Roman Pearce Posted September 1, 2016 Report Share Posted September 1, 2016 Me, my buddy Max and a dude named Dylan went to rob a store for a quick buck but it ended up in an intense hostage situation.. Enjoy Link to comment
cFeor Posted September 1, 2016 Report Share Posted September 1, 2016 This doesn't look like Asylum Link to comment
Roman Pearce Posted September 1, 2016 Author Report Share Posted September 1, 2016 9 minutes ago, cFeor said: This doesn't look like Asylum Link to comment
Hanzo/Dirty Scrubz Posted September 1, 2016 Report Share Posted September 1, 2016 I noticed something in this video that Asylum badly needs, an NLR timer! If they can get it working in A3L then I don't see why Paratus can't make something similar for Asylum. Link to comment
Brendon Smith Posted September 1, 2016 Report Share Posted September 1, 2016 6 minutes ago, Hanzo/Dirty Scrubz said: I noticed something in this video that Asylum badly needs, an NLR timer! If they can get it working in A3L then I don't see why Paratus can't make something similar for Asylum. no. Link to comment
Heidelberg Posted September 1, 2016 Report Share Posted September 1, 2016 20 minutes ago, Hanzo/Dirty Scrubz said: I noticed something in this video that Asylum badly needs, an NLR timer! If they can get it working in A3L then I don't see why Paratus can't make something similar for Asylum. 13 minutes ago, Brendon Smith said: no. Link to comment
Reavantos Posted September 1, 2016 Report Share Posted September 1, 2016 19 minutes ago, Hanzo/Dirty Scrubz said: I noticed something in this video that Asylum badly needs, an NLR timer! If they can get it working in A3L then I don't see why Paratus can't make something similar for Asylum. They have said it would require more staff, rule changes etc. and honestly, Asylum and A3L are 2 very different communities. You can't compare the 2. Link to comment
Hanzo/Dirty Scrubz Posted September 1, 2016 Report Share Posted September 1, 2016 2 hours ago, Reavantos said: They have said it would require more staff, rule changes etc. and honestly, Asylum and A3L are 2 very different communities. You can't compare the 2. Well just to clarify my statement, I should have said NLR only for cops at illegal zones, not civs with the caveat that the NLR wouldn't apply if there's 5 or less cops online. Something along those lines to make drug fields more active again and a better challenge for the APD. Link to comment
Roman Pearce Posted September 1, 2016 Author Report Share Posted September 1, 2016 6 hours ago, Hanzo/Dirty Scrubz said: Well just to clarify my statement, I should have said NLR only for cops at illegal zones, not civs with the caveat that the NLR wouldn't apply if there's 5 or less cops online. Something along those lines to make drug fields more active again and a better challenge for the APD. Ya I agree that would be cool. Link to comment
Reapered Posted September 1, 2016 Report Share Posted September 1, 2016 6 hours ago, Hanzo/Dirty Scrubz said: Well just to clarify my statement, I should have said NLR only for cops at illegal zones, not civs with the caveat that the NLR wouldn't apply if there's 5 or less cops online. Something along those lines to make drug fields more active again and a better challenge for the APD. The reason why there isn't a NLR is because its supposed to simulate a real police force. In real life the cops wouldnt magically stop coming to a fire fight. Another reason is rebels have access to better gear so its easier for rebels to kill police officers. Link to comment
Phil. Posted September 1, 2016 Report Share Posted September 1, 2016 (edited) 8 Minute respawn timer? Ha fuck that. Edited September 1, 2016 by Phil. Super mega fuck that. Link to comment
Brendon Smith Posted September 1, 2016 Report Share Posted September 1, 2016 11 hours ago, Heidelberg said: No. Link to comment
Roman Pearce Posted September 2, 2016 Author Report Share Posted September 2, 2016 21 hours ago, Phil. said: 8 Minute respawn timer? Ha fuck that. Haha Ya I dont think anyone is a fan of that Phil. likes this Link to comment
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