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Savage.

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Posts posted by Savage.

  1. 4 minutes ago, 王 rando 王 said:

    can’t wait to see this in the denied section when I check back in tomorrow.

    Dam… what will i do.. oh wait idrc.. like at all. Guess what I’ll do tomorrow? Come up with more ideas to implement, at this point rando you’re obsession with me is a little weird bro lol.

  2. 5 minutes ago, 王 rando 王 said:

    they’re removing passive money. your point is null

    We’re past that point buddy, if you’re reading the comments then we’ve jumped from the “utility+event” idea to an actual event in general with perks. 
     

    Don’t worry I’ll help you catch up, what are friends for 

  3. 7 minutes ago, 王 rando 王 said:

    you’re a retard. not one person in this whole post agrees with you, literally every one thinks this is dumb as hell.

    4 people have commented on it lol and it’s been up since 9 AM relax bro it’s not that serious. 
     

    Im just trying to help you’re main city out so you should thank me for at least even bringing up a new drug idea regardless it’s fentanyl or magic fairy dust. 
     

    the fact that you actually think weed fields serve a purpose is just beyond me lol

    again you’re just weird bro 

  4. 10 minutes ago, 王 rando 王 said:

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    you’re not getting rid of a drug that’s been on the server since it’s inception. which is like 4x longer than you’ve been on the server

    Which is why i said “not anytime soon or at all to begin with” and getting changes done to the server is a huge/long/tedious process as explain by patato on a teamspeak call. 

    it doesn’t matter if it’s been on longer then me it literally serves absolutely no purpose at all. Even if they remove house weed next week it’ll mean absolutely nothing compared to what other drugs are available that are worth 2x as more as weed unless they up the price on it which i highly doubt. If you truly believe that weed has a big purpose as of right now or in the next 6 month then you sir are on crack. Which is prob why your the ONLY one that’s even bringing it up. 
     

    you might as well say I own kavala and don’t want any traffic to bring the city alive. ITS MINE ALL MINE 

  5. 5 minutes ago, 王 rando 王 said:

    the moment you said remove weed field was when your suggestion was instantly tanked.

    No one uses it? And they’re not getting rid of house weed anytime soon or at all so what is the point of having a big open field that no one in the world uses besides new players that are broke asf.  

    your just weird bro lol 

     

  6. 13 minutes ago, Teddy_ said:

    or you know, just leave kavala?

    I don’t stay in kavala, all majority of houses i own are in athira lol. I’m trying to implement traffic within a specific city that has absolutely nothing going for it. 
     

    The gangs for some reason love to be extremely toxic to the point where they drive away everyone (which is why no one goes to kavala or why the market is the most atrocious thing I’ve ever seen

    1. It may bring house value back in place to how it used to be 

    2. Bring more traffic in for players 

    shouldn’t abandon a city just because it’s a shit hole, why not try to balance thing out to make it livable considering the down sides to it. 
     

     

     

     

  7. As we all know kavala is lacking right now with drugs, the closest thing they have is weed fields. Which is considered garbage because one can easily grow weed inside the home which would be worth more then the actual weed fields
     

    Kavala need a buff on the drug aspect, let me introduce Fentanyl.

    The basic understanding of Fentanyl: 

    • It’s classified as an opioid

    • Comes from the poppy plant

    • Made in a lab synthetically or semi synthetically 

     

    My thoughts on to implement it in game 

    Illegal areas:

    • Poppy fields where the weed fields are currently

    • Remove weed pro and add a miniature lab inside a building were the poppy can be squeezed and then processed into proper synthetic fentanyl. 
     

    Pricing: 
     

    • It must be priced accordingly to not crash the drug market as it is, must be more expensive then house grown weed or it’ll end up in the same boat as weed fields with no one being interested in it 

    • There must be downsides if priced 1,000 or over. 
    example: Make the time to gather and process very long to risk being robbed or officers pulling up to arrest and confiscate the drug or add a third processing step in order to make it

    • Preferable close to 800 to 900 would be ideal, as it’s a bit more then house weed but the benefit to it is you don’t have to wait until every restart to be able to sell 

     

    FYI I JUST REALIZED A POST WAS MADE ABOUT THE DRUG 2 DAYS AGO THOUGH IT WASN'T CONSIDERED TO BE IN THE KAVALA AREA 

  8. 8 hours ago, Infamous [FULL SEND] said:

    nobody wants cops to respond later, this idea had potential until you said housing and utility pricing as well as making cops respond later rather than sooner.

    Well what if we were to change the idea and take away the housing and utility? What would be the benefits of taking the power plant towards the gang/group vs the downside of the cops loosing it. 
     

    I’d like to see something that doesn’t evolve around money like the other heists. I’d like to see that gang/group get perks kinda like the gang fortress 

    16 minutes ago, Good Lub said:

    if you have to pay a bill,make it a reasonable price and create a cartel out of it.Highly unlikely though.

    Yeah I don’t think the cartel would be a good idea, let alone the utility as every player here can’t afford to pay money per restart. 
     

