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Hound

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Everything posted by Hound

  1. Name: Hound Age: 19 Timezone: EST Hours(screenshot): 954 https://gyazo.com/3d76bc7a0624388442dea433926dc42a What can you contribute to Velocity: Peace, love, friendship Previous Gangs: Crimson War Party, Siege, MOB Why are you interested in joining Velocity: Looking to be reunited with a group of old mates and wipe some plebs. Anyone Who Could Vouch For You: Newfie
  2. Hound

    I like rubber

    It was two 13 year olds who "spent all day gathering it". Lol.. The driver got a little vacation for the VDm though.
  3. Hound

    I like rubber

    Stole a HEMTT and looked inside to find 150 rubber. Too bad he came back and VDM'd it and it exploded #nocomp https://gyazo.com/56aafb7dbb49706784263708d01c583c https://gyazo.com/4b523857906b37dd9c8df0c907502ca8
  4. How about you use the same explosion that is already being used, but add two more duplicates, possibly in different positions for them to explode. (on the ground, on the person, etc.). One of the explosions is bound to achieve the desired effect. Edit: Or you could also set the vest to detonate 10 grenades while maintaining the current method of teleporting the explosive to the person. Doing this allows for the vest to have a purpose inside domes and indestructible buildings while maintaining its devasting blow outside of those situations.
  5. ^ That is 100% accurate as to how my interactions in Kavala with them are.
  6. Roll up in Kavala at 5 in the morning like
  7. Right, it should be changed to affect players because as seen in the video it doesn't make much sense for it not to.
  8. While on my mission to get a million dollar bounty, I was captured. My hero, Parker, ran through the door and detonated his suicide vest. (You can't hear me talking) Rip dream
  9. ^ Yeah I think you could make some sort of addition that allows for other gangs to become involved, and allow for the HEMTT to possibly be "hijacked," which allows for other gangs to have something to do even if they don't have the cartel. I think this idea would also allow us to wipe the dust off our .50 cals and finally put them to use.
  10. Taking into account the recent understanding within our community that things are getting a bit stale for Rebels, I sat down for about 2 minutes (as we all should) and thought of a quick idea that incentivizes gangs to fight for a cartel whilst adding another activity for rebels. The idea is essentially some sort of "Cartel Leader." After capturing Arms or Drug cartel, a gang will have the ability to interact with the "NPC" and be assigned a mission relevant to that cartel. (Similar to DP missions, but illegal and for rebels). An example of a mission could be that after your gang has captured drug cartel and you selected to be assigned a mission, a randomized message would pop up stating "I need you to get these drugs to "X" location. If you make it there, I'll make sure you're rewarded." And a unique HEMTT could spawn in, full of Meth. No one would be able to access the HEMTT unless it enters the randomly assigned area, like one of those pointless cities that just have houses, or a random DP that's near a major city, like DP2. After you get the HEMTT to the location you could potentially have to protect for X minutes until it disappears and the person assigned the mission receives X amount of money. In order to spice things up with the missions, cops could be able to receive some sort of "intel" report that notifies them of a cartel operation. The notification should serve more as a "hint" as opposed to a very specific location for the cops to immediately head towards. All of the aspects of this idea could be replaced in order to create a variety of missions, such as replacing the HEMTT with another vehicle(s), or spawning in a crate full of an item(s) that is relevant to your mission. I thought of this shit as I was typing it, so if you want to -1 and say it's shit, go ahead, but I'm just trying to think of things to revive our gang community, which is a pillar of Asylum. I think the idea has some workability with it and with some creative minds, I'm sure we can think of something. Below I've listed two other quick ideas that I've been thinking about. Let me know what you think -Increase the time before another gang can capture a cartel. maybe instead of 15 minutes (Or whatever the hell it is), change it to 30. 10 fully geared guys just died for that cartel, at least let it mean something. Especially for gangs that wish to use the cartel for economic reasons when doing drug/weapon runs. Capturing drug and planning to do a meth run is a bit pointless when a gang just contests it as you roll up to meth lab. -Create a civ to cop ratio. Not sure of the feasibility of the coding for it though. i.e 1 cop for every 5 civs online. (If there were 84 civs online, 16 cop slots would be available). As of lately, there have been "cop armies" on every server due to an influx of cops. It ruins the fun when two guys that are new to the server go to rob a gas station when there are 40 civs on, and 2 minutes later 12 cops are surrounding the place. These are just some ideas based on my opinion of how some things should be changed/added. I encourage everyone to take a minute and think of some stuff they think would help revive the community, as opposed to complaining about being bored/quitting the server.
  11. If the house is locked, no one can access the crate. If the house is unlocked, anyone can access the crate.
  12. Not sure how it would be implemented, but being able to choose whether you want to spawn in a hospital or not would be nice. Sometimes you need to respawn to get somewhere fast and it's quite annoying when you "wake up in a hospital" three times in a row as a bambi.
  13. 1. What do they call you around here sonny? Hound 2. You got a babyface kid, how old are you? 19 3. How long have you been on the Island? 552 Hours 4. What neighborhood are you from? EST 5. What sorry ass Mutha Fuckas were you runnin with before? Crimson War Party, and Siege 6. Hows your stash doin? 450k, 2 stocked Houses 7. What sort of Mob Style experience do you have? Every type of drug run, every cartel location, prison breaks, Feds and bank. 8. You aint a Rat now is ya? I ain't no pig. 9. Have you ever been deported off the Island? I did some time in the slammer for printin' money but I'm done with that work. 10. How much time do you plan to commit to the Family? 2-4 hours a day average, more or less if I am busy or have free time. 11. Tell us about yourself kid. I bring a strong mentality of teamwork. I know how to listen and work together, and I enjoy shitting on people, figuratively. 12. Why do you want to be a member of the Mob Figaz? I'm returning to the Asylum community and am looking for a competitive gang that likes to win, but also knows how to have fun.
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