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HomeTrlx

Support Team
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Reputation Activity

  1. Kawaii liked a post in a topic by HomeTrlx in bring back Asylum Australia   
    Strife 
  2. MehFrosty liked a post in a topic by HomeTrlx in bring back Asylum Australia   
    Strife 
  3. EasyStreets liked a post in a topic by HomeTrlx in bring back Asylum Australia   
    Strife 
  4. Nicolas March liked a post in a topic by HomeTrlx in bring back Asylum Australia   
    Strife 
  5. HomeTrlx liked a post in a topic by Clint Beastwood in V2 IS LIVE   
    K I'll just close up shop.  Thanks for the heads up.  You are a valued opinion.
  6. HomeTrlx liked a post in a topic by Mitch (IFRIT) in I have been waiting for this moment.   
    For those who were adversely effected by my actions, I am sorry. Please contact @Clint Beastwood to file a complaint.  
     
    A few people asked for the video, I suspect it's because they want to report me. So quickly I grabbed a few shots from the reel. I apologize for the Script Error on screen. There was not enough time to restart the game. It's a bit long, most won't care to watch. Either way, see you guys around! 
    BYE V1
     
     
    I should mention before @Sean That Irish Guy starts crying. It was a "Purge" event. even a few civs got a Pawnee.
  7. HomeTrlx liked a post in a topic by Sean That Irish Guy in V2 IS LIVE   
    And not crashing.
    Also ya'll have been transparent as fuck so its not like we dont know whats going on either lol.

  8. HomeTrlx liked a post in a topic by Sean That Irish Guy in V2 IS LIVE   
    Server can run fine without BH for now
    Server can run fine without Medic for now. We have cops and civs who can revive.
    Evidence locker can be AWOL for as long as is needed as it was broke to begin with.
    Turfs are not essential to the server working. Server was going fine for nearly 4 years without them.
    You'll be fine.
  9. HomeTrlx liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
  10. HomeTrlx liked a post in a topic by Mr. Flynnstone in :crab: TIGER IS BANNED :crab:   
    Guess its time to link the memes from last time xD
     
     
     
  11. HomeTrlx liked a post in a topic by Mason in :crab: TIGER IS BANNED :crab:   
    Imagine cheating on a life server. Pathetic.
  12. HomeTrlx liked a post in a topic by Azeh in :crab: TIGER IS BANNED :crab:   
    degenerate
  13. GO7NEY liked a post in a topic by HomeTrlx in Hyper Beast Ifrit   
    Looks dope. Good job
  14. HomeTrlx liked a post in a topic by Azeh in take off the ability to be an LT on the test server   
    You say this, yet you've been one of the most abusive ones. Not only are you blacklisted on one account, you're blacklisted on 2...
  15. Mason Statham #freepage liked a post in a topic by HomeTrlx in V2 testing.   
    Please use the normal bug report section and title the bug report with "V2 bugs (or w/e with V2 in it)" so the devs know its for V2.
  16. HomeTrlx liked a post in a topic by Clint Beastwood in Asylum V2 Test Server Update (SERVER RULES IN EFFECT)   
    I hope a lot of you had a good time with ZERO rules for the past 14 hours.
     
    Unfortunately we ACTUALLY have to do some testing now with EVERYTHING. 
    While combat all the time is fun, we still need to make sure our experiences are good. 
    So from here on, Server 3 V2 Test server all server rules will be enforced.
    So please, test out as much as possible for us, give us bug reports.  Faster we get it together, the faster it goes live on S1 and S2.
     
    Thank you for your patience and enjoy the fun.
     
