badger
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Posts
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Posts posted by badger
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18 minutes ago, dennozZ said:
the thing is who will take their time to code and develop
Who cares if paratus do not like it there?
I wouldn't if the most support I got was "who cares if"
But nevertheless I'm sure they could use a helping hand so if you personally want to take the time and read up they could use you. And maybe then you'd understand how hard it is to keep asylum updated on top of his actual game Identity.
https://community.bistudio.com/wiki/ArmA:_Introduction_to_Scripting
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12 hours ago, dennozZ said:
When was the last time they actually take a suggestion and make it reality?
When was the last time a suggestion was worth reality?
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Just now, HutchTheclutch said:
Well what is the best way to make money now? I normally only do drug runner.
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Nowhere meth is shit money anyway.
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I have 4 houses all surrounding an industrial shed. I have it set up for mass production of scotch. I would buy more if I could to be honest i'm kinda bottlenecked with only 4 3 crate houses. I
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On 6/1/2017 at 5:50 AM, wollie35 said:
Second I am 18
On 6/1/2017 at 4:46 AM, wollie35 said:I am a software developer myself
SD at 18...? impressive.
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+1 this is great. Reminds me of when I used to put on the twitch shirt and a the press hat and harass the cops.
Justin Sider likes this -
Please do not link cadets this as they cannot view it due to forum permissions issues. Please instead send them the link provided below.
https://docs.google.com/spreadsheets/d/1Fmp54S5lkg1KHPYdyrAXM-CcgOGLAt8Tc-nZQZQlvqo
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HutchTheclutch likes this
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Just now, HutchTheclutch said:
well Vermins have a 6000 base price, yet they sell for 4,200 at the moment. That is a 30 percent chunk off the base price. If the rates are similar katiba's will be selling for around 6,300. I may test this even though I prefer ak's.
I find it more profitable to keep all guns I make, and instead do something else such as alcohol as a means to make money.
HutchTheclutch likes this -
Just now, HutchTheclutch said:
are theses prices up to date?
Unsure but the prices listed are base prices, so as you sell the price goes down very rapidly. Would be very unlikely that you will ever get close to that payout.
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2 hours ago, Dagthor The Savage said:
I really hope you're frames are much better and this is just shitty recording softwareit hurt me to watch that.
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how much?
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Nice work and this is a really interesting idea. I think this system would be useful and extremely fun with task force radio or mods similar to that, but with standard teamspeak personally I doubt I'll use it.
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Just now, Scott said:
Well what do you want to use it for?
nothing specific just to mess around and make random things. just seeing what others do with them.
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Anyone have one or any experience with one? interested and considering getting one.
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48 minutes ago, Olivia said:
Nice work, you did a really good job.
However I think you're forgetting the 4-Five pistol (LT+ only, lethal only) and SPAR-17 [Black] (LT+ only). And iirc the LIM 5.56 LMG (requires arms dealer?)
and RPG-7 Launcher(you had RPG-7, I just missed it) are for sale at rebel too.Updating when I can find out the weapon prices.
Olivia likes this -
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Just now, Huan Lee said:
The cops have access to the Zubr and Spar-17
U.C. For the zubr ? And lt+ for spar17? I am unaware.
PoLar Bubble likes this -
Sorry for the awful formatting Currently can't find a way to apply the formatting I have on the original.
Here is a link to the original made by me.
