Deathslug Posted January 15, 2016 Report Share Posted January 15, 2016 (edited) Hello. Just another one of my bad ideas! I have been talking to some of my homies and a lot of cops only gain experience in Asylum Combat from real situations. patience is key yeah word grow a pair of ballsackz gurl so we can play paint ball and run around at night into the day light and be ready fo when shitz about to get heavy moms spogetti I was wondering if cops can group up in those early morning days or late night days cuz u kno they aint gettin laid ( . Y . ) when nothing is really going on, if they can either practice combat / tilting , ect in the HQ's or maybe some of those abandoned towns , ect nobody really ever goes to. lmao bro wtf no.. Maybe making some parts of the map more active? a lot of bad ass places in this map a lotta people don't know a bout Rubber bullets would make this more efficient because they don't die =p as you all know. woah Similar to a private server for gangs to practice with cartels, ect.. sounds wack schwiggity shwack attack Any chance we can improve some of these cops combat skills within asylum nd not having to go uhh idk play Waste Land / King of the Hill , ect? (This will reduce the flow of cadets coming back 5+ times during prison breaks / banks, maybe? Maybe Not.) Who knows but the holy ghost Give me feed back on mah terribad idea shwigghty schwoop schwoop brb gatta go take a massive poop Edited January 15, 2016 by Deathslug Link to comment
Das Otter Posted January 15, 2016 Report Share Posted January 15, 2016 cops will always yolo because they don't feel like they have much to lose Sheriff Rick Grimes likes this Link to comment
Gloria Williams Posted January 15, 2016 Report Share Posted January 15, 2016 (edited) 3 hours ago, Laitka said: cops will always yolo because they don't feel like they have much to lose Not all cops does this, we actually strategist before we go into most combat situations. Edited January 15, 2016 by Gloria Williams Link to comment
Guest Posted January 15, 2016 Report Share Posted January 15, 2016 Give ya 1 good guess which side I think is the APD Link to comment
Guest Posted January 15, 2016 Report Share Posted January 15, 2016 2 hours ago, Laitka said: cops will always yolo because they don't feel like they have much to lose this happens when you get a free loadout Link to comment
Murmurs Posted January 15, 2016 Report Share Posted January 15, 2016 There are trainings hosted for this type of stuff, but if people honestly want to hone their combat skills, they can always practice leans/stance changes, grenade throws in HQ. Don't paintball other cops though. If we were to allow cops to skirmish like you described on live servers, the paintballing issue would grow astronomically. If you need combat XP, go play a koth server or something. It's faster and more variety of situations. Link to comment
Treeherder Posted January 15, 2016 Report Share Posted January 15, 2016 Playing against bad players doesn't make you better -1 Link to comment
kryptonthegamer Posted January 15, 2016 Report Share Posted January 15, 2016 1 hour ago, Whitey said: this happens when you get a free loadout Happened when you paid for loadout too... Link to comment
Sheriff Rick Grimes Posted January 15, 2016 Report Share Posted January 15, 2016 6 hours ago, Deathslug said: Hello. Just another one of my bad ideas! I have been talking to some of my homies and a lot of cops only gain experience in Asylum Combat from real situations. patience is key yeah word grow a pair of ballsackz gurl so we can play paint ball and run around at night into the day light and be ready fo when shitz about to get heavy moms spogetti I was wondering if cops can group up in those early morning days or late night days cuz u kno they aint gettin laid ( . Y . ) when nothing is really going on, if they can either practice combat / tilting , ect in the HQ's or maybe some of those abandoned towns , ect nobody really ever goes to. lmao bro wtf no.. Maybe making some parts of the map more active? a lot of bad ass places in this map a lotta people don't know a bout Rubber bullets would make this more efficient because they don't die =p as you all know. woah Similar to a private server for gangs to practice with cartels, ect.. sounds wack schwiggity shwack attack Any chance we can improve some of these cops combat skills within asylum nd not having to go uhh idk play Waste Land / King of the Hill , ect? (This will reduce the flow of cadets coming back 5+ times during prison breaks / banks, maybe? Maybe Not.) Who knows but the holy ghost Give me feed back on mah terribad idea shwigghty schwoop schwoop brb gatta go take a massive poop In cops off time, you want them patrolling cities and checking legal/illegal areas. Infantry King of the Hill servers will get you better at combat 9 minutes ago, Kryptonn said: Happened when you paid for loadout too... Nobody would keep returning the same engagement and buy an MX every time. If they wanted to endlessly zerg they had to use stings, which limited their combat abilities. Now that's not the case. Link to comment
