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Kenneth

APD Officer
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  1. Big Fred liked a post in a topic by Kenneth in Interview room for cops   
    Well I wouldn't say diamond drill maybe lock picks. Jail cells to put them in cop HQ can be over run at any time with numbers. Just look at good old kavala.
  2. Kenneth liked a post in a topic by Spek in Flash bangs   
    From everything ive know in situations other than to disable an ifrit that's driving or nearly stuck. Flashbangs are meant to be used for a "Pushing & clearing situation of a building"   I don't think their original purpose was to be used as an explosive. I think that's old code in their switching the damage handler to do nearly no damage.   
     
    If cops are at a bank that long to the point that there needing to use flashes for that then the rebels are just looking for an Alamo fight and you should have just left. 
     
    The orca has 3-4 weak spots it can be disabled by a gun.  4x9mm in each engine vent or 2x 7.62 (cant remember how many 556 or 6.5) , the left side of the tail rotor, the tail rotors "T" & then the gas tank (MXM & 7.62 I think).   If you ask Nathan to let the new TO's know about vehicle disable training im sure he has a pdf on it.  & I can link the TO's a picture of the weak spots. 
     
     
  3. Kenneth liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Greetings Asylum!
    I come bearing some long time and much-needed news. 
    I’m proud to announce that Asylum is under new ownership. @Clint Beastwood and @BaDaBiNg_10-8 are your proud new owners. I couldn’t be more thrilled that members from this very community are at the helm. Greatness is coming. Let’s get into it.
    First, I’d like to say that we have a new Developer @Jesse . He is a truly experienced and talented person who has graciously accepted the offer to develop for Asylum. In addition, we will be promoting @Gen. Henry Arnold @Windmere to developer. As a team, they will be working on the following items.
     
    Stabilization Optimization Content   
    We want to return Asylum to the Community.
     
     I have been directed to review the ban list. We would like to start new in regards. However, there will be some stipulations. 3rd party, scripting and harassment bans will still be reviewed on a case by case basis. But I will admit, we would like to see some names off that list. If you are a person who is banned under one of these listed bans. Please submit your 100th appeal and we will take a refreshed look at it with new guys at the helm. 
     I would also like to take the time to give a huge thank you to @bamf and @gnashes for their level of dedication and support over the years. I personally know of the sacrifice they gave to keep a place for us all to enjoy open. I can easily say that they are excited to see new hands at the wheel. 

    Server 3 plan- We will be opening server 3 for a time period of one week. During this time, you will be responsible for moving your gear, selling houses and finishing up any loose ends. We would like to start with two servers and move from there. When our population supports the 3rd server again, we will be revisiting the idea of it. Until then, we are happy with two full servers. 

    I truly look forward to the future and I am so relieved this news is finally public! It’s been a long time coming. Thanks for the support over the years.
     
    -Mitch
     
  4. Kenneth liked a post in a topic by Big Fred in Arma physics be like...   
  5. Kenneth liked a post in a topic by Kille in Copapapa   
  6. Blake. liked a post in a topic by Kenneth in Change log 8.2.2   
    Well I'm happy with my weapons with BH the only thing I wish there was is a way to make more honor. I would care if it was escorting someone, Reviving, or even becoming a taxi driver. Just another way to bring in honor. In like a week or two time generated in between 25 to 35k infamy.
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