https://docs.google.com/spreadsheets/d/1Fmp54S5lkg1KHPYdyrAXM-CcgOGLAt8Tc-nZQZQlvqo/edit#gid=0
Asylum Life Weapons Gun Base Price Legality Ammunition type Muzzle Velocity Rate of fire Civilian Pm $1,000 Legal 9mm 400 400 Rook-40 1,500 Legal 9mm 450 600 ACP-C2 3,750 Legal .45 ACP 280 462 PDW 2000 6,250 Legal 9mm 420 1101 SDAR 4,000 Illegal 5.56 DP 0 600 Flare Starter Gun 500 Legal 6rd Signal 240 240 Bounty Hunter (firearms licence+bounty hunter licences req.) P07 $1,000 Legal 9mm R 410 462 Sting 4,730 Legal 9mm R 370 1101 Vermin SMG 6,000 Legal .45 ACP R 280 1200 TRG-20 7,000 Legal 5.56 R 840 750 MXC 7,000 Legal 6.5 R 720 625 MX 7,000 Legal 6.5 R 800 625 Rebel Rook-40 $1,500 Legal 9mm 450 600 ACP-C2 3,750 Legal .45 ACP 280 462 PDW 2000 6,250 Legal 9mm 420 1101 Zubr 3,500 Illegal .45 ACP 420 231 Vermin SMG 6,000 Illegal .45 ACP 280 1200 Protector 6,000 Illegal 9mm 375 896 SDAR 4,000 Illegal 5.56 DP 0 600 SPAR-16 5,000 Illegal 5.56 800 857 MK20c 5,000 Illegal 5.56 900 857 MK20 5,000 Illegal 5.56 820 857 TRG-21 5,000 Illegal 5.56 920 750 AKS-74U 4,000 Illegal 5.45 735 706 Car-95 4,000 Illegal 5.8 930 652 Katiba 7,500 Illegal 6.5 900 800 Katiba Carbine 5,676 Illegal 6.5 820 800 RPG-7 10,000 Illegal PG-7VM 30 1 AKM 6,895 Illegal 7.62 715 600 AK-12 11,900 Illegal 7.62 900 600 Rahim 6,250 Illegal 7.62 900 698 Mk18 ABR 11,250 Illegal 7.62 900 706 MK-1 EMR 12,500 Illegal 7.66 940 600 Mk14 8,750 Illegal 7.62 930 706 SPAR-17 10,000 Illegal 7.62 900 600 Mk200 x Illegal 6.5 x 800 LIM-85 x Illegal 5.56 915 400/800 Police P07 $500 Cadet+ 9mm 410 462 Protector 1000 Cadet+ 9mm 375 896 Mk20 1500 Cadet+ 5.56 900 857 SPAR-16 1800 Cadet+ 5.56 800 857 MXC 2100 Constable+ 6.5 720 625 SDAR 1200 Constable+ 5.56 DP 0 600 MX 2400 Constable+ 6.5 800 625 MXM 3600 Corporal+ 6.5 920 625 Vermin SMG 2280 Corporal+ .45 ACP 280 1200 TRG-20 2160 Corporal+ 5.56 840 750 TRg-21 2160 Corporal+ 5.56 920 750 Zubr 700 Sergeant + .45 ACP 420 231 4-Five 1500 Lieutenant+ .45 ACP 380 600 SPAR-17 4800 Lieutenant+ 7.62 900 600 MK-1 EMR 5400 Lieutenant+ 7.62 940 600 Disclaimer All prices in this document are subject to vary depending on the available quantity of said rifle in the market.
All prices in this document are subject to vary depending on the tax set by the governor of the server.
This document is by no mean an extension to the APD guide book on the basis of legality on weapons.
I will fix any incorrect information upon request.
Muzzle Velocity And Fire Rate Information was Obtained from Reach Elite Forces
All gun legality is assuming you have required license. -
Asylum Life Weapons Gun Base Price Legality Ammunition type Muzzle Velocity Rate of fire Civilian Pm $1,000 Legal 9mm 400 400 Rook-40 1,500 Legal 9mm 450 600 ACP-C2 3,750 Legal .45 ACP 280 462 PDW 2000 6,250 Legal 9mm 420 1101 SDAR 4,000 Illegal 5.56 DP 0 600 Flare Starter Gun 500 Legal 6rd Signal 240 240 Bounty Hunter P07 $1,000 Legal 9mm R 410 462 Sting 4,730 Legal 9mm R 370 1101 Vermin SMG 6,000 Legal .45 ACP R 280 1200 TRG-20 7,000 Legal 5.56 R 840 750 MXC 7,000 Legal 6.5 R 720 625 MX 7,000 Legal 6.5 R 800 625 Rebel Rook-40 $1,500 Legal 9mm 450 600 ACP-C2 3,750 Legal .45 ACP 280 462 PDW 2000 6,250 Legal 9mm 420 1101 Zubr 3,500 Illegal .45 ACP 420 231 Vermin SMG 6,000 Illegal .45 ACP 280 1200 Protector 6,000 Illegal 9mm 375 896 SDAR 4,000 Illegal 5.56 DP 0 600 SPAR-16 5,000 Illegal 5.56 800 857 MK20c 5,000 Illegal 5.56 900 857 MK20 5,000 Illegal 5.56 820 857 TRG-21 5,000 Illegal 5.56 920 750 AKS-74U 4,000 Illegal 5.45 735 706 Car-95 4,000 Illegal 5.8 930 652 Katiba 7,500 Illegal 6.5 900 800 Katiba Carbine 5,676 Illegal 6.5 820 800 RPG-7 10,000 Illegal PG-7VM 30 1 AKM 6,895 Illegal 7.62 715 600 AK-12 11,900 Illegal 7.62 900 600 Rahim 6,250 Illegal 7.62 900 698 Mk18 ABR 11,250 Illegal 