kryptonthegamer Posted January 15, 2016 Report Share Posted January 15, 2016 Just now, Sheriff Rick Grimes said: In cops off time, you want them patrolling cities and checking legal/illegal areas. Infantry King of the Hill servers will get you better at combat Nobody would keep returning the same engagement and buy an MX every time. If they wanted to endlessly zerg they had to use stings, which limited their combat abilities. Now that's not the case. Bro Stings were so good with the downing bug lol.. Link to comment
Guest Posted January 15, 2016 Report Share Posted January 15, 2016 29 minutes ago, Kryptonn said: Happened when you paid for loadout too... savage Link to comment
Deathslug Posted January 16, 2016 Author Report Share Posted January 16, 2016 yo deh call me duble dj squable i gatta ask why not have asylums most powerful force not play with their rubber bullets wassap wassap your king speaks demon within side of me mid night morning daylight 20 people alive no lie askin why? who cares go die we get better trust me its fun i did it with 3 guys before restart we popped eachudder like pop tarts improved mah skill now i wanna just kill wassap wassap smokin pot and drinkin beer i am so cool most freshest internet gangster here! Link to comment
Pat Rick Posted January 16, 2016 Report Share Posted January 16, 2016 17 hours ago, Gloria Williams said: Not all cops does this, we actually strategist before we go into most combat situations. Your doing it wrong then Link to comment
Boris Posted January 16, 2016 Report Share Posted January 16, 2016 It's just straight up harder to assault than defend. Prison? Deer stands can quick peak and dome a cop before he has a chance. Bank? Easier than the prison but it's pretty hard even with armoured vehicles to rush the building. Cops will always have the disadvantage, you win these things as cop by whittling down rebel numbers with lethals. Link to comment
rngr Posted January 16, 2016 Report Share Posted January 16, 2016 20 hours ago, Laitka said: cops will always yolo because they don't feel like they have much to lose The reason for the so-called "zerg" of the cops is two fold. One, the cop force is frequently the first avenue that new players in Asylum and Arma in general turn to. This results in a lot of inexperienced people (I had a constable yesterday ask me how the change fire rate) with very little knowledge of tactics and the gameplay in ArmA. This is stuff that the rebels and some of the more experienced officers have 1000s+ hours practicing. Therefore in addition to any shooting skill disparity, there is a tactics, teamwork and general ArmA knowledge disparity between the cops themselves and the cops and the rebels. This makes it hard to establish and execute tactics. Secondly, the cops are almost always attacking defensive positions (the bank, the fed, the prison) and therefore have a disadvantage in terms of terrain. We have less powerful weapons and fewer people with access to high caliber rifles to damage Orcas. Therefore, the only thing that we have is lives. Cheap gear allows us to throw waves at the rebels and ultimately take control of the situation. Mike Stmria and Deathslug like this Link to comment
Kowalski Posted January 16, 2016 Report Share Posted January 16, 2016 (edited) I get a buncha friends onto an NMD training server and we practice fighting in common asylum spots. To make it tougher there is no full heal nor red-gulls to correct sway so we learn to compensate instead of relying on on a virtual item. Well, at-least that's how I got over my case of mong-shot. Learning tactics instead of just CS:GO'ing and peeking helps too. There's a reason we no longer fight like this: Edited January 16, 2016 by Kowalski Link to comment
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