    It should be an event within it self but i want to see it generate perks then actual money you get from it. 
     

    i mean let’s me honest here how many people do events for the money lol. It’s about the fight more then anything which is why I’d think creating perks around it would be ideal 

  9. 49 minutes ago, KPD Captain Brandice said:

    I think the idea of having optional side-events that people can do to make a later heist even slightly easier would be cool. Bombing a power station that would up your bounty/have risk of police but succeeding means banks/jewelry/shipping/asylum events are slightly easier could be possible. Reminds me of the heist setup in San Andreas. If you made a future post just suggesting optional side events like that to encourage heist planning, Im sure it would get more support. 

     

    Utility bills are a big no no. They were tried last year and everyone hated them. While I like the idea of implementing more roleplayish life elements to Asylum, having to come home from work just to grind and work on Asylum to keep my houses is just 👎😐👎

    Thank you for your honest non toxic input this is what I’m looking for, people here just disagree instead of making suggestions on the matter.

  10. 10 minutes ago, Nicolas March said:

    The whole point of a heist is to fight cops, this is a dumb suggestion. Utility's for houses was also removed because it was disliked by everybody

    I mean you fight cops if this was a put in as a heist as well 😑

    5 minutes ago, 王 rando 王 said:

    Utility bill 🤮, fuck outta here

    Lol oh no you gotta pay 1-2k per restart on utility bills how can rando survive such an expense 

    3 minutes ago, shawn said:

    no

    Si 

  11. this may sound super far fetched but why not get rid of shipping and incorporate one that’s better

     

    1. Make it to where you have to pay a utility bill for ever house you own within the server, if you have a lead container or green house that electric bill will be higher. All the money goes into a big pot (THIS WOULD ONLY WORK IF YOU MAKE THE POWERPLANT INTO ITS OWN HEIST) 

     

    2. Create a power plant that provides all the electricity of to the server, make it to where the players have the ability to shut the power down by various ways 

     

    • hacking the mainframe (like at mental) 

    •Adding demo charges to the electrical units

     

    The benefit to this is that it’ll take 30mins to an hour to bring the power back on as you can have medics come in after to try and repair the downed power plant 

     

    Now for the players that have downed the power will get benefits to it 

    • Doing other heists will be faster

    • The utility bill will become lower in price for a whole 3 restarts (as it’ll take time for the system to reboot)

     

    Cops:

    • Cops will get a delayed response for all heists for at least 3-5 mins as the power is down (unless they check the map)

     

    Or you can create a whole new heist from this idea, maybe make it to where the players that have taken out the power plant will have to secure the or hack the system to obtain the money from these utility bills that players get from the houses they own.

     

    The only thing is the utility bill would have to be high for people that own houses with green houses or lead containers to make it worth while as far as the benefits go.

    It would also cut down on having 5 houses filled with 300 weed in each one since that utility bill would be super high and not worth paying unless you plan on getting rid of and selling all the weed at each house everyday this may help with the on going disagreement some of the community members have with growing weed inside their homes

    And a rule would or maybe have to be incorporated for it like you have to have 2 medics on in order to do the heist so they can repair it or if that’s to much then make the power plant repair itself on its own

    Now these are just and idea and can be changed to fit the servers infrastructure and rules that are already in place 

    manhua likes this
  12. 22 minutes ago, 王 rando 王 said:

    wanted to know what you could teach me. didn’t look like anything :(

    sometime i can teach you how to embed photos in your forum posts though

    See i tried to but it didn’t work so that’s why i just went the traditional way and did the link instead 😁 

    But hey you wanna know something crazy? So theirs different personality traits in the world as the dark triad they are the narcissistic, psychopathic, and Machiavellians. (aka the assholes) 

    A recent study made by the Brunel University found out that people that fall under that category of “Dark Triad” (Aka the assholes) are more bound to have HIV. 
     

    So that brings me to my next topic, and as you know I care very much about my fans so I’ve been meaning to ask you, do you have HIV? If so I wanna help where i can, if there’s somewhere that i can donate or a charitable event that you wanna recommend then I’d be more then happy to help! 

  13. 7 minutes ago, 王 rando 王 said:

    please don’t teach me how to be dogshit like you :(

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    You must be one of those fans that click on my profile to view my states, I’m honored and flattered that a member since 2016 checks out my profile ❤️ Thank you much love. But hey I gotta get back to work here I’ll leave my signature here don’t worry i won’t charge anything for it 

    https://imgur.com/a/k6BoC5B

     

  14. 28 minutes ago, 王 rando 王 said:

    sorry i didn’t realize i was speaking to an experienced player such as yourself. your input is very much appreciated!

