 706
    SPAR-17 10,000 Illegal 7.62 900 600
    Mk200 x Illegal 6.5 x 800
    LIM-85 x Illegal 5.56 915 400/800
    Police
    P07 $500 Cadet+ 9mm 410 462
    Protector 1000 Cadet+ 9mm 375 896
    Mk20 1500 Cadet+ 5.56 900 857
    SPAR-16 1800 Cadet+ 5.56 800 857
    MXC 2100 Constable+ 6.5 720 625
    SDAR 1200 Constable+ 5.56 DP 0 600
    MX 2400 Constable+ 6.5 800 625
    MXM 3600 Corporal+ 6.5 920 625
    Vermin SMG 2280 Corporal+ .45 ACP 280 1200
    TRG-20 2160 Corporal+ 5.56 840 750
    TRg-21 2160 Corporal+ 5.56 920 750
    Zubr 700 Sergeant + .45 ACP 420 231
    4-Five 1500 Lieutenant+ .45 ACP 380 600
    SPAR-17 4800 Lieutenant+ 7.62 900 600
    MK-1 EMR 5400 Lieutenant+ 7.62 940 600
    Disclaimer
    All prices in this document are subject to vary depending on the available quantity of said rifle in the market.
    All prices in this document are subject to vary depending on the tax set by the governor of the server.
    This document is by no mean an extension to the APD guide book on the basis of legality on weapons.
    I will fix any incorrect information upon request.
    Muzzle Velocity And Fire Rate Information was Obtained from Reach Elite Forces
    All gun legality is assuming you have required license.
    Olivia, finn_, Bean and 9 others like this
  7. Asylum Life Weapons
    Gun Base Price Legality Ammunition type Muzzle Velocity Rate of fire
    Civilian
    Pm $1,000 Legal 9mm 400 400
    Rook-40 1,500 Legal 9mm 450 600
    ACP-C2 3,750 Legal .45 ACP 280 462
    PDW 2000 6,250 Legal 9mm 420 1101
    SDAR 4,000 Illegal 5.56 DP 0 600
    Flare Starter Gun 500 Legal 6rd Signal 240 240
    Bounty Hunter
    P07 $1,000 Legal 9mm R 410 462
    Sting 4,730 Legal 9mm R 370 1101
    Vermin SMG 6,000 Legal .45 ACP R 280 1200
    TRG-20 7,000 Legal 5.56 R 840 750
    MXC 7,000 Legal 6.5 R 720 625
    MX 7,000 Legal 6.5 R 800 625
    Rebel
    Rook-40 $1,500 Legal 9mm 450 600
    ACP-C2 3,750 Legal .45 ACP 280 462
    PDW 2000 6,250 Legal 9mm 420 1101
    Zubr 3,500 Illegal .45 ACP 420 231
    Vermin SMG 6,000 Illegal .45 ACP 280 1200
    Protector 6,000 Illegal 9mm 375 896
    SDAR 4,000 Illegal 5.56 DP 0 600
    SPAR-16 5,000 Illegal 5.56 800 857
    MK20c 5,000 Illegal 5.56 900 857
    MK20 5,000 Illegal 5.56 820 857
    TRG-21 5,000 Illegal 5.56 920 750
    AKS-74U 4,000 Illegal 5.45 735 706
    Car-95 4,000 Illegal 5.8 930 652
    Katiba 7,500 Illegal 6.5 900 800
    Katiba Carbine 5,676 Illegal 6.5 820 800
    RPG-7 10,000 Illegal PG-7VM 30 1
    AKM 6,895 Illegal 7.62 715 600
    AK-12 11,900 Illegal 7.62 900 600
    Rahim 6,250 Illegal 7.62 900 698
    Mk18 ABR 11,250 Illegal 7.62 900 706
    MK-1 EMR 12,500 Illegal 7.66 940 600
    Mk14 8,750 Illegal 7.62 930 706
    SPAR-17 10,000 Illegal 7.62 900 600
    Mk200 x Illegal 6.5 x 800
    LIM-85 x Illegal 5.56 915 400/800
    Police
    P07 $500 Cadet+ 9mm 410 462
    Protector 1000 Cadet+ 9mm 375 896
    Mk20 1500 Cadet+ 5.56 900 857
    SPAR-16 1800 Cadet+ 5.56 800 857
    MXC 2100 Constable+ 6.5 720 625
    SDAR 1200 Constable+ 5.56 DP 0 600
    MX 2400 Constable+ 6.5 800 625
    MXM 3600 Corporal+ 6.5 920 625
    Vermin SMG 2280 Corporal+ .45 ACP 280 1200
    TRG-20 2160 Corporal+ 5.56 840 750
    TRg-21 2160 Corporal+ 5.56 920 750
    Zubr 700 Sergeant + .45 ACP 420 231
    4-Five 1500 Lieutenant+ .45 ACP 380 600
    SPAR-17 4800 Lieutenant+ 7.62 900 600
    MK-1 EMR 5400 Lieutenant+ 7.62 940 600
    Disclaimer
    All prices in this document are subject to vary depending on the available quantity of said rifle in the market.
    All prices in this document are subject to vary depending on the tax set by the governor of the server.
    This document is by no mean an extension to the APD guide book on the basis of legality on weapons.
    I will fix any incorrect information upon request.
    Muzzle Velocity And Fire Rate Information was Obtained from Reach Elite Forces
    All gun legality is assuming you have required license.
  8. Spoiler
    Just now, Gnashes said:
    
