Well, there is a few key factors that took place.
- Removed insurance
- Loadouts and vehicles being too expensive to replace
- Cops being too underpowered. which makes the gameplay boring in the long run, if we look at pre 6.0
- Making money is way too boring and way too important in this game, which results in people making secound thoughts before taking a fight.
- The big punishment of losing your gear is way too big, which cause people not to value RP.
- The general toxicity between gangs and cops had a major impact on the gameplay. (Shit talking, Cops not wanting to RP with rebels and generalizing people)
- Money cap.
Another big problem for me personally was back in the days when Identity was getting announced, we had about 3 months with NO patches at all
which resulted in massive repetitive gameplay. On daily basis, all we did was logon and looking for cops to shoot at, either at prison break or fed.
and most of the time people in the gang were just hunting for the kills instead of "trying to defend" which is kind of a joke.
Cartel fights were still interesting and satisfying, most of the time. (Needed a few balance changes, but not something major)
But there has been some good changes aswell.
- The group of maximum 10 players was an amazing fix to alot of problems.
- The removal of marksman scopes on the mod server. (Which keep people within 300m most of the time)
- The mod server is a great thing, which opens up for alot of possibilities (Needs alot of bug fixes tho)