  17. Golophin087 liked a post in a topic by HomeTrlx in SWAT RETURNING IN FUTURE?/THOUGHTS?   
    So just like in 2014? Where swat had daily /weekly trainings and then you may get choosen into swat. I'd be down.
  18. Rodrigo liked a post in a topic by HomeTrlx in SWAT RETURNING IN FUTURE?/THOUGHTS?   
    So just like in 2014? Where swat had daily /weekly trainings and then you may get choosen into swat. I'd be down.
  19. HomeTrlx liked a post in a topic by Patato in Hmst   
    Rare Photo provided by Blades proud mom
  20. HomeTrlx liked a post in a topic by Jesse in V2 Downtime UPDATED[8/8/19 @ ~10PM CST]   
    Hey everyone,
    EDIT #2 (Situation Update): 
    We unfortunately encountered issues with obfuscation at this time that were unpredictable.. When members of the admin team were on S3 testing out the obfuscated version they encountered several issues due to filename/variable conflicts in our scripts and naming of old files, etc. I unfortunately spent probably ~4 hours or so getting the mission to obfuscate to the point where the server would load it. We had some duplicate file names (1 on the server and 1 on client files) that had same name situations, we also had some files that didn't have a capital letter when the references to it did, etc. These are all things that with a normal mission you don't have to worry about. We are now in to about hour 8 of downtime since late last night when we started. I've ported over basically all data (vehicles, houses, playerdata). However, all of us developers have basically been up for 24 hours straight...
    We have a working (what we believe to be working, needs a good test run) obfuscated mission now thanks to @Azeh. We've put this on S3 as of right now. This mission is going to be tested out by staff throughout the day and in to the evening if we have a good enough working copy, we're going to open the server up to non-staff to come check out. In the meantime, S1 & S2 are back to the old mission and operating as they were before. Then tonight when I get home from doing what I have planned today (as long as I wake up...) I'll only need about 2 hours +/- an hour to just update the database with the new player data that occurred through the day.

    I'm extremely sorry for the downtime of the servers today. I think @Gen. Henry Arnold @Azeh and myself can all say we didn't really expect to have the issues we were having with the mission and for it to carry on so late in to the night... I had planned to be sleeping by now.
    Tonight will be another bit of downtime @ 10PM CST or so, however, it will be for sure a short one as we're going to release the mission obfuscated if todays testing comes up poorly for the obfuscated mission version. We'll be biting the bullet on it a bit, however, is what it is... we want this out as much as you guys do...
     
    EDIT: Since the below wasn't apparent enough. We're releasing V2.

    The following services are ANTICIPATED to be brought offline at roughly 10PM CST tonight (could be a few hours past this time). We will announce over RCON on the game servers and TS Server Chat when it's occurring.
    All Game Servers All Web Services My Asylum and related features This is all pending a few last minute tests of the features we worked on last night, which are as follows:
    Vehicle / Weapon / Dropped Item - Cleanup Player uniform textures in MP environment House selling Gang disbanding Mission Obfuscation The downtime duration is unknown at this time (If I had to guess 3-4 hours of downtime). As we have a lot of stuff to do and a lot of queries on different portions of the website and such will require updating as well before everything can be turned back online. We also have to move and backup almost 3GB worth of data in the database and convert columns and such to match our new setup. Then we will have a basic play test on the server when it's locked.
    We will be bringing up one server for a bit to make sure there are no game-breaking issues or anything being found. Once we determine it's okay to open up the second server we will do so.

    That's the game plan for tonight at least as of now... I would estimate if we for some reason did have to push it back for some reason it'd only be a push back of maybe 12 hours at max? Not many issues that could crop up that couldn't be resolved quickly in my opinion. However, for now I'm off to bed...
    Thanks,
    Jesse
  21. {-M-} liked a post in a topic by HomeTrlx in mitch is officially a toxic rule breaker   
    @Mitch (IFRIT) is toxic af...
  22. Chow Mein liked a post in a topic by HomeTrlx in mitch is officially a toxic rule breaker   
    @Mitch (IFRIT) is toxic af...
  23. BlackShot liked a post in a topic by HomeTrlx in mitch is officially a toxic rule breaker   
    @Mitch (IFRIT) is toxic af...
  24. DonDurka liked a post in a topic by HomeTrlx in mitch is officially a toxic rule breaker   
    @Mitch (IFRIT) is toxic af...
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