    
    private["_shop", "_ret"];
    _shop = [_this,0,"",[""]] call BIS_fnc_param;
    if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed.
    
    _ret = switch(_shop) do
    {
    	case "police_equipment":
    	{
    		if (life_coplevel > 0) then {
    			["Police General Equipment",
    				[
    					["ToolKit",nil,80],
    					["FirstAidKit",nil,25],
    					["Binocular",nil,15],
    					["B_UavTerminal",nil,2000],
    					["NVGoggles_OPFOR",nil,100],
    					["ItemGPS",nil,0],
    					["ItemMap",nil,0],
    					["ItemCompass",nil,0],
    					["ItemWatch",nil,0]
    				]
    			];
    		} else {
    			"You are not a Police Officer";
    		};
    	};
    
    	case "med_basic":
    	{
    		switch (true) do
    		{
    			case (playerSide != independent): {"You are not an EMT Paramedic"};
    			default {
    				["Hospital EMT Shop",
    					[
    						["ItemGPS",nil,10],
    						["Binocular",nil,15],
    						["NVGoggles",nil,100],
    						["ItemRadio",nil,50]
    					]
    				];
    			};
    		};
    	};
    
    	case "police_weapons":
    	{
    		switch(life_coplevel) do
    		{
    			case 1:
    			{
    				["Cadet",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000]
    					]
    				];
    			};
    			case 2:
    			{
    				["Constable",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000],
    						["SmokeShell",nil,100]
    					]
    				];
    			};
    			case 3:
    			{
    				["Corporal",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000],
    						["SmokeShell",nil,100]
    					]
    				];
    			};
    			case 4:
    			{
    				["Sergeant",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000],
    						["SmokeShell",nil,100]
    					]
    				];
    			};
    			case 5:
    			{
    				["Lieutenant",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000],
    						["hgun_Pistol_heavy_01_F",nil,700],
    						["SmokeShell",nil,100]
    					]
    				];
    			};
    			case 6:
    			{
    				["Captain",
    					[
    						["hgun_P07_F",nil,500],
    						["SMG_05_F",nil,1000],
    						["hgun_Pistol_heavy_01_F",nil,700],
    						["SmokeShell",nil,100]
    					]
    				];
    			};
    			default
    			{
    				"You are not a Police Officer";
    			};
    		};
    	};
    
    	case "bounty":
    	{
    		switch(true) do
    		{
    			case (!license_civ_bounty): {"You don't have a bounty hunter license!"};
    			case (5 in life_talents):
    			{
    				_tempo = ["Bounty Hunter Shop",
    					[
    						["hgun_P07_F",nil,1000],
    						["SMG_02_F",nil,5000],
    						["SMG_01_F",nil,6000],
    						["arifle_TRG20_F",nil,7000]
    					]
    				];
    				_tempo;
    			};
    			default
    			{
    				_tempo = ["Bounty Hunter Shop",
    					[
    						["hgun_P07_F",nil,1000]
    					]
    				];
    				_tempo;
    			};
    		};
    	};
    
