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DrCycle7

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  1. DrCycle7 liked a post in a topic by Mike Stmria in Paramedic Improvements   
    For medic to be more important the first thing that needs to happen is the removal of defibs, which I don't see happening, a really great idea was suggested and 2 people offered to develop and manage the whole medic system and whitelisting and was shoot down. 
  2. DrCycle7 liked a post in a topic by drex in Paramedic Improvements   
    Also it would so cool if there were combat medics that could carry a pdw or pistol. maybe even a spar with protective armour. which i know is kinda crazy but if these "combat medics" were whitelisted it would make it where people wouldn't abuse it. Now this idea of a "combat medic" is basically formed around the idea that they can revive people in the red areas or in combat situations. obviously they would be supportive of the cops in all situations. Now lets say a rebel wants a revive in red zone... obviously it would be in the rules to kill them. so when they go to the rebel base to revive a player they would go around scope it out... initiate on any players that pose as a threat. a useful script would that they would put the player in their car (already revived) but it would be cool if the player was restrained which seems weird but this would make it so they put them in their vehicle and then drive away bring them to their "medic outpost" and finally heal them fully and release them. their payment would have a pretty huge increase but it would have to be for these types of revives in red areas outside of the city. Now let's say the players trade at rebel... we'll obviously this is a gray area but I am under the influence of adderal and I can explain this too. They would get both players put them in their vehicle and then take each player to different parts of the "outpost" (which would have door locks such as the governors office) heal one player release them. then do it to the next and make sure they don't kill eachother such as the cops do. I'm pretty bored and I took an Addy so i'm kinda just thinking of stuff rn. If you have read all of this thx and give me some feed back. Btw it would be necessary to have another medic request button. but obviously big gang members would want to be driven all the way to a "combat medic outpost" if they were fighting a cartel so they wouldn't request a combat medic. 
  3. DrCycle7 liked a post in a topic by Mr Maow in Paramedic Improvements   
    Agreed that it should be Whitelisted I love Playing as Medic but I do not like the Trolls that play Medic Always running me Over! at once point, I think the payout was like 5000 maybe may have been another server.
    1. Payout for revives 1000$
    2. repairing 100-500$
    3. Distance's 50-100$ per 1000-3000 meters 
    4. Different Ranks= More money
    5. Towing for Police instead of them Impounding it and it magically goes in the Garaged. How about when the Police hit the impound button the Medics have 5-15 mins to get before it Magically goes bye bye. Unless there are no Medics on. 800-2000$ per impound Maybe.
    6. Maybe Whitelist Medics or at least Ban all the trolls off of Medic if they keep killing people. or just make these Changes
    1+ this if you think this could work'
  4. DrCycle7 liked a post in a topic by Berus in Paramedic Improvements   
    Add a hatchback sport for them, increase the standard payout to 1000$ and make so you can transfer money through the phone.
  5. DrCycle7 liked a post in a topic by drex in Paramedic Improvements   
    it should be more though... i mean why is it just starter money?? It is one of the three divisions and see how unimportant it is? It would be awesome to add a money bar... like 800 to 10k... so that let's say someone dies 8km out. and they have coke in their box truck and a 25k load out. they would prob set it to like 7-8k... and the medic would for sure drive all that way... and it would add a lot of heli medics too. The 7-8k would be transferred from the healed person to the medic 
  6. DrCycle7 liked a post in a topic by drex in Paramedic Improvements   
    yes this is such a great idea. it's so dumb because 90% of the time they won't go any farther than 2 km. and it would help if the 5 min bleed out was extended to something that if you go 5 mins without a revive... the revive would take like 2 mins and would require a medic and they would get paid more because the player would be in a terrible condition. 
  7. DrCycle7 liked a post in a topic by Juan Pablo Ledezma in Asylum Stream   
    He hits the fattest vape on stream.
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