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djwolf

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  1. djwolf liked a post in a topic by Paratus in Change Log 6.6.5   
    This is a pretty sad patch. Granted, the couple features might be useful but it's a very small update. The reason for this is that we spent time this week exploring a modded server, now that Arma's launcher makes installing mods a bit easier.
    Next week you will most likely see our first modded server. To start, it's not going to be very different from regular Asylum servers in terms of gameplay, but it will feature new guns, new vehicles, and more. It may even be on a whole new landmass.
    6.6.5
    A new phone call option has been added for calling 911. This will initiate a phone call with the current 911 dispatcher. The police dispatcher can now assign waypoints to all police officers. This will add a marker on their map as well as on their HUD.  
    Hotfix
    Fixed bugs with dropping your virtual inventory on death. Scotch and sea turtles have been added to the dynamic market. Australian police officers can now purchase the offroad as intended. Fixed car spawn points in Brisbane. Added a salt trader to southern Australia. Fixed issues with jury duty on Australia. Fixed a bug with storage crates being added to new house types on Australia. Vehicles on Stratis and Australia will now come back to your garage properly.
  2. djwolf liked a post in a topic by Paratus in Change Log 6.6.4   
    6.6.4
    Added a new phone system where you can open voice/text communications directly with another player. Greatly improved the side channel voice block. Fixed several occurrences where your weapon fire-mode would get reset. The list of items when picking up objects will now remain stable.  
    Hotfix
    Fixed VOIP restriction on side chat and it'll be far more effective than previously. Removed option to disable sidechat from settings UI menu. Added settings UI option to disable your phone ring tone. You can now press 8 when receiving a phone call to ignore it. With the change in side channel, I was able to increase the number of simultaneous phone calls on the server by more than double. Updated the new phone call icon. Expanded max number of icons which can show on the phone UI. Fixed bug which caused the lockpick scroll option to not show reliably. Alcohol will now be seized properly.
  3. djwolf liked a post in a topic by Paratus in Change Log 6.6.3   
    6.6.3
    Go-Karts can now be driven away from the race track. Go-Karts are considered "unregistered vehicles" and police now have a new charge for people driving them on roads. Recently captured messages for captures/cartels will now properly report the amount of time until it can be captured again. The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Removed a bunch of capture points which people didn't enjoy. Added a new drug cartel location. Added vehicle garages to every cartel. You can now access them using the flag. Fixed a bug when placing charges where some charges would be missing from the options.
  4. djwolf liked a post in a topic by Paratus in Change Log 6.6.2   
    I'll add the old ppe as an option for those of you with good systems.
    As for donor town, WTF? Is that on all servers? I never touched that file.
  5. djwolf liked a post in a topic by Paratus in Change Log 6.6.2   
    This update is quite small in many ways as this weeks focus was spent on improving server performance.
    6.6.2
    A bunch of server-side performance adjustments. This was the week's primary focus. Removed the contrast PPE changes. AI removed from hunting animals. They will no longer roam around but will stand in place. Fixed a bug in hunting which may have caused some of your spawned animals to be located outside of the hunting grounds and untrackable. This means you'll now find a higher density of hunting animals. Fixed bug where your stamina would not be drained when dehydrated or starving.  Hunger and thirst now cannot drop below -100. Fixed bugs with vehicles spawning from garages, including offroads having lightbars, etc. Added a new Hawaiian shirt for donor level 2.
  6. djwolf liked a post in a topic by Paratus in Change Log 6.6.1   
    6.6.1
    Aging barrels are now required for aging alcohol, as was intended. Adding storage containers to houses should no longer cause them to "stack" on each other if you have an aging barrel. The police are no longer interested in buying your vehicle ammo. Added a new menu option at the distillery to see alcohol recipes. Adjusted sale prices of whiskey to match original plans. Added two new talents for bounty hunters to improve tracking radius. Animal hunting/tracking talents have been adjusted to be more powerful, while also making base-level tracking available to all without a talent. Increased base price of processed cocaine and heroin. Completely rebuilt the hunting and skinning system. Now uses real animal AI and there are more animals to find. Cooked animal meat is now more valuable. Holstering your weapon will no longer add an action menu option to unholster, and instead will simply use the toggle button. Long stone houses which would previously only accept 1 crate/barrel can now properly accept 3. Speeding cameras will no longer break contrast settings. The government of Altis will now pay for the healing of all prisoner's broken limbs and such. Civilians will no longer get that annoying popup window when first connecting to the servers. Aging barrels received a massive max weight increase. They'll now hold 201, up from 200. Time progression for day/night cycle sped up a lot (3x).
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