    	case "skiptracer":
    	{
    		switch(true) do
    		{
    			case (!license_civ_bounty): {"You don't have a bounty hunter license!"};
    			case !(126 in life_talents): {"You don't have the talent required of a Master Bounty Hunter!"};
    			case (5 in life_talents && (count life_honortalents > 0)):
    			{
    				_tempo = ["Bounty Hunter Shop",
    					[
    						["hgun_P07_F",nil,1000],
    						["SMG_02_F",nil,5000],
    						["SMG_01_F",nil,6000],
    						["arifle_TRG20_F",nil,7000],
    						["arifle_MXC_F",nil,7000],
    						["arifle_MX_F",nil,7000]
    					]
    				];
    				_tempo;
    			};
    			default
    			{
    				_tempo = ["Bounty Hunter Shop",
    					[
    						["hgun_P07_F",nil,1000],
    						["SMG_02_F",nil,5000],
    						["SMG_01_F",nil,6000],
    						["arifle_TRG20_F",nil,7000]
    					]
    				];
    				_tempo;
    			};
    		};
    	};
    
    	case "rebel":
    	{
    		switch(true) do
    		{
    			case (playerSide != civilian): {"You are a cop!"};
    			case (!license_civ_rebel): {"You don't have a Rebel training license!"};
    			default
    			{
    				_point = life_capture_list select 0;
    				if ((_point select 1) != "0" && (_point select 1) == life_gang && (_point select 2) == 1) then
    				{
    					["Your Jihadi Shop",
    						[
    							["hgun_Rook40_F",nil,1500],
    							["hgun_ACPC2_F",nil,3000],
    							["hgun_PDW2000_F",nil,5000],
    							["hgun_Pistol_heavy_02_F",nil,3500],
    							["SMG_01_F",nil,6000],
    							["SMG_05_F",nil,6000],
    							["arifle_sdar_F",nil,3500],
    							["arifle_SPAR_01_khk_F",nil,5000],
    							["arifle_SPAR_01_snd_F",nil,5000],
    							["arifle_Mk20C_plain_F",nil,5000],
    							["arifle_Mk20_plain_F",nil,5000],
    							["arifle_TRG21_F",nil,5000],
    							//["arifle_TRG20_F",nil,8000],
    							["arifle_AKS_F",nil,4000],
    							["arifle_CTAR_blk_F",nil,4000],
    							["arifle_Katiba_F",nil,6000],
    							["arifle_Katiba_C_F",nil,6000],
    							["launch_RPG7_F",nil,10000],
    							["LMG_03_F",nil,25000],
    							["LMG_Mk200_F",nil,35000],
    							["HandGrenade",nil,5000],
    							["ToolKit",nil,80],
    							["FirstAidKit",nil,25],
    							["ItemGPS",nil,250],
    							["Binocular",nil,150],
    							["NVGoggles",nil,100],
    							["ItemMap",nil,0],
    							["SmokeShell",nil,100],
    							["SmokeShellRed",nil,100],
    							["SmokeShellGreen",nil,100],
    							["SmokeShellYellow",nil,100],
    							["SmokeShellPurple",nil,100],
    							["SmokeShellBlue",nil,100],
    							["SmokeShellOrange",nil,100]
    						]
    					];
    				}
    				else
    				{
    					["Mohammed's Jihadi Shop",
    						[
    							["hgun_Rook40_F",nil,1500],
    							["hgun_ACPC2_F",nil,3000],
    							["hgun_PDW2000_F",nil,5000],
    							["hgun_Pistol_heavy_02_F",nil,3500],
    							["SMG_01_F",nil,6000],
    							["SMG_05_F",nil,6000],
    							["arifle_sdar_F",nil,3500],
    							["arifle_SPAR_01_khk_F",nil,5000],
    							["arifle_SPAR_01_snd_F",nil,5000],
    							["arifle_Mk20C_plain_F",nil,5000],
    							["arifle_Mk20_plain_F",nil,5000],
    							["arifle_TRG21_F",nil,5000],
    							//["arifle_TRG20_F",nil,8000],
    							["arifle_AKS_F",nil,4000],
    							["arifle_CTAR_blk_F",nil,4000],
    							["arifle_Katiba_F",nil,6000],
    							["arifle_Katiba_C_F",nil,6000],
    							["launch_RPG7_F",nil,10000],
    							["HandGrenade",nil,5000],
    							["ToolKit",nil,80],
    							["FirstAidKit",nil,25],
    							["ItemGPS",nil,250],
    							["Binocular",nil,150],
    							["NVGoggles",nil,100],
    							["ItemMap",nil,0],
    							["SmokeShell",nil,100],
    							["SmokeShellRed",nil,100],
    							["SmokeShellGreen",nil,100],
    							["SmokeShellYellow",nil,100],
    							["SmokeShellPurple",nil,100],
    							["SmokeShellBlue",nil,100],
    							["SmokeShellOrange",nil,100]
    						]
    					];
    				};
    			};
    		};
    	};
    
