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bamf

Retired Staff
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Everything posted by bamf

  1. bamf

    Change log 8.1.7

    Another hotfix with a few more map adjustments, prison gate fix, etc is rolling out now.
  2. We put out the first patch from @Poseidon last night. Don't forget to donate to community goals to show your appreciation for his efforts.
  3. bamf

    Change log 8.1.7

    Well the server stayed at around 45 FPS while mostly full, so probably?
  4. bamf

    Change log 8.1.7

    It dropped, but not to where it had before. It also fully recovered at some point - which is also new.
  5. We are releasing the first patch that @Poseidon has been working on. There are several performance tweaks in the patch. Let's see how it runs. I'll put more notes up later, but for tonight we're just going to get this thing out there.
  6. Sometimes having someone from outside look at things a different way is useful.
  7. Everyone- In addition to the normal goals that we have every month, this month will be slightly different. I have hired @Poseidon to look through the Asylum code and work on (mainly) performance. Many of you may know him as the former owner/developer of Olympus. I've agreed to pay him for two weeks initially, but as the Community Goal amount increases for the month - so will the chance that will be able to keep him on longer as he makes improvements. Here is your chance to directly impact server performance here at Asylum by donating money to that effort. Hopefully we'll not only be done with the BE kicks, but also have much better server performance going forward very soon. Also, if we hit tier 3 (or higher) during the month of July I will go ahead and unlock that now instead of waiting until August. So there are two great reasons to donate to the Community Goals for this month. Thanks, Bamf
  8. bamf

    Change log 8.1.6

    We are tweaking the back end network settings of the server. We went too far, and are tweaking it back now. We have implemented something to make it much easier for us to tweak these settings going forward -so hopefully we will find the sweet spot soon. As for the logging -what Dwarden is talking about is the engine logging things -not us logging inside the mission. We are logging to the DB to look for exploits etc. That isn’t the issue.
  9. BABS is just salty AF at times
  10. bamf

    Change log 8.1.6

    Yes, S3 is coming up earlier now. Population has been up earlier in the day allowing us to bring it up a touch earlier.
  11. bamf

    Change log 8.1.6

    Doing a quick server side only fix this AM (as well as some server performance tweaks). We're going to try out a hard restart each time to see if that helps more with server FPS. See, I do listen to polls (sometimes)...
  12. bamf

    Change log 8.1.6

    Have the restarts seemed faster with the new patch?
  13. I miss the memory leaks on that map the most. 2 FPS FTW! Also the sand on the west side of the map... A modded server could have been great, but Australia had too many issues.
  14. bamf

    Change log 8.1.6

    It was only really small things still using it - and mostly during startup before players were in the game. But it's done now...
  15. bamf

    Change log 8.1.6

    No one is going to comment that Zaros is actually useful now? Damn. It came straight from a community suggestion too.
  16. bamf

    Change log 8.1.6

    Is this a reported bug? B/c I'm kind of wondering what you mean...
  17. There are some database tweaks that have to happen before I deploy this, so it's likely to happen tomorrow AM. This is again mainly a performance tweaking patch, but it had a few other things in it as well. We had to finish testing all of these before we could begin working on the rebel talent tree - but that should be the next actual patch you see (minus hotfixes as necessary to this patch). That being said, here are the patch notes: The winning gang from the most recent gang wars has received a special in game title (it's colored too) APD Prowlers now have cop lights Gangs that hold Zaros will now receive 10% more money when selling gold bars and banded bank notes when robbing the Bank of Altis Achievements should save more reliably now (are you Prestigious?) Re-wrote how gang members are tallied at server startup. This should reduce server restart time by a considerable amount. Spikestrips shouldn't fly into the sky now. Deploying them will have a 1 second delay (with no progress bar though). SWAT has been disabled pending the system being heavily optimized Shanks should work as intended Storing vehicles in your garage when you have a blown up vehicle near the garage will now actually store your good vehicle (while ignoring the blown up vehicle) The last bits of Arma2Net have been removed from DB queries Many, many performance tweaks If your prestige or honor are maxed out, you will now just be told it is maximized when you earn more Fixed several exploits and bugs
  18. Once we fixed the wildly broken mechanics (once you couldn’t AFK for tons of money) there was not enough interest to keep Strife up. It was a fun game mode, but it seemed like people (again) only wanted to farm cash.
  19. There wasn’t enough interest to keep Tanoa online, so I don’t see it coming back.
  20. It’s coded and done, however there are lots of other things that need to be tested with this change. That’s the reason it hasn’t gotten into game yet.
  21. We tweaked S2 last night to address that, and it hasn’t happened since then. S1 was our control server, and hadn’t received the latest change until about 3 hours ago.
  22. Like I said, we may have tweaked it too far at first. We are making incremental changes to address that lag problem -in fact we made a change to S1following that incident tonight.
  23. Earlier this week we quietly made a change to the servers in hopes of eliminating the mass BE kicks from the servers. It's been 4 evenings of play now since we have had a mass BE kick on the servers. We may have tweaked too far, and are looking for the sweet spot - but I believe we have finally found the issue and I really hope this is behind us now.
  24. We are working on this server's name change this AM. I'll let you know here when we are done.
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