7.62 900 706 MK-1 EMR 12,500 Illegal 7.66 940 600 Mk14 8,750 Illegal 7.62 930 706 SPAR-17 10,000 Illegal 7.62 900 600 Mk200 x Illegal 6.5 x 800 LIM-85 x Illegal 5.56 915 400/800 Police P07 $500 Cadet+ 9mm 410 462 Protector 1000 Cadet+ 9mm 375 896 Mk20 1500 Cadet+ 5.56 900 857 SPAR-16 1800 Cadet+ 5.56 800 857 MXC 2100 Constable+ 6.5 720 625 SDAR 1200 Constable+ 5.56 DP 0 600 MX 2400 Constable+ 6.5 800 625 MXM 3600 Corporal+ 6.5 920 625 Vermin SMG 2280 Corporal+ .45 ACP 280 1200 TRG-20 2160 Corporal+ 5.56 840 750 TRg-21 2160 Corporal+ 5.56 920 750 Zubr 700 Sergeant + .45 ACP 420 231 4-Five 1500 Lieutenant+ .45 ACP 380 600 SPAR-17 4800 Lieutenant+ 7.62 900 600 MK-1 EMR 5400 Lieutenant+ 7.62 940 600 Disclaimer All prices in this document are subject to vary depending on the available quantity of said rifle in the market.
All prices in this document are subject to vary depending on the tax set by the governor of the server.
This document is by no mean an extension to the APD guide book on the basis of legality on weapons.
I will fix any incorrect information upon request.
Muzzle Velocity And Fire Rate Information was Obtained from Reach Elite Forces
All gun legality is assuming you have required license.Crymson Corvinus, Space, PoLar Bubble and 1 other like this -
SpoilerJust now, Gnashes said:
private["_shop", "_ret"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed. _ret = switch(_shop) do { case "police_equipment": { if (life_coplevel > 0) then { ["Police General Equipment", [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["Binocular",nil,15], ["B_UavTerminal",nil,2000], ["NVGoggles_OPFOR",nil,100], ["ItemGPS",nil,0], ["ItemMap",nil,0], ["ItemCompass",nil,0], ["ItemWatch",nil,0] ] ]; } else { "You are not a Police Officer"; }; }; case "med_basic": { switch (true) do { case (playerSide != independent): {"You are not an EMT Paramedic"}; default { ["Hospital EMT Shop", [ ["ItemGPS",nil,10], ["Binocular",nil,15], ["NVGoggles",nil,100], ["ItemRadio",nil,50] ] ]; }; }; }; case "police_weapons": { switch(life_coplevel) do { case 1: { ["Cadet", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000] ] ]; }; case 2: { ["Constable", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 3: { ["Corporal", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 4: { ["Sergeant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 5: { ["Lieutenant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; case 6: { ["Captain", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; default { "You are not a Police Officer"; }; }; }; case "bounty": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case (5 in life_talents): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000] ] ]; _tempo; }; }; }; case "skiptracer": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case !(126 in life_talents): {"You don't have the talent required of a Master Bounty Hunter!"}; case (5 in life_talents && (count life_honortalents > 0)): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000], ["arifle_MXC_F",nil,7000], ["arifle_MX_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; }; }; case "rebel": { switch(true) do { case (playerSide != civilian): {"You are a cop!"}; case (!license_civ_rebel): {"You don't have a Rebel training license!"}; default { _point = life_capture_list select 0; if ((_point select 1) != "0" && (_point select 1) == life_gang && (_point select 2) == 1) then { ["Your Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["LMG_03_F",nil,25000], ["LMG_Mk200_F",nil,35000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; } else { ["Mohammed's Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; }; }; }; case "turf": { ["Gang Gats", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; case "gun": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_gun): {"You don't have a Firearms license!"