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Posts
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Posts posted by Russell Bufalino
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People who are addicted to Asylum reaction to v2
https://www.twitch.tv/itssliker/clip/CoweringCleverPandaTBTacoRight
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zzz
give constables ak-12s
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Yeehaw!
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8 hours ago, •ÐŠ• cHIP oTLE said:
Sounds like a cool idea, but can you imagine how many homicide pings you’d get in like a 10 minutes period with high pop??? That shit would drive you nuts!
True, but it is kind of like getting notifications for speeding. However, if they did implement it I am sure they would find a way to not make it annoying.
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1 hour ago, ron the player said:
getting money for that? you can make a lot of money by sitting in kavala
k
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1 hour ago, Tyler said:
track people with it considering there is already a Warrant slot
True, but this is supposed to be another activity for Constables
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1 hour ago, Tyler said:
Homicide division or something
Good idea.
Going even further,
With the removal of precincts, each Captain can be signed a department/division. These divisions can include
- SWAT
- Warrant
- Medical
- Undercover
ik SWAT will never make it but hey
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19 minutes ago, Bag Of Funyuns said:
nice idea, possibly only being able to track once?
Are you asking: Why cant the other officers see it?
If so, I guess they could, but I figured some officers wouldnt want more markers on their map or something
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This idea would probably require a good amount of editing/coding, but I think it is worth to share it.
When someone is killed by another player, Constable+ (cadets can too I guess) would get a ping, like a fugitive ping, but titled "Homicide" instead of "Fugitive {player name}"
When the officer responding arrives within x amount of meters, (Optional (they can be awarded $2,000)) they will receive a pop up with information such as:
QuoteVictim: {Player Killed}
Perpetrator: {Killer}
Witness:{Any other players within x meters of the killing}
Weapon Used: {Weapon used by the perpetrator}
Then, the officer can scroll wheel on either the dead body or an item dropped (i.e. evidence bag) and choose to track the perpetratorIf the officer decides to track the perpetrator, it implements the bounty hunting stuff (or APB, but only shows for the officer who tracked the perpetrator)After, the story continues by the actions of the officer
This is like being a warrant tracker but for constables
Probably has some holes, wrote pretty quickly
Also, not sure if this is in the right suggestion box.
APD regulations regarding this:
- Officers can re enter illegal areas before 20 minute timer is up if there is a homicide ping
- Other regulations I haven't though of yet 10/10
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19 hours ago, CPthecolombian said:
I will like thank you asylum for try make a good gaming community keep up the good work
CPthecolombian likes this -
1 hour ago, Toxicc said:
This man speaks the Truth maybe not shoot at heli's 1km out and you'll have ammo for when the roleplayers pull out their pm.
No one shoots helicopters 1km out 4heed and all I am saying is it would be nice to have more space and the leg strap bag is the best solution
To sum up what you said is idiotic and adds no value to this thread
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9 hours ago, •ÐŠ• cHIP oTLE said:
Are we STILL bringing up the cop’s inventory capacity???
if you can’t make due with 10 mags, you’re doing something wrong.
When using the safety vest, you can only carry 2 more 30 rnd 9 mm mags for the po7 without a FAK. So, I suggested the leg strap bag.
To sum up yes I am still bringing it up
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Just now, Patato said:
Whats the config name for it? Ive scripted all of them onto myself.
You can find it in the VR Simulator under backpacks
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Pushing bank is a pain and at most times cost you more than 6 mags
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10 mags - 3 or 4 (lethals)
6 or 7 mags is not a lot when trying to secure bank with two lives and your opponents can easily outlast you supply wise (maybe not when there are more cops than them)
And if lethal rounds do get authorized its even worse
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54 minutes ago, Zoex said:
Backpacks were removed so officers won't be a bunch of robocops carrying a bunch of mags, and not needing to rearm.
Before you bring up the "waah rebels have backpacks though", keep in mind they can't one click gear up at a nearby HQ, but have to take 15-20 minutes minimum to re-gear.
Wanna use that vest for RP? good on ya, here are some ideas:
Roleplaying a traffic cop - carry it in your car's inventory, and switch it up.
Roleplaying a kavala foot patrol cop - Carry a p07 and 4 30rnd mags, you don't need more then that if you plan on roleplaying.
I dislike to be toxic but it true
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36 minutes ago, Zoex said:
Backpacks were removed so officers won't be a bunch of robocops carrying a bunch of mags, and not needing to rearm.
Times have changed
37 minutes ago, Zoex said:Before you bring up the "waah rebels have backpacks though", keep in mind they can't one click gear up at a nearby HQ, but have to take 15-20 minutes minimum to re-gear.
Rebels can carry 25, 20 rnd, 7.62 mags (full inventory, nothing else) (500 rounds)
Cops atm can carry 10, 30 rnd, 6.5 mm mags (full inventory, nothing else) (300 rounds)
It would be nice to carry an extra 6 mags or 2 mags and some FAKs with the leg strap bag
not crying tho just pointing out something for the 100th time
41 minutes ago, Zoex said:Roleplaying a traffic cop - carry it in your car's inventory, and switch it up.
Roleplaying a kavala foot patrol cop - Carry a p07 and 4 30rnd mags, you don't need more then that if you plan on roleplaying.
Good idea, until you are x amount of meters away from your car and group of gang bangers roll up with automatic guns and a tactical vest.
The safety vest has no armor, and after testing in the VR simulator you are pretty much a one shot with any weapon.
Also, you can not hold 4 mags, you can only hold 1 in the weapon and 2 in your shirt/pants WITHOUT A FAK
Having to run back to your car if something comes up is never ideal or efficient
Having a leg strap bag is, and allows cops to carry some more supplies
p.s. Every time a bank/fed/prison break erupts, I or someone else has to leave to get more ammo. High command should see this as an issue and solve it with adding a leg bag
Tyronee likes this -
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There are no backpacks btw
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As most people have noticed, if you use the safety vest, you can only carry one FAK and one 30 rnd 9 mm mag for your pistol. This may seem okay since most people who will use it are role players who probably wont use their weapon that often, but when they do, 60, 9 mm rounds is not going to go much against teams of two or three and up.
So, my suggestion is to add the Leg Strap Bag to the shops as a backpack option.
It would allow use safety vest users to carry 6 more 30 rnd 9mm mags or 6 more 30 rnd 6.5 mags
This would also be a great addition for officers who would like to carry more mags anyways with a vest
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Hey man, you forgot to put the brake on
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good post but bot too slow!
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10 hours ago, BlackShot said:
That laugh at the end.
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14 hours ago, Samperino said:
This is my own personal opinion and does not reflect the opinion of anyone but myself: if it were up to me I would completely remove 7.62 rifles off the server.
V2 Gang Ranks
in Asylum V2
Posted
Do not promote people who you cant trust 4head