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blaylocke

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Everything posted by blaylocke

  1. Two bugs I notice a lot -- On civilian, being crouched while holstering a pistol will often glitch me in some way. Either by the animation continuing to holster, unholster, reholster etc until I manually pull the gun out, stand up, and holster it that way, or by making me run forward. The former is more common than the latter. Second glitch has been mentioned a few times -- If you start to blood bag someone who runs away and it fails, you often cannot open up your phone (I've also been unable to lock my vehicles, press 8 on a call or use other shortcuts) until you have done a successful action, like repairing a vehicle, feeding painkillers or the like. I've only experienced this on EMT, don't know if Civs have the same problem.
  2. If it is not totally destroyed, you can simply walk up to it, scroll-wheel to the "Repair Vehicle" button. Your character will then begin repairing the vehicle, as shown in a progress bar at the top of your screen.
  3. I had this problem a few days ago. Shadow wouldn't even load, let alone save, and somewhere GEforce screwed up my drivers. I used a program called DDU to totally scrub every Nvidia file from my computer, then downloaded last Novembers drivers (the new ones screwed me) and redownloaded Geforce Experience. Works like a charm now. Not sure if it's the same problem, but it sounds like it.
  4. Battleeye popped up and somehow AND ejected me from an EMT helicopter. The admins were great and gave me comp for it. They understand stuff happens. No reason to quit.
  5. He's been playing on #2. But I agree with you, Isaac. This has been my experience as well on #2.
  6. Right. I even mentioned that in my first post. It's not great to revive someone in front of the man who killed them, haha.
  7. It sounds like this isn't really for you, man. What you just said is sort of the entire point of the game. You make it with your truck, you have that adrenaline kick. You get robbed, it sucks. Otherwise they are like GTA missions and there's no point doing it in multiplayer. I still don't understand how you are getting robbed and killed all the time as an EMT. 90% of the game doesn't bother because we don't carry anything of value.
  8. I'm a bit surprised you've been killed that much in such a short time. I've been killed probably four times in a week. I have a hard time believing it's really been that bad. People will shoot medics who heal people they don't want healed, and I've been held up and shot maybe twice. Maybe you had a string of bad luck.
  9. This is kind of the same as the topic you just made before, but I'll chime in. That is more a part of you being new than being how it actually is. I've never gone an hour without reviving someone, you just need to pick your battles. People definitely respawn. If you're in a vehicle, don't bother taking calls that are over 5k away -- You wont make it there, and they wont wait that long, even if you could. If you want to take every call, you'll need a helicopter,but even still, most people will not wait for you. It's a bummer, and some folks put forward great ideas to combat this. But for now it is what it is. Robbery can definitely be a problem, but your medical gear respawns. Just don't carry money with you as an EMT and you the robbery wont be an issue. Stick to populated areas, especially while new. Run to the sounds of gunfire or follow (a good distance behind) police when they are using their sirens. It's almost certain they're going to a place where there is or will be shooting and violence. Take the talents, repair peoples vehicles, repair broken legs. Even with it's shortcomings it's pretty fun to play. You just have to adapt to the situation in the game. Edit: I was James Archer in server 2. To answer your question (I didn't realize your radio wasn't on) we were in a group because we're both EMTs. Coordinating with other EMTs is really useful, so when you spawn as EMT, you should always turn your radio on, and leave it on channel 1. Then you can tab to the radio channel like you would switch to directional/group.
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