Rated349
-
Posts
30 -
Joined
-
Last visited
Reputation Activity
-
Rated349 liked a post in a topic by Megaloners in I Wanted The Bag
I wanted the bag not this I am very disappointed
-
Rated349 liked a post in a topic by Furnie Mack in 64 bit Support
I hope so, once it's out of dev that is. It runs like an entirely new game for me, smooth as hell.
-
DJB liked a post in a topic by Rated349 in 64 bit Support
Will Asylum update to allow us to use the new 64 bit dev builds?
-
Rated349 liked a post in a topic by Vhantom in Agola Solar Needs Engineers!
After mass FSA suicide bombings in local towns many of Agola Solar engineers have left Altis out of fear. Agola Solar have put out a hiring notice to the civilians of Altis. They need people with the skill to service solar panels and wind turbines. Those interested should head to the Agola offices after getting a servicing kit from a local market:
Once there you will receive your assignment for one of the following random locations:
Various wind turbines south of pyrgos may need to be serviced as well:
Once you have completed your task your paycheck can be picked up anytime from the Agola offices. Payment will depend on how far from the Agola offices your task is and how long it takes you to finish servicing.
Implementation:
Any vehicles will be valid for reaching a servicing location. A servicing kit will be consumed upon repairing a panel/turbine. Low risk = Low pay, although, completed extremely fast(heli) = bonus/higher pay. Using a heli = some risk too. Paychecks can be stored up and collected whenever like the AE system. Talent to do job OR talent that makes it so servicing kits aren't consumed. Servicing kits semi-expensive to add risk = higher pay. Intended to be legal and low risk at it's core. Something that a fairly new civ could enjoy along with long time members of asylum. Pays decent enough for both to enjoy at so low risk. Servicing takes 1-2 minutes using the repair vehicle motions. There are other solar panel locations and other things that could act as something serviceable like the generators on top on the power towers in the first picture. Thoughts and feedback appreciated!
-
Kettles liked a post in a topic by Rated349 in Question about the Industrial Shed
Awesome thank you!
-
Rated349 liked a post in a topic by Kettles in Question about the Industrial Shed
Sheds can hold 2 crates/aging barrels, they are also a garage.
They cost 200,000 dollars but most are already purchased due to their usefulness.
-
Rated349 liked a post in a topic by Cobra in Craftable Optics (Glass/Sand Buff)
If you're an avid crafter like myself you know how silly it is to see sand in your inventory when mining. Even before crafting was a concept the act of selling glass was lame since salt mining paid WAY better. Now that crafting was become more and more relevant I'm going to bring up this idea again since the original one faded away despite having a lot of support. Let's be honest, processing sand into glass is literally THE BEST way to kickstart craftible optics within Asylum.
Proposed Crafting Locations: Firearms Factory AND Black Market Productions
Proposed Optic Material Requirements:
ACO Green/Red: 2 Iron Ore + 1 Glass
MCO: 2 Iron Ore + 1 Copper Ore + 2 Glass
RCO: 3 Iron Ingots + 3 Glass
ARCO: 5 Iron Ingots + 3 Glass
ERCO: 5 Iron Ingots + 3 Glass
NVGs (Black,Gray, Green, or Brown Variant): 2 Copper Ingots + 4 Glass
Binos: 2 Iron Ingots + 4 Glass
Let's make sand/glass relevant to Asylum, because we already get a prompt saying "you found nothing, but worthless rock." We don't need two prompts. Please support and give feedback!
-
Rated349 liked a post in a topic by A. Waldo in Question About Housing
Yes Bungalows can hold two storages, whether that be two aging barrels, two crates, or one of each.