    
    
    	case "turf":
    	{
    		["Gang Gats",
    			[
    				["hgun_Rook40_F",nil,1500],
    				["hgun_ACPC2_F",nil,3000],
    				["hgun_PDW2000_F",nil,5000],
    				["hgun_Pistol_heavy_02_F",nil,3500],
    				["SMG_01_F",nil,6000],
    				["SMG_05_F",nil,6000],
    				["arifle_sdar_F",nil,3500],
    				["arifle_SPAR_01_khk_F",nil,5000],
    				["arifle_SPAR_01_snd_F",nil,5000],
    				["arifle_Mk20C_plain_F",nil,5000],
    				["arifle_Mk20_plain_F",nil,5000],
    				["arifle_TRG21_F",nil,5000],
    				//["arifle_TRG20_F",nil,8000],
    				["arifle_AKS_F",nil,4000],
    				["arifle_CTAR_blk_F",nil,4000],
    				["arifle_Katiba_F",nil,6000],
    				["arifle_Katiba_C_F",nil,6000],
    				["HandGrenade",nil,5000],
    				["ToolKit",nil,80],
    				["FirstAidKit",nil,25],
    				["ItemGPS",nil,250],
    				["Binocular",nil,150],
    				["NVGoggles",nil,100],
    				["ItemMap",nil,0],
    				["SmokeShell",nil,100],
    				["SmokeShellRed",nil,100],
    				["SmokeShellGreen",nil,100],
    				["SmokeShellYellow",nil,100],
    				["SmokeShellPurple",nil,100],
    				["SmokeShellBlue",nil,100],
    				["SmokeShellOrange",nil,100]
    			]
    		];
    	};
    
    
    
    	case "gun":
    	{
    		switch(true) do
    		{
    			case (playerSide != civilian): {"You are not a cop!"};
    			case (!license_civ_gun): {"You don't have a Firearms license!"};
    			default
    			{
    				["Billy Joe's Firearms",
    					[
    						["hgun_Pistol_01_F",nil,1000],
    						["hgun_Rook40_F",nil,1500],
    						["hgun_ACPC2_F",nil,3000],
    						["hgun_PDW2000_F",nil,5000],
    						["arifle_sdar_F","SDAR (Illegal)",4000],
    						["hgun_Pistol_Signal_F","Flare Starter Gun",500]
    					]
    				];
    			};
    		};
    	};
    
    	case "genstore":
    	{
    		[format["%1 General Store", worldName],
    			[
    				["ToolKit",nil,80],
    				["FirstAidKit",nil,25],
    				["NVGoggles",nil,100],
    				["Binocular",nil,150],
    				["ItemRadio",nil,50],
    				["ItemGPS",nil,250],
    				["ItemMap",nil,10],
    				["ItemCompass",nil,10],
    				["ItemWatch",nil,10]
    			]
    		];
    	};
    
    	case "gas":
    	{
    		[format["%1 Gas Store", worldName],
    			[
    				["ToolKit",nil,80],
    				["FirstAidKit",nil,25]
    			]
    		];
    	};
    };
    
