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Tusken Raider

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  1. bobby99 liked a post in a topic by Tusken Raider in Suggestions   
    ·         I think with how Asylum currently is with the high demand of more custom skins and methods to make money I have thought of a couple of ways to meet this demand.

    ·         Add another achievement after king angler called commercial fisherman that you would receive after catching 3 tons of fish. You would be rewarded with a new clothing skin                         

    ·         Add a title called Jeweler for selling 450,000 worth of cut diamonds and you would receive a skin like governor but possibly white.

    ·         Add a title called Businessman for have 9,000,000 prestige and you would receive a black suit and tie similar to the governors                                            

    ·          Add a tile called speed racer for completing all races under x amount of time and you will receive a lifetime discount 20-35% off all go cart clothes and helmet purchases.

    ·         Allow players to purchase press vest but only from channel 4 news, but will be unlocked after investing 300,000 into the news network.

    ·         Add a page on the website showing donation amount required for the month and progression the community is to the goal.

    ·         Add a road map for the future of Asylum like Rust showing what’s to come and possibly ask the community you are looking for x to be added so the community can suggest things that you are interested in adding. 
    Add a title called drug mule for selling 300,000 worth of drugs and you would get a custom backpack skin. 


    I haven't thought of a name for this but when you sell 1,000,000 worth of drugs you would also receive another custom backpack skin.
  2. kingtoad liked a post in a topic by Tusken Raider in Suggestions   
    ·         I think with how Asylum currently is with the high demand of more custom skins and methods to make money I have thought of a couple of ways to meet this demand.

    ·         Add another achievement after king angler called commercial fisherman that you would receive after catching 3 tons of fish. You would be rewarded with a new clothing skin                         

    ·         Add a title called Jeweler for selling 450,000 worth of cut diamonds and you would receive a skin like governor but possibly white.

    ·         Add a title called Businessman for have 9,000,000 prestige and you would receive a black suit and tie similar to the governors                                            

    ·          Add a tile called speed racer for completing all races under x amount of time and you will receive a lifetime discount 20-35% off all go cart clothes and helmet purchases.

    ·         Allow players to purchase press vest but only from channel 4 news, but will be unlocked after investing 300,000 into the news network.

    ·         Add a page on the website showing donation amount required for the month and progression the community is to the goal.

    ·         Add a road map for the future of Asylum like Rust showing what’s to come and possibly ask the community you are looking for x to be added so the community can suggest things that you are interested in adding. 
    Add a title called drug mule for selling 300,000 worth of drugs and you would get a custom backpack skin. 


    I haven't thought of a name for this but when you sell 1,000,000 worth of drugs you would also receive another custom backpack skin.
  3. bobby99 liked a post in a topic by Tusken Raider in Change log 7.5.5   
    Will we ever see a road map of what the devs have planned for the near future of the server like rust? Also are the devs aware that certain titles disappear after getting when logging off?
  4. bobby99 liked a post in a topic by Tusken Raider in Change log 7.5.5   
    Could you possibly add another step like you purchase an ice chest 1-3k with a one time use. Then combine the raw organ with the ice chest then you have 10-15 min to bring it to a hospital for an operation which would pay roughly 20-30k. If you didn't get it in time it would spoil the organs and you would not receive any profit.
  5. bobby99 liked a post in a topic by Tusken Raider in Money making polls and community feedback.   
    Why are you trying to be toxic on this thread that actually isn't a giant argument but rather people working together for once?
  6. kingtoad liked a post in a topic by Tusken Raider in Money making polls and community feedback.   
    Why are you trying to be toxic on this thread that actually isn't a giant argument but rather people working together for once?
  7. Dick Drizzle liked a post in a topic by Tusken Raider in Money making polls and community feedback.   
    Why are you trying to be toxic on this thread that actually isn't a giant argument but rather people working together for once?
  8. Frizzy liked a post in a topic by Tusken Raider in Money making polls and community feedback.   
    Why are you trying to be toxic on this thread that actually isn't a giant argument but rather people working together for once?
  9. HotWings liked a post in a topic by Tusken Raider in Money making polls and community feedback.   
    Why are you trying to be toxic on this thread that actually isn't a giant argument but rather people working together for once?
  10. bobby99 liked a post in a topic by Tusken Raider in Remove Combat Seizing   
    No simply keep combat seizing but the scroll wheel option only shows up if you are x meters away from a police vehicle to simulate you locking it in the police vehicle. Then at hqs they could get some cosmetic upgrades with a new building for evidence locker with defensive positions to allow rebels to attack it, but it starts a 10 min timer cops have to spawn there before the door is open and rebels come rushing in. If the rebels were to get in they would only get the weapons seized at that hq and to prevent police spawning in at the middle of combat disable spawning at that hq for 10-15 min after the 10 min time for rebels end. I think this could satisfy both sides as police get an event they get to defend and rebels have a chance to get weapons without purchasing and a cop doesn't run like a chicken with his head cut off to restrain/ sieze weapons.
  11. bobby99 liked a post in a topic by Tusken Raider in A for creativity   

