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Xavorey

APD Corporal
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  1. Xavorey liked a post in a topic by Hanzo/Dirty Scrubz in Feign picking for APD UC + disable player list   
    @bamf @Paratus @Gnashes @speed
    A few suggestions I have that should be fairly easy to implement for UC that would make it a much more viable way to play as cop and I'm hoping you take it into consideration:
    1. Add the ability to feign picking (e.g. act like you're picking up weed or heroin) - I've noticed that while at these fields, we just stand around or run around but never make a picking animation which automatically puts us under suspicion, even by newbie players.
    2. Disable the ability for users to view the player list. Most of the experienced players use it to see who is a cop and therefore it constantly blows UC's cover. This could be used as a short term band-aid until a more comprehensive UC system is put in place. 
    Thanks!
  2. Xavorey liked a post in a topic by Flashpoint in Coffee and Donuts Thread   
    @AegonTargaryenTv @Manglur187 @Skull @Casey Anthony  ..... and a few others. 
    This is a commendation, not negative. I've been on Asylum for a long time and yesterday I was VERY happy with and proud of us, thanks to Aeyon, Casey Anthony, Manglur, Skull, and the others. Great communication, great tactics, excellent leadership (I took lead until Skull joined in) during the kidnapping of Maxime. Everything went very well. Everyone performed FAR above average. Again, EXCELLENT communication, excellent tactical decisions, excellent team cohesiveness and cooperation, and the list goes on....I've never made a post like this before, and this post I notice is more for friends trying to get friends promoted, but I think commendation is VERY warranted here as everyone performed very well. 
    If I forgot anyone's name, my apologies.
    Leadership do with this what you will. 
  3. Xavorey liked a post in a topic by Originals in Coffee and Donuts Thread   
    Officer's name: @Dressbuck  @Xavorey
    Reason for Appraisal:
    Dressbuck and Xavorey treated me like one of their own on my cadet week back into the APD. Their outstanding knowledge of the guidebook helped me be the constable I am today. I felt welcome to be part of Precinct 3 along with these two, and when I was in need of a partner, they were always there to take me in. I am truly astonished at how I was treated so nicely in this precinct and It would be a true honor to be by their side through the highs and lows of the APD.
    Thank you guys so much,
    Cole
    Suggested Reward: Sergeant 
  4. Xavorey liked a post in a topic by Crow in Coffee and Donuts Thread   
    Officers name: Corporal @Xavorey
    Reason for Appraisal: Active corporal, very approachable cop and is a great model for many officers. APD officers should take an idea or two from him.
    Suggestions: Recognition as a dependable APD officer and consideration in the next promotion cycle.
  5. Xavorey liked a post in a topic by bamf in Change log 6.8.6   
    First off, @KBW has joined our team as our first contributing developer.  Most of the items in this patch are fixes he implemented this week.  Make sure to thank him as he put in a ton of effort.  
    With that being said, here are this week's patch notes:  
    Players in groups will now receive a gang or group tag indicating what group they are currently in Y menu items should no longer collide with vehicles after a player dies inside the vehicle Y menu items will now remain on elevated surfaces when dropped due to player death Driving while restrained is no longer possible Medics and cops can now pull unconscious players from vehicles Added a new talent "Jaws of Life" that allows a civilian to pull an unconscious player from a vehicle An exploit related to the clothing shop has been fixed "Out of stock" pricing now works as expected 911 map marker from phone calls will only display if you are the dispatcher Issuing parole to a detained suspect now has a confirmation dialogue Cop vehicle searches will now only seize illegal contraband Only one person may withdraw money from a gang bank at a time Added additional checks to prevent some duping methods Boats may now be chopped (yes, someone tried this) Being revived by someone who is not a "professional" will immediately set your health to 75% You will receive a confirmation dialogue when leaving a gang When you are at war with someone in a vehicle, that vehicle's occupants will now show as red to you Ammunition count in magazines will now sync when you logout Ammunition may no longer be refilled at clothing shops The game will now sync all 3 axis (you can sync on top of buildings now) When you log in near the rebel outpost, any players already there will receive a notification that you logged in nearby. Being killed by the APD should now pardon you automatically An exploit related to blood bagging has been fixed Custom placed houses will now function much more reliably The weed field should now accurately show whether or not weed is illegal Seizing illegal items will now properly add to the officer's bank account (instead of subtracting from the account) Fixed an exploit related to repairing vehicles The gunner of an armed offroad will now be charged in the deaths he causes As you can see it has been a busy week.  We will be rolling the patch out shortly.  
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