    _list = _ret select 1;
    
    if ((_shop == "rebel") && (31 in life_talents)) then
    {
    	_list set [count _list, ["arifle_AKM_F",nil,7000]];
    	_list set [count _list, ["arifle_AK12_F",nil,14000]];
    	_list set [count _list, ["srifle_DMR_01_F",nil,5000]];
    	_list set [count _list, ["srifle_EBR_F",nil,9000]];
    	_list set [count _list, ["srifle_DMR_03_khaki_F",nil,10000]];
    	_list set [count _list, ["srifle_DMR_03_multicam_F",nil,10000]];
    	_list set [count _list, ["srifle_DMR_03_tan_F",nil,10000]];
    	_list set [count _list, ["srifle_DMR_03_woodland_F",nil,10000]];
    	_list set [count _list, ["srifle_DMR_06_olive_F",nil,7000]];
    	_list set [count _list, ["srifle_DMR_06_camo_F",nil,7000]];
    	_list set [count _list, ["arifle_SPAR_03_khk_F",nil,8000]];
    	_list set [count _list, ["arifle_SPAR_03_snd_F",nil,8000]];
    };
    
    if (_shop in ["police_equipment","rebel","turf","genstore"] && 15 in life_lootRewards) then
    {
    	_list pushBack ["O_NVGoggles_urb_F",nil,300]; 
    };
    if (_shop in ["rebel","turf","genstore"] && 15 in life_lootRewards) then
    {
    	_list pushBack ["O_NVGoggles_hex_F",nil,300]; 
    	_list pushBack ["O_NVGoggles_ghex_F",nil,300]; 
    };
    
    if (_shop == "police_weapons") then
    {
    	if (77 in life_talents) then
    	{
    		_list set [count _list, ["arifle_Mk20_F",nil,1500]];
    		_list pushBack ["arifle_SPAR_01_blk_F",nil,1800];
    	};
    	if ((life_coplevel > 1) && (78 in life_talents)) then
    	{
    		_list set [count _list, ["arifle_MXC_Black_F",nil,2100]];
    		_list set [count _list, ["arifle_sdar_F",nil,1200]];
    	};
    	if ((life_coplevel > 1) && (80 in life_talents)) then
    	{
    		_list set [count _list, ["arifle_MX_Black_F",nil,2400]];
    	};
    	if ((life_coplevel > 1) && (82 in life_talents)) then
    	{
    		_list set [count _list, ["MiniGrenade","Flashbang",1000]];
    	};
    	if ((life_coplevel > 2) && (81 in life_talents)) then
    	{
    		_list set [count _list, ["arifle_MXM_Black_F",nil,3000]];
    	};
    	if ((life_coplevel > 4) && (81 in life_talents)) then
    	{
    		_list set [count _list, ["srifle_DMR_03_F",nil,5400]];
    		_list set [count _list, ["arifle_SPAR_03_blk_F",nil,4800]];
    	};
    	if (life_coprole in ["detective","all"]) then
    	{
    		if (life_coplevel >=4) then
    		{
    			_list set [count _list, ["hgun_Pistol_heavy_02_F",nil,1500]];
    		};
    		if (77 in life_talents) then
    		{
    			_list set [count _list, ["arifle_SPAR_01_khk_F",nil,1900]];
    			_list set [count _list, ["arifle_SPAR_01_snd_F",nil,1900]];
    			_list set [count _list, ["arifle_Mk20_plain_F",nil,1800]];
    			_list set [count _list, ["arifle_Mk20C_plain_F",nil,1800]];
    			_list set [count _list, ["arifle_TRG20_F",nil,1800]];
    			_list set [count _list, ["arifle_TRG21_F",nil,1800]];
    			_list set [count _list, ["SMG_02_F",nil,1700]];
    			_list set [count _list, ["SMG_01_F",nil,1900]];
    		};
    		if (80 in life_talents) then
    		{
    			_list set [count _list, ["arifle_MXC_F",nil,2100]];
    			_list set [count _list, ["arifle_MX_F",nil,2400]];
    		};
    	};
    };
    
    /*if ((_shop == "genstore") && (12 in life_talents)) then
    {
    	_list set [count _list, ["Medikit",nil,200]];
    };*/
    
    _ret set[1, _list];
    
    _ret;

     

     

    You are amazing thank you !!!! just time to figure it all out lol 

    PoLar Bubble likes this
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