silenthunter217 Posted November 30, 2024 Report Share Posted November 30, 2024 *i want to purpose GETTING RID OF THE FUCKING AXE FOR FIREFIGHTER. its nothing but a nuisance. *a hospital spawn point in therisa! for fucks sake make this a thing already! seems pretty easy to me, copy and paste one of the current hospital locations. *when there are multiple people fighting a fire, it should take less time to put out. *some fires destroy building WAY too fast, for example in paros. most of those building will burn down before you can even arrive. how about give them a little buff on timers *an audible fire alarm when a new fire starts, its easy to miss the text notification, especially when there are multiple fires. *allowing medics to perform *legal* tasks already in place for civs, IE mining and whatever else. NOT allowing to refine sed items, but only to sell to shops. *destroyed vehicles; when a vehicle blows up and is a burning wreck, it lasts all of probably 5-15seconds. majority of the time you cant get to them to clear the wreck, make the despawn on burning wrecks a bit longer- 90 seconds? *house repairs; they cost too much for civs. so majority of the time a civ wont request it. lower the cost of repair drastically. *give access to medics to see civ side chat. READ ONLY so when they are planning a fed we know where to be looking, or if shit is popping off somewhere, hey, medically attention is available faster. *since medics cant have ifrits, let us "upgrade" the armor on our current vehicles. a long time ago it was approved that; -medics could get either a zamak fuel "firetruck" or a truck fuel "firetruck" that can be slung around under the taru "paramedic+" if we do get one or both of these, make it available for emt's to save them to their garage, so for those fires in BFE they can hatchback it to the closest npc and pull the firetruck. it would be easier to drive, less risk of "collateral damage" of course with that, the chiefs would create new policy and guidelines. -new"ish" skins for the medic vehicles. cops and civs get new shit all the time, show us some love too. pls BlackShot likes this Link to comment
Knight05 Posted November 30, 2024 Report Share Posted November 30, 2024 1 hour ago, silenthunter217 said: *i want to purpose GETTING RID OF THE FUCKING AXE FOR FIREFIGHTER. its nothing but a nuisance. Agreed. It also can accidentally kill people who run behind you. 1 hour ago, silenthunter217 said: *a hospital spawn point in therisa! for fucks sake make this a thing already! seems pretty easy to me, copy and paste one of the current hospital locations. Mentioned this like 6 months ago and they said maybe but wasn't a priority. 1 hour ago, silenthunter217 said: *some fires destroy building WAY too fast, for example in paros. most of those building will burn down before you can even arrive. how about give them a little buff on timers *an audible fire alarm when a new fire starts, its easy to miss the text notification, especially when there are multiple fires. Agreed it should show multiple Icons on the map IMO. And rather than having to respond to fires in order then re-kit you should be able to see locations and remaining timers on all fires so you can prioritize and distribute medics evenly as needed. 1 hour ago, silenthunter217 said: *allowing medics to perform *legal* tasks already in place for civs, IE mining and whatever else. NOT allowing to refine sed items, but only to sell to shops. I mentioned this along time ago also and they said no because it takes medics away from their duties as medics even though 90% of a medics time is spent afk sitting around doing nothing. With nothing to do in between calls. Calls which usually get cancelled after 5 seconds. 2 hours ago, silenthunter217 said: *when there are multiple people fighting a fire, it should take less time to put out. I did a suggestion post in this very same forum for this like 6+ months ago and was told by Fitz it was already a thing. It's not, it never has been, it should be, it's stupid that it isn't 2 hours ago, silenthunter217 said: *give access to medics to see civ side chat. READ ONLY so when they are planning a fed we know where to be looking, or if shit is popping off somewhere, hey, medically attention is available faster. People don't always post in civ side chat about doing feds because they don't want to get roached. The suggestion I made months back was the ability to go in their phone and request a medic for a fed. 1 per side same for cops. Doing so would flag the medic on their map so there was a greatly reduced chance of friendly fire against the medic and flagged them both in visual range and on the map for like 5-15 mins depending on the length of a fed on average in minutes so you knew EXACTLY which medic was yours and which was not. It only makes logical sense imo. 2 hours ago, silenthunter217 said: cops and civs get new shit all the time, show us some love too. pls Asylum never has and never will prioritize medics over other factions sadly. It's a very niche faction nobody really cares about on either side outside of medics. It also isn't necessarily a faction that's going to keep players on the server by having more shit to do on medic. And with cops having their medic role and civs being able to revive each other as well its a very niche "nice to have but nobody ultimately cares if you are there or not" type faction. That being said I completely agree. Silver-Spy likes this Link to comment
K0Mat0s3 Posted December 9, 2024 Report Share Posted December 9, 2024 Medics will never be able to see civ side chat. side chat is locked to your side. I.E. Blufor, Opfor, Indep, etc. so civ being its own side wont be able to comm with medic. that's just arma 3. rest of it, though, good luck. Link to comment
silenthunter217 Posted December 11, 2024 Author Report Share Posted December 11, 2024 other servers like oly and anzus are able to cross over there medics with civ channels, so saying its not possible is false. Link to comment
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