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Maaqs

APD Officer
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  1. Maaqs liked a post in a topic by Ron Johnson in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    Why are people never satisfied with what we got?
  2. Maaqs liked a post in a topic by Mitch (IFRIT) in I blame the sergeants   
    Ron, 
    I'm currently taking a bit of a break. But I cant help but see this thread as the forums are my main page. None the less, I'm glad he killed you. But I am also upset that he didn't have the ability to instantly revive you and shoot you again like I would have done. Over and over again. 
    RAT
  3. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    Buy 2/3 legal materials safely in any town then gather 1/3 illegal materials from nearly anywhere on the map not exclusive to an illegal red zone that could get you killed, robbed or arrested.

    Waiting for the next dumb comment on how scotch got nerfed into the ground and is not worth it anymore.
  4. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    The price of scotch has not been nerfed. Scotch will now auto age until 15yr, and it used to take a full restart to get to 25yr. Now you can take your 15yr and age it/sell it in under 10 min. There is just a little more risk involved. Scotch is still the second most profitable item to sell behind meth. Don't be lazy.
  5. Maaqs liked a post in a topic by •ÐŠ• cHIP oTLE in 2 things that needs to be adressed.   
    for 2nd bridge coverage, instead of blocking the bridge with a large vehicle and giving cops cover once they push that far, make a cattle-shoot so they drive between 2 vehicles at a slower speed giving you a better opportunity to gun em down.
    OOOOOOOOORRRR.... briefcases make great roadblocks 
  6. Maaqs liked a post in a topic by Azeh in V2 IS LIVE   
    Hotfix #1 notes:
    Added:
    - Vehicle reloads (at rebel)
    - Market (on the phone)
    - Warning upon vehicle store if vehicle is not empty
    - Sawed off shotgun to rebel (slugs only)
    Fixed:
    - Aggression system
    - Inability to make garages gang houses
    - Inability for all gang members to pull vehicles from gang garages (including sheds I hope - forgot to test it)
    - Inability to sell garages
    - Processing tax for those who weren't in a gang
    - Inability to abandon drug runner at any of the drug runners
    - Inability to spawn box trucks/RVs at sheds
    - Colored hexes of people in the same vehicle as you
    - Inability to drop items in boats
    - "Grab turtle" action not showing for the entire turtle map circle
    - Message spam when taking multiple items out of your house that you don't have space for
    - Cops not being able to use the item market
    - Animation always making you stand up after accessing house/vehicle inventory
    - Ability to draw on the map (unless in group channel)
    - Seizing illegal items into evidence from a cop vehicles if it contained Y-inventory
    - Inability for cops to access Y-inventory of vehicles
    - General Lee horn not working
    - Being blocked out from doing actions after "rapidly purchasing houses"
    - Rare script error when unflipping vehicles
    Changed/removed:
    - Barley/berry gathering animation to be as quick as it used to
    - Removed shotgun pellets
    - Tiny drug runner reward buff
    - Added Gang Wars title to GW7 winners
  7. Maaqs liked a post in a topic by Jesse in V2 IS LIVE   
    I mean, we'd have to make the house limit like 2 or 3 then. To give people a fair opportunity at housing.
    Probably should show us how it's done then.
  8. Maaqs liked a post in a topic by Clint Beastwood in V2 IS LIVE   
    K I'll just close up shop.  Thanks for the heads up.  You are a valued opinion.
  9. Maaqs liked a post in a topic by Luke SwagWalker in bring back Asylum Australia   
    old gyazo from way back when i just found lol

  10. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED MF
  11. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED!
  12. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED
  13. Maaqs liked a post in a topic by •ÐŠ• cHIP oTLE in "Drunk Squad" Server 4   
    Denied.
  14. Maaqs liked a post in a topic by •ÐŠ• cHIP oTLE in "Drunk Squad" Server 4   
    Denied.
  15. Maaqs liked a post in a topic by Azeh in V2 IS LIVE   
    We've found the issue but Jesse had to leave for a work meeting. Should be fixed when he gets back (around 2 hours).
  16. Maaqs liked a post in a topic by DS_Billy in V2 IS LIVE   
    i already have the power peasant. 
    And refer to me as furher, we've talked about this.

    Great to see this is rolled out nice work. 

    - People in gangs cant log in
     
     
  17. Maaqs liked a post in a topic by Azeh in V2 IS LIVE   
    Uhh yes but if Jesse yells at me I’m blaming you
  18. Maaqs liked a post in a topic by Mason in V2 IS LIVE   
    NOOOO JESSE WHYYYY. You have given all the power to @DS_Billy. How could you do this! The ledger was added to stop this madman from swiping it all!!!
  19. Maaqs liked a post in a topic by Jesse in V2 IS LIVE   
    I need to go to bed... It's 7 AM, haven't slept in 24 hours... 

    V2 Is live on Server 1 until the population is maxed on the server and crashing is determined to not be an issue or we decided to open Server 2. 
    MAJOR CHANGES:
    Bounty Hunter disabled. Medic disabled. COLORED HEXs (enable/disable in settings menu). Oil Cartel gives rubber now (scroll wheel the pole). Houses no longer have crates, open the menu and click open storage or click your inventory button (T) to open the inventory and switch between types. Turfs disabled. New weapon shop menu, Vehicle Shop Menu, Notification system. Crafting disabled. DP Missions disabled for time being (going to rewrite it to be different). Infamy/Honor/Cop Prestige going to be reworked. Other stuff we probably forgot that another developer or Clint will add. Tempest Device added. Cop roles are incomplete. Evidence Locker disabled for debug purposes. Gang bank history ledger available to gang leaders (Rank 1 & 2). New Gang System - Global gang, with ability of 1 gang house per server. GANG BANKS - Were given to the owner of the gang building on each server. Contact that person for your funds...
    Huge shoutout to @Azeh he pulled a lot of tireless nights to help make this happen. Also @Gen. Henry Arnold and Kurt for their contributions as well. Also, thank you Pizza man for allowing us to use some of your menus.
    If you come across anything you feel is a bug or have issues with, maybe doors not showing open for other players, etc please report them here: http://www.gaming-asylum.com/forums/index.php?/support/ or shoot me a message on Discord or the forums.

    Thanks everyone!
  20. Maaqs liked a post in a topic by Mitch (IFRIT) in Asylum FOR SALE?   
    I've also updated the name to better reflect the owner of the account. Cheers
  21. Maaqs liked a post in a topic by Mitch (IFRIT) in Asylum FOR SALE?   
    HI ron,
    I have locked your post, and unhidden you responding to it with your main account. 
  22. Maaqs liked a post in a topic by •ÐŠ• Randy in Change age requirements to join APD   
    I agree we should change the age requirement. It should be 18
  23. Maaqs liked a post in a topic by Azeh in V2 feedback   
    Funny.
  24. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    Debit cards aren't showing because the Server 3 database instance is a dummy one. You are all identical in the database, fresh starts that were given 50 mil and LT in game.

    Has been said before and people are still crying about it. You'll have your debit cards with the real Server 1/2 database.
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