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MxNim

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  1. There's been alot of talk recently about taking measures to increase map activity/interaction, I think a good step towards this end would be implementing new activities with decent payouts besides your bog standard run, or reworking existing but underused methods of making money like salt, oil, or dp missions to increase there appeal and viability. I think the true path forward is more diversity in viable activities, if you make more stuff worth the risk and effort, you will have more map activity and make it easier for smaller groups to compete, while giving your would-be bandits more targets of opportunity for "interaction"
  2. Why not just increase the number of restarts it takes to grow, or reduce the amount that grows from 25 to like 15? Or simply reduce the amount that can be stored like obiwoki said? There are many ways to nerf it that would encourage players to do more runs while they wait, and I know many players who will quit outright if it is removed entirely, I don't want to see the playerbase reduced anymore than it already is, please think carefully as this is not a decision to be taken lightly @王 rando 王@ObiWoki
  3. Those people were already rich, your average person growing weed in a 1c isn't going to get "mega rich" from growing weed, your logic is misguided
  4. I wouldn't remove greenhouses, this would negatively impact people who don't roll in large groups and just want to get by, removal of home growing only benefits robbers who prey on the weak, and if it were to be removed, the players should be reimbursed all of the money they invested into houses for the purpose of growing weed
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