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Posts
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Posts posted by Jesse
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1 hour ago, KBW said:
It's because, when you start scrolling, the game begins evaluating hundreds of sets of conditions to determine which options you should have available to you at the given moment. Some seconds later, it ceases evaluating and waits for you to start scrolling again before computing the conditions again.
The reason interaction menus are so popular vs. addAction is/was that addAction conditions are evaluated each frame, action menu conditions are evaluated once.
Trying to evaluate hundreds of sets of conditions every frame, is obviously going to decrease FPS due to massive strain on the CPU.
Wait so the 108+ (assuming more now) addActions for civilians alone is taxing on one's CPU? lol....
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I got a 06' CBR 600. Love it. Never really have the urge to upgrade to a 1000 either, feels fine and rides fine. Paid off and what not, so figure I'll just run it til' it dies or I do. lol.
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17 minutes ago, Diseased said:
It is ddos. that simple.
Network logs, or never happened.
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same gun mechanics of asylum not koth...
KOTH has different gun mechanics?
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5 minutes ago, Sean That Irish Guy said:
No your not here to argue your here to pretend like you know what youre talking about. Anyone can compare two mods to one another but unless you know how they work as far as performance, shh.
I'm well aware of how they work....
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6 hours ago, Buckwalter said:
The difference here is that Altis Life runs a great deal of background scripts and is generally talking to the database. So with all of this extra stuff happening in the background, it ends up being pretty necessary to trim performance where possible. Cleaning up vehicles and items etc is one way to do that.
Mods like Exile and Wasteland can generally keep track of many more objects because they're less script intensive, one the mission is started it can just kind of run with a more reasonable level of background scripts. Life Mods are notorious for their performance draining scripts.
One example of the differences, Asylum keeps track of multiple data points for each vehicle in the database such as the specific repair state and fuel levels, even when they're in a garage. So if everyone has a car out that's several hundred bits of information being written to the database even if it's only 100 vehicles.
- people need to stop asking me things. lol...
Long story short, I'm not here to argue it. Just saying that letting vehicles say for an extra 10 minutes shouldn't have any noticeable performance issues.
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24 minutes ago, Sean That Irish Guy said:
Too many vehicles = more server lag. Thats why they have a 10 minutes timer before they despawn back into your garage.
Think so? Do you have something to verify the claim you're making? So you're telling me if 100 players each pull a single car and let it sit that it will affect performance? Exile and Wasteland both save vehicles for up to 3 days on the map actively while you're offline... I suggest you checkup on your claims.
Most Exile servers on startup spawn upwards of over 100 vehicles randomly across the map that are unlocked and free to use. This is not including player owned vehicles.
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17 hours ago, Patrick James said:
I would assume Asylum runs of it's own framework because in the Multiplayer server tab, Asylum has their own gamemode, listed as Asylum Altis Life. So it's possible that they might run off of Altis-Life Framework, but I doubt it heavily.
No, Paratus is using Tonic's framework, which he has obviously modified over the now years. Hence why a lot of files still say Author: Bryan "Tonic" Boardwhatever... Also, tons of people run it on other missions anyways, since the Arma 3 community is full of scrubs. So whatever really I guess. It'll just be another group using Tonic's work how they please. It's not like Tonic will do anything and doubt Paratus cares. The Arma 3 development community has turned into every "developer" just ripping code from somewhere...
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Nice resolution...
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It wasnt a bug according to the devs. It is intended to stop people from driving around while downed.
Correct! 100% intentional that you are thrown out when downed. It's scripted in. Not an "Arma bug/phsyic issue" simply intended via the sqf code.
1v5 but i'm the tater
in Videos and Screenshots
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I recall this one SGT in the early morning hours, responding to gas station robbery after gas station robbery. Only to be downed each time. Short story short... I miss yew.