    Am I the only person that sees this?
  12. kingtoad liked a post in a topic by Tusken Raider in A for creativity   

    Am I the only person that sees this?
  13. bobby99 liked a post in a topic by Tusken Raider in Remove Combat Seizing   
    Why not keep combat seizing but the option only shows up if you are in restraints and 5m away from a police vehicle.
  14. kingtoad liked a post in a topic by Tusken Raider in Remove Combat Seizing   
    Why not keep combat seizing but the option only shows up if you are in restraints and 5m away from a police vehicle.
  15. bobby99 liked a post in a topic by Tusken Raider in So there is this smoke house..   
    I've always wanted to try texas de Brazil but haven't got around to it since it's a half hour drive. Have you tried bjs brew house they sell everything and really good. Also I'd you go to Galveston eat at marios not the one with the tower but on the main road coming into town they have the best lobster bisk.
  16. kingtoad liked a post in a topic by Tusken Raider in Why is this here   
    Thats been around since the lumber days
  17. william22 liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    @64BiT Want to explain the snapping at :27 and :3:35?
  18. william22 liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
  19. peterpancake liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    @64BiT Want to explain the snapping at :27 and :3:35?
  20. william22 liked a post in a topic by Tusken Raider in Suggestion   
    Since the post about preventing syncing inside cartels got locked and most people disagreed with it why not add the same at cartels as rebels when it says a potentially hostile player has logged into the area?
    On a side note i've been seeing a lot that cops are complaining that rebel weapons can be cheaper than police weapons, but this is due to rebels owning arms, turfs, and weapons in stock. So why not add a feature for cops that if they can successfully complete x task weapon prices will be reduced 15% for the rest of the restart or the entire next restart. Some goals could be successfully stop x amount of bank/prison/feds, find and seize x amount of money from drugs inside vehicles/on players, and give tickets/parole to x amount of players for the restart. I think that these goals should be randomized after every restart so you cannot predict what is coming next and prepare for it the restart before for example not dealing with people because it will benefit you next restart. I also think it should read the amount of players on the server so it doesn't ask you to ticket 50 players this restart when only 30 are currently on the server.
    Any feedback would be appreciated.
  21. peterpancake liked a post in a topic by Tusken Raider in Suggestion   
    Since the post about preventing syncing inside cartels got locked and most people disagreed with it why not add the same at cartels as rebels when it says a potentially hostile player has logged into the area?
    On a side note i've been seeing a lot that cops are complaining that rebel weapons can be cheaper than police weapons, but this is due to rebels owning arms, turfs, and weapons in stock. So why not add a feature for cops that if they can successfully complete x task weapon prices will be reduced 15% for the rest of the restart or the entire next restart. Some goals could be successfully stop x amount of bank/prison/feds, find and seize x amount of money from drugs inside vehicles/on players, and give tickets/parole to x amount of players for the restart. I think that these goals should be randomized after every restart so you cannot predict what is coming next and prepare for it the restart before for example not dealing with people because it will benefit you next restart. I also think it should read the amount of players on the server so it doesn't ask you to ticket 50 players this restart when only 30 are currently on the server.
    Any feedback would be appreciated.
  22. peterpancake liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
  23. kennywood liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
  24. Jorge22 liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
  25. griffen liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
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