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    For being on the server for about a year with over 300 hours it’s not that bad at all. But your very welcome! Maybe i can teach you a few things here and there just lmk if you need a tutor 

  15. 11 minutes ago, 王 rando 王 said:

    you can’t even drive a hatchback how can you have an opinion of police ifrits

    Because I’ve been around the server long enough to be able to drive ifrits as a civ and realize how easy it is to be riped outta one lol and on top of that as a cop that’s been on for 6 days straight I’ve seen just about every bank heist that pops up except when I’m at work and know for a fact that it doesn’t get spammed 

    what happened is that this guy lost a bank to cops at some point and decided to blame the ifrits on the reason he lost 

  16. Here’s my opinion on it only being a cadet for 6 days in a row back to back, I’ve been on cop more then civ within this week since I’ve been accepted to the APD

    within 6 days as a cop: 30 hours 

    within 6 days as a civ: 5 hours 

     

    • I’ve now responded to many federal events, bank being the biggest one that gets spammed with it being spammed as much as 10-15 times a day on a very active day for banks, out of those 6 days I’ve seen a LT pull out ifrits at least 3-4 times within those 6 days. So the argument that ifrits get spammed is complete bullshit. 

    • Out of all those banks that get spammed we’ve only been able to win about 30%-40% of them

    1. Due to the inactivity of cops our numbers aren’t as great

    2. Defending will always have the advantage as it’s easier and less cost effective for the defenders to move around or reposition. Unlike cops that have to push from one area to another taking out targets that are defending different sectors of the bank making it a war of attrition where taking out one by one becomes the most effective way to win banks as a cop. 

    3. A very small percentage of cops are only allowed the arsenals and vehicles to make a real difference in a fight. And within that small percentage it’s even smaller as not that many cops get on to begin with. 

    • Rebels have the ability to use a way bigger arsenal and vehicle selection of planned correctly and with the right skill set can make it nearly impossible to win a bank as a cop. 
     

    1. You have the ability to use 50 cals, quillins (mini gun), and even a jeep MG like as if using an MK1 isn’t good enough to rip cops out of any vehicle (as you have to remember we have to come to you) 

    2. Rebels don’t have to follow rules of engagement like cops do, we can’t just lethal on command. Certain rules and policies come into effect as we can only down 70% of the time. (Don’t get me wrong in certain situation due to panic of loosing we tend to revert to lethals towards the end) 

    3. The skill gap is what comes into play here. I’ve seen 5 rebels take on 7 cops and win due to them being better at PVP then us. 

    So over all rebels already have the advantage on so many levels unlike cops

     

    skimancole and Sandwich like this
  17. 1 hour ago, Gen. Henry Arnold said:

    So do you have examples of what you want to see?

    Well i was thinking

    P90 - Rebels rarely use this weapon but it wouldn’t be a bad edition for CQC and Emerson value to a bounty hunter class

    Lim-85 - Since rebels are allowed 2 MGs i figured it wouldn’t be a bad idea to give bounty hunters at least one. (Even though i know this is less likely to happen) 

    Protector - Cheap and reliable at times, if cops and rebels have it their shouldn’t be a reason for bounty hunters not to. Rebels its $3,500 Cops it’s $1,250 maybe meet somewhere in the middle for bounty hunters 

    Mk20 - Not to bad of a weapon not to over powered, with bounty hunters only having 3 5.56 this wouldn’t be a bad edition to a 4th

    Mk14 Classic - Even though all bounty hunter weapons aren’t above a 6.5 it would be nice to see at least one 7.62 without the benefit of full auto. This way it would be balanced enough and not to over powered to where it would be the main bounty hunter weapon

    These are just some ideas and don’t have to include all guns but at least one being added would be a good and refreshing edition to the arsenal that are available for bounty hunters 

    16 minutes ago, TheAceSavage said:

    Well i was thinking

    P90 - Rebels rarely use this weapon but it wouldn’t be a bad edition for CQC and Emerson value to a bounty hunter class

    Lim-85 - Since rebels are allowed 2 MGs i figured it wouldn’t be a bad idea to give bounty hunters at least one. (Even though i know this is less likely to happen) 

    Protector - Cheap and reliable at times, if cops and rebels have it their shouldn’t be a reason for bounty hunters not to. Rebels its $3,500 Cops it’s $1,250 maybe meet somewhere in the middle for bounty hunters 

    Mk20 - Not to bad of a weapon not to over powered or bad with bounty hunters only having 3 5.56 this wouldn’t be a bad edition to a 4th

    Mk14 Classic - Even though all bounty hunter weapons aren’t above a 6.5 it would be nice to see at least one 7.62 without the benefit of full auto. This way it would be balanced enough and not to over powered to where it would be the main bounty hunter weapon

    These are just some ideas and don’t have to include all guns but at least one being added would be a good and refreshing edition to the arsenal that are available for bounty hunters 

    And i know these are some of the most random weapons to be mentioned but I’m trying to see it from a balanced perspective and not a overpowering one.

  18. 13 minutes ago, Gen. Henry Arnold said:

    Yes while rebel gets more weapons to chose from, how many actually get used? No plans to currently go above 6.5mm for BH, and there is lower calibre available already 

    Yeah but it’s not about if they’ll be used or not, it’s about having the option to use other weapons.  

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