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Mitch (IFRIT)

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  1. There will be additional variants added.
  2. We will be adding this soon. The more crafting the better imo
  3. I think that makes sense and will be added
  4. Hey all, So currently the development team is looking for some additional help. We are in need of people for various specialized positions. Positions Available: Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Map Designer - 1 Position open at this time Economist - 1 or 2 Position(s) available at this time Description of Positions Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Economist: Works closely with SQF Developers to set in-game prices/storage/rewards. Duties would include generating economic reports based on given server logs. knowledge of google sheets/excel, finance and statistics are valued as well. We are looking for someone who can interpret data and come to monthly meetings and discuss desired changes. Position Requirements: ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism. Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3) is an asset. Map Designer: Knowledge of how to use the Arma 3 Map Editor. Level Design, World generation also an asset SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. Economist: Post Secondary Finance/Statistic/Economy Knowledge of Google Docs/Excel Must be able to work in a team environment, communicate ideas and suggestions Audit skills are also an asset (To aid in the finding of dupers/scripters) How to Apply: Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.
  5. I think there is potential here but with the current listed ideas, I believe we can brainstorm some better options.
  6. With the substantial space it already hold, I don't believe it's within the balance of the server to further increase it's trunk seize. Should we run across some numbers that would support it's increase. We will revisit it at that time.
  7. Currently this isn't an option I am in favor of. I do agree with the benefits of it as listed above, but there are too many issues that come to mind.
  8. To replace all those buildings with peaceable objects could be a substantial performance hit to the server. And although it would be awesome I don't feel its worth the loss of performance.
  9. Perhaps we can see if there is a non broken way to introduce accessing the exchange from your house. There are some obvious exploit vectors that would need to be first addressed before this idea could make it to production.
  10. https://www.gaming-asylum.com/forums/index.php?/forum/22-altis-life-discussion/ You can see how my previous inquiry went....
  11. It would be awesome to see everyone fighting to get to the top again. I think this is a seriously under estimated game changer.
  12. Cool idea. Finish what Identity couldn't.
  13. that sounds like an easy solution to me too. But for any house we don't want "owned" it has to be done individually with each house. NPC shops is already going to be a nightmare for the devs to sift through im sure. I can't imagine the rest of the map..
  14. yes that is an option. But more what's the max stress etc. I am picturing a full server with all the houses owned with all full inventories being accessed in different ways at different times. Essentially an environment that can really only be obtained on a live server that isn't being done just for testing. More to come on that
  15. The issue that is currently being discussed is the hit to server performance. For the sake of explaining it here easily. It can be amounted to essentially doubling the amount of houses that need to be loaded by the server. It's unknown the performance hit it would take to do so. And it would be infuriating for many to buy the house and then have to loose it. And for those at max house cap, they had to sell one of their other houses to make room, and are now out the new house and their old house. IDK if there is a reliable way to test this in a test environment as it's pretty hard to replicate a full server, and all the loads and stresses that come along with it.
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