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bamf

Retired Staff
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Everything posted by bamf

  1. bamf

    Change log 8.2.1

    Also, just fixed jail times not syncing...
  2. bamf

    Change log 8.2.1

    I saw people talking about governor in this thread. It was the first I'd heard about it, so I took a look this AM. I see there is a problem, and have manually fixed some things in the DB related to governor. If you want to run, you should make sure you are on the ballot. You should also vote as well if you haven't done so in the last 2 days or so. This is for all 3 servers btw... Edit: Also, just found the actual bug. It will be fixed in the next hotfix. 20% taxes for all!!!
  3. bamf

    Change log 8.2.1

    Also, on another note. I've pushed back the time that S3 will come up so that it will hopefully be up more.
  4. bamf

    Change log 8.2.1

    HF 2: Gang war winner titles are up now. Swing it, or thump it down on the table. Either way
  5. bamf

    Change log 8.2.1

    I’m not sure crafting infamy is something I want to add.
  6. bamf

    Change log 8.2.1

    Once it comes up for the day, it remains up while 100 players are online. If it goes below that, it will not automatically come back up.
  7. bamf

    Change log 8.2.1

    Yeah, I caught that when I re-read it and edited he post.
  8. Tonight I'm making a few changes (by popular demand): Group cap is increased to a base level of 20. Community goals can still increase this amount. Infamy is now gained from war kills. Money cap has been increased at all levels: 1M, 2M, 3.5M, 11M, and none - up from 1M, 1.5M, 2M, 6M, none. The meth lab will now always be on the east side of the map. Server 3 will remain up provided there are 100 players online across all servers.
  9. bamf

    Change log 8.2.0

    Closing for new patch notes.
  10. bamf

    Change log 8.2.0

    Pushing a quick hotfix to patch a few minor bugs. I think I've also remedied the BABS ban related to speedbombs.
  11. Everyone- Our data center will be performing maintenance on an upstream device on 9/24/18 between 3 and 5 AM EST. We can expect either temporary or complete outages during that time. Thanks, Bamf
  12. bamf

    Change log 8.2.0

    I've made a change in the configuration file for S1 that will take effect at the next restart. Might catch it with the patch that I just kicked off.
  13. bamf

    Change log 8.2.0

    HF4: Fixed an exploit related to infamy Being an active participant in a bank robbery now gives you infamy Being an active participant in a prison break now gives you infamy Tweaked the S3 daily up/down system
  14. bamf

    Change log 8.2.0

    You mean why are there timers? Because there is almost zero risk to a drug runner mission, so the timer adds "pressure" to get it done.
  15. bamf

    Change log 8.2.0

    This is where it is for now:
  16. bamf

    Change log 8.2.0

    HF3: Fixed a bug preventing gold bar sales from giving infamy Drug runner missions now give infamy Also fixed an apparently long standing bug related to goldbar pricing when you own the turf that increases the sale price
  17. bamf

    Change log 8.2.0

    I just tested this on dev, and this is not true. I sold 100x coke and got 100 x selling a single coke would give me. It's rounded all the way out to 3 digits... I'm fixing this right now. Hopefully it will be pushed momentarily.
  18. bamf

    Change log 8.2.0

    Isn't it a good thing that people are running drugs though? Edit: The things that rebels and gangs have always asked for: Easier to make money, things cost less - the patch has ways to make that happen New content - Check Buffs to medical etc for rebels - Check This patch wasn't a rewrite of the cartel system. The cartel system is really the only truly "gang" thing in the game. I was giving things to rebels in general, not just to that one piece of game play.
  19. bamf

    Change log 8.2.0

    I think you probably typed that up before I edited the post above. You're gaining somewhat passive infamy for doing gang things. Being in a gang is not the only thing that rebels do.
  20. bamf

    Change log 8.2.0

    The difference here with the medical speeds is that 3 cops can have that at a time whereas everyone in your gang/group/whatever can have an increase with the new tree. As for people saying this was thrown together in a week - it wasn't. The rebel tree has been written up for a long time, we had just been dealing with performance issues etc and had not gotten it implemented until now. I think the community really confuses civ vs. rebel vs. gang. The reason this feels like a "civ" tree to you is that rebels are "bad" civilians and gangs are something different. Gang life is more end game, whereas being a rebel is something people do all the time.
  21. bamf

    Change log 8.2.0

    The Bank is going to be patched to give infamy to those that participate - but only if it succeeds. The Fed is giving infamy - sell gold bars and get infamy...
  22. bamf

    Change log 8.2.0

    The reason this isn't a thing is because people kill trade. They do it for war ranking, and they would continue to do it for infamy.
  23. bamf

    Change log 8.2.0

    That's coming. It just didn't make it yet.
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