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Foreword:
This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff. Yet again I over promised and under-delivered. As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like. We have been able to make strides on bringing on more help, broaden the load and try and get back on track. Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity.
Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed. More information on this process will be released in a post ideally next week,
Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc.
Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress. We will still have a dedicated post for feedback.
In our community meeting update I announced a bold new idea to shrink the map and increase interaction. After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available. Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard. Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing. 1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins
2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
5. I will be TPing around the map and giving out a number of other items as well.
The Event coordinators will be running a number of events as well, they will announce a schedule soon. I will incorporate some of these skins and rewards into these events. This patch will go live this Friday, 5/2/25 at 5:30pm EST Added:
Contract Missions
Vehicle Delivery Missions
Go to the Independent Contractor
Scroll wheel on the NPC, and select which mission you want to do by calling the representative. Vinny will task you with delivering him vehicle. Carl will task you with delivering crates.
Vinny
Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.
Pick up the vehicle and deliver it to the drop off point to get paid.
There are new quests associated with these missions:
Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000
Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000
Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000
Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000
Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000
Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000
Carl
Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.
Use the truck to pick up all three crates and then deliver them to the drop off zone.
Once the truck and crates have been delivered you will be paid.
Care Packages
Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop. Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.
Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000
Ammo Crate (75 Mk 7.62 Mags, $10,000
Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000
Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000
Pocket Cars
Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location. Never get stranded again and buy a single-use pocket vehicle.
Quadbikes-$750
Hatchback (Sports) 2500
Cocaine can now be gathered dynamically by picking it from the trees at coke field
Cocaine can now be processed dynamically by running around in the pt at the cocaine processor
Jewelry Emporium has been revamped via a new custom map courtesy of luke
Mental Asylum has been revamped via a new custom map courtesy of luke
Prison has been revamped via a new custom map courtesy of luke
The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke.
APD Checkpoint Alpha
The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through.
Robbery
3 APD officers are required to be online in order to rob Alpha Checkpoint
Place a diamond-tip-drill on the back door of the evidence storeroom
Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward.
Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly.
Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.
If lights are already on they must be turned off and back on to switch the color scheme
Paros is now a spawnable city hosting the Asylum Casino and Palace
Warning System
Admins are now able to warn players in-game before moving to place bans
This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans
This is part of our goal to decrease the severity of certain punishments on the server.
Fixed:
RPGs are now properly handled when being seized by the APD
Suicides are now properly represented in side chat
Loadouts now work at Union Shops
When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc.
Big Trucks now spawn at the proper spawn points
Cops are now sent to the right position when hitting "let me out" when in prison
The APD group tag is no longer displayed in messages when an officer is under cover
Vehicles within the zones at Gang Boat & Gang Fort now despawn faster
Jewelry can now properly be sold from the Jewelry Emporium robberies
Adjusted the following prices
Cooked Chicken 490 -> 540
Processed Cocaine 625 -> 775
Cooked Oysters 300 -> 550
Copper Ingot 115 -> 145
Crank 1000 -> 1500
Diamond Cut 585 -> 615
Flawless Diamond 1500 -> 1750
Cooked Goat Meat 1851 -> 2000
Heroin 530 -> 630
Iron Ingot 315 -> 365
Mackerel Meat 49 -> 70
Medicinal Cannabis 380 -> 420
Marijuana 420 -> 565
Crystal Meth 1800 -> 2500
Mullet Meat 77 -> 100
Processed Oil 255 -> 350
Ornate Meat 30 -> 55
Pearl 280 -> 290
Pine Plank 155 -> 175
Hardwood Plank 325 -> 355
Olive Plank 205 -> 250
Cooked Rabbit Meat 140 -> 200
Rubber 1130-> 1250
Ruby 370 -> 390
Refined Salt 245 -> 275
25 Year Scotch 1200 -> 1350
Cooked Sheep Meat 840 -> 900
Dried Tobacco 250 -> 295
Cigarettes 450 -> 525
Cigars 750 -> 950
Cotton 385 -> 450
Bomblets 650 -> 775
Removed:
Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back)
Prestige System
Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.