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James Mcdougal

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  1. As a kind of new player to asylum, I like the idea of a separate fresh start server. I think this is the best middle ground for the above arguments that have been made. However there may not be a population to support such a thing as also suggested above. So are we okay with the server be split in half or worse with one server having a majority of the population? There are really a couple different kinds of players on the server. 1: The type of player that is either a completionist or someone that hordes money/items long term. Probably wanting the largest bounty, most money, tons of houses, weapons, etc. Essentially competing to be the best by having the most. 2: The type of player that loves the grind/struggle only to obtain wealth, items, and power as a show of their successes. 3: The combatant type.. Player that seeks the resources really only to engage in fights. Obviously there are probably more "types" and most likely players fit into multiple categories or love a little of each. But my point is a new server will probably appeal to types 2 and 3. They would fit in great with a new, fresh server. Along with new players as well. However type 1 probably would either be unmotivated to start anew and either would quit/stay on the old server that was not wiped. I definitely feel that new players often don't want to stay long but I can't say that for certain other than my own experiences amongst people I have talked to or friends. There are not that many houses available to be honest which is discouraging in general. Plus when doing drug runs or other activities it doesn't seem as combative as it once was. So either try the fresh start server or maybe the following suggestions could solve some of the issues: I suggest adding a progressive tax to housing. The more houses one has the higher percentage of tax rather than putting a cap on housing. This may help take money out of the economy or open up some houses for new players/players that don't have any houses. Removing some of the passive effects of the current passive income methods may make the server more interactive and bring that combativeness. By this I mean just making the current methods for making money through a house require more steps/investment. Finally I suggest adding a insurance to certain basic vehicles you find in the basic shop. The ones every player can purchase essentially when they start. So exclude trucks/air vehicles/armored or rebel vehicles. This could also help the new players a bit. Sorry for the long post. Hopefully I added some good input or suggestions to this thread if not please ignore. Just my opinions and my perspective.
  2. Age: 23 In-Game Name: Marcus Player ID: 76561198056021892 Estimated Time in ASYLUM servers: ~130 Current/Previous Gangs: Santa Muerte Have you been banned before? (If yes, why?) No How much is in your bank account? (screenshot) $98k How do you know of Šilk Ŗoad? Played with a few of the members. Why do you wish to join Šilk Ŗoad? The members that I have met are great guys. Seems like the gang is a good size and generally controls a large amount of territory. Referal: SR | Blaze
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