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About Samperino


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Samperino#6724
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Abu liked a post in a topic: can we talk about this?
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Why do you feel you should be unbanned
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Samperino liked a post in a topic: IRL Altis Asylum Mural
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Samperino liked a post in a topic: Update on Community Meeting 3/12/25
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First
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Samperino liked a post in a topic: Community Meeting Sunday 2/23 7:30PM EST
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Samperino liked a post in a topic: Removing Money Cap
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andyr liked a post in a topic: Removing Money Cap
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Samperino liked a post in a topic: Removing Money Cap
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Screw Ball liked a post in a topic: Removing Money Cap
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Maaqs liked a post in a topic: Removing Money Cap
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I suggested this which got approved but they ended up taking a different path with capping money. The system I suggested didn't involve any kind of money cap but gave a way for people to spend their money on an increasing level for each reward. It's something that needs to be carefully planned because if you want to expand on it in the future, those new rewards will be on the more expensive end. You could shift all the rewards up to add or change prestige rewards but that sounds like a lot of development work if that were to happen. To add on to this, I don't think the problem is people having too much money and needing to cap it. I think there needs to be more ways for players to spend their money, mainly on an account-progression system. Give players something to grind for rather than just for kit and vehicles and weapons that can just disappear when they die.
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Alex. liked a post in a topic: Mental Asylum/ Jewelry Emporium 2.4.25
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zdeat liked a post in a topic: Mental Asylum/ Jewelry Emporium 2.4.25
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王 Ari Petrou 王 liked a post in a topic: Mental Asylum/ Jewelry Emporium 2.4.25
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Sp0on liked a post in a topic: Mental Asylum/ Jewelry Emporium 2.4.25
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Remove the cop cap 👍
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Samperino liked a post in a topic: Mental Asylum/ Jewelry Emporium 2.4.25
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.Shy liked a post in a topic: Underwater capture the flag/TDM
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Definitely not Kavala but I would say where Nikolai's used to be 😉
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Samperino liked a post in a topic: New Oil Rig 2.0
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Samperino liked a post in a topic: Changelog 2/1/25
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It's a pretty positive thing that they're not waiting for major patches to fix bugs. Big W.
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Samperino liked a post in a topic: Changelog 2/1/25
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The one that @TheCrestedPenguinmade
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Medic whitelist is removed isn't it? You can hop on as an EMR without a whitelist.
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Illegal And Red Zones Updated: -Removed Jewelry Emporium -Removed Ivan's/Hugo's Gas Mart -Added Mafia (Vinny/Sheik) - 200m -Added Abandoned Target Range (Salt Flats/Kavala) - 300m -Added Gang Fortress - 400m around the flag -Changed wording for clarification
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@[email protected]@MarchingBands
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I'm not a furry
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Moist ointment
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Civilians currently have access to a lot of tools that cops do not have access to: Suicide vests (3 different tiers) RPGs Speed bombs IEDs Armed Offroads Qilin Miniguns Jeep Miniguns RGO Grenades Remote Engine Kill Switches more Rebels were also already given access to Striders via Blood Money. Not to mention, rebels are only bound by server rules and don't have to abide by any kind of strict policy the APD has to. Given all that, why do you feel civilians need access to a Ghost Hawk? What benefits do they gain from having access to a Ghost Hawk? If implemented, how do you feel civilians should be able to access Ghost Hawks? This is my personal opinion and not reflective of anyone else's, but I don't feel it to be healthy to give different factions access to different things that make each faction unique. Faction identity I think is important. If you see a Ghost Hawk I think you should know right away that it is a cop.