sydewaze Posted July 3, 2016 Report Share Posted July 3, 2016 (edited) addiction mechanics; the negative and positive outcomes of becoming a drug addict -all drugs have some kind of beneficial effect to them that is short lived but useful in situations. Example: marijuana use will grant discounts in stores due to your friendly nature and bartering skills, but the after effects is a gradual decrease in your max stamina.(this is also a good gateway drug for the player base to try the harder drugs) -harder drugs that are classified as schedule 3 narcotics will have greater benefits, but harsher negative after effects. Example: cocaine use will grant a boost in stamina for a short duration, but the negative effects are random nose bleeds with a slight loss of HP and of course the cardiac arrest with overuse -addiction curve of individual drugs, Example: takes 4 uses of marijuana to become addicted. where as meth is only one use -addiction benefits, drugs are cheaper to buy and sold at higher prices according to the drug you're addicted to. (you have developed connections and built a good reputation and relationship with your dealers) -addiction is curable, at the hospital for a hefty price, or medics can cure you for cheaper if they have the talent(addiction specialist) Edited July 3, 2016 by sydewaze .Sean and ProjectGemini like this Link to comment
ProjectGemini Posted July 3, 2016 Report Share Posted July 3, 2016 How bout making addiction take, say, 15 minutes chilling in "rehab"? Link to comment
Cassettes Posted July 3, 2016 Report Share Posted July 3, 2016 What kind of crap is this Link to comment
sydewaze Posted July 3, 2016 Author Report Share Posted July 3, 2016 (edited) 2 minutes ago, ProjectGemini said: How bout making addiction take, say, 15 minutes chilling in "rehab"? trying to get away from the whole time out concept, especially for crimes that are non violent. and we want to see a boost in drug use, so there is more RP related situations. maybe for meth though it is necessary lol Edited July 3, 2016 by sydewaze Link to comment
Soviet Toaster Posted July 3, 2016 Report Share Posted July 3, 2016 2 hours ago, sydewaze said: addiction mechanics; the negative and positive outcomes of becoming a drug addict >positive outcomes of becoming a drug addict Link to comment
ProjectGemini Posted July 3, 2016 Report Share Posted July 3, 2016 10 minutes ago, Soviet Toaster said: >positive outcomes of becoming a drug addict Fun is positive, and an outcome Link to comment
Soviet Toaster Posted July 3, 2016 Report Share Posted July 3, 2016 1 hour ago, ProjectGemini said: Fun is positive, and an outcome I'll take having a real outlook on life and not being broke from crack, thanks. Link to comment
ProjectGemini Posted July 3, 2016 Report Share Posted July 3, 2016 8 minutes ago, Soviet Toaster said: I'll take having a real outlook on life and not being broke from crack, thanks. Broke from crack is the fun part. Link to comment
Jack Hoff Posted July 3, 2016 Report Share Posted July 3, 2016 Are you aware that the drugs already have effects similar to this? For example, I believe that cocaine makes you run faster and meth increases your HP. You can also become addicted to these drugs. Link to comment
sydewaze Posted July 3, 2016 Author Report Share Posted July 3, 2016 27 minutes ago, Jack Hoff said: Are you aware that the drugs already have effects similar to this? For example, I believe that cocaine makes you run faster and meth increases your HP. You can also become addicted to these drugs. yes i am aware that drugs are a useless commodity as of right now with no mechanisms to increase their usage among players. Needs to be beneficial in order to boost usage among players and create more RP interactions. Link to comment
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