}; default { ["Billy Joe's Firearms", [ ["hgun_Pistol_01_F",nil,1000], ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["arifle_sdar_F","SDAR (Illegal)",4000], ["hgun_Pistol_Signal_F","Flare Starter Gun",500] ] ]; }; }; }; case "genstore": { [format["%1 General Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["NVGoggles",nil,100], ["Binocular",nil,150], ["ItemRadio",nil,50], ["ItemGPS",nil,250], ["ItemMap",nil,10], ["ItemCompass",nil,10], ["ItemWatch",nil,10] ] ]; }; case "gas": { [format["%1 Gas Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25] ] ]; }; }; _list = _ret select 1; if ((_shop == "rebel") && (31 in life_talents)) then { _list set [count _list, ["arifle_AKM_F",nil,7000]]; _list set [count _list, ["arifle_AK12_F",nil,14000]]; _list set [count _list, ["srifle_DMR_01_F",nil,5000]]; _list set [count _list, ["srifle_EBR_F",nil,9000]]; _list set [count _list, ["srifle_DMR_03_khaki_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_multicam_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_tan_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_woodland_F",nil,10000]]; _list set [count _list, ["srifle_DMR_06_olive_F",nil,7000]]; _list set [count _list, ["srifle_DMR_06_camo_F",nil,7000]]; _list set [count _list, ["arifle_SPAR_03_khk_F",nil,8000]]; _list set [count _list, ["arifle_SPAR_03_snd_F",nil,8000]]; }; if (_shop in ["police_equipment","rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_urb_F",nil,300]; }; if (_shop in ["rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_hex_F",nil,300]; _list pushBack ["O_NVGoggles_ghex_F",nil,300]; }; if (_shop == "police_weapons") then { if (77 in life_talents) then { _list set [count _list, ["arifle_Mk20_F",nil,1500]]; _list pushBack ["arifle_SPAR_01_blk_F",nil,1800]; }; if ((life_coplevel > 1) && (78 in life_talents)) then { _list set [count _list, ["arifle_MXC_Black_F",nil,2100]]; _list set [count _list, ["arifle_sdar_F",nil,1200]]; }; if ((life_coplevel > 1) && (80 in life_talents)) then { _list set [count _list, ["arifle_MX_Black_F",nil,2400]]; }; if ((life_coplevel > 1) && (82 in life_talents)) then { _list set [count _list, ["MiniGrenade","Flashbang",1000]]; }; if ((life_coplevel > 2) && (81 in life_talents)) then { _list set [count _list, ["arifle_MXM_Black_F",nil,3000]]; }; if ((life_coplevel > 4) && (81 in life_talents)) then { _list set [count _list, ["srifle_DMR_03_F",nil,5400]]; _list set [count _list, ["arifle_SPAR_03_blk_F",nil,4800]]; }; if (life_coprole in ["detective","all"]) then { if (life_coplevel >=4) then { _list set [count _list, ["hgun_Pistol_heavy_02_F",nil,1500]]; }; if (77 in life_talents) then { _list set [count _list, ["arifle_SPAR_01_khk_F",nil,1900]]; _list set [count _list, ["arifle_SPAR_01_snd_F",nil,1900]]; _list set [count _list, ["arifle_Mk20_plain_F",nil,1800]]; _list set [count _list, ["arifle_Mk20C_plain_F",nil,1800]]; _list set [count _list, ["arifle_TRG20_F",nil,1800]]; _list set [count _list, ["arifle_TRG21_F",nil,1800]]; _list set [count _list, ["SMG_02_F",nil,1700]]; _list set [count _list, ["SMG_01_F",nil,1900]]; }; if (80 in life_talents) then { _list set [count _list, ["arifle_MXC_F",nil,2100]]; _list set [count _list, ["arifle_MX_F",nil,2400]]; }; }; }; /*if ((_shop == "genstore") && (12 in life_talents)) then { _list set [count _list, ["Medikit",nil,200]]; };*/ _ret set[1, _list]; _ret;
You are amazing thank you !!!! just time to figure it all out lol
PoLar Bubble likes this -
Just now, golem_trainer said:
meant more of the guns that are purchasable in the stores. But thank you tho!
PoLar Bubble likes this
Martial Law
in Off-Topic
Posted
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