Chowski. Posted November 9, 2017 Report Share Posted November 9, 2017 https://plays.tv/video/59ffaf8e1fb4fabd63/im-a-god?from=user Blake. likes this Link to comment
Fidel C4str0 Posted November 9, 2017 Report Share Posted November 9, 2017 not the pilot? Link to comment
Chowski. Posted November 9, 2017 Author Report Share Posted November 9, 2017 Just now, Fidel C4str0 said: not the pilot? Gunner Link to comment
Fidel C4str0 Posted November 9, 2017 Report Share Posted November 9, 2017 Just now, chowski said: Gunner luck shot Link to comment
Chowski. Posted November 9, 2017 Author Report Share Posted November 9, 2017 Just now, Fidel C4str0 said: luck shot No I precisely timed it and used the vertex, arithmetic forms, and y=my+b to calculate it, no shit it’s luck Blake. likes this Link to comment
Blake. Posted November 9, 2017 Report Share Posted November 9, 2017 Just now, chowski said: https://plays.tv/video/59ffaf8e1fb4fabd63/im-a-god?from=user was this before or after that 3hr ban for shooting in spawn? Lmao Link to comment
Brendon Smith Posted November 9, 2017 Report Share Posted November 9, 2017 Just now, chowski said: No I precisely timed it and used the vertex, arithmetic forms, and y=my+b to calculate it, no shit it’s luck Marco likes this Link to comment
Chowski. Posted November 10, 2017 Author Report Share Posted November 10, 2017 Just now, Blake Suley said: was this before or after that 3hr ban for shooting in spawn? Lmao Before Blake. likes this Link to comment
BigPapaQ Posted November 10, 2017 Report Share Posted November 10, 2017 Just now, chowski said: No I precisely timed it and used the vertex, arithmetic forms, and y=my+b to calculate it, no shit it’s luck y=mx+b* (This gives you a straight slope. So this would not be deemed effective.) Using the vertex to achieve y=mx+b is incorrect. You would use the origin if you're trying to make a comparison to a graph. In accordance to what I've been taught in my engineering classes, this would be a more appropriate approach: Instead you would use: 'Range to the target x cosine(angle to target)= horizontal range' (This gets you slope and the bullet drop in which the bullet takes.) You would also need to account for temperature and wind changes: (You will also need to convert in game km/h to mph because this was the only formula I was taught in my engineering classes.) ~ Converting km/h -> MPH: (distance in miles) ≈ 0.6 * (distance in kilometers) Then plug it in: Range to the target in yards x wind speed in MPH % Range Constant =Wind Changes in MOA for a full value wind (This will achieve wind/temp variation) Using these two is rough. but you would also need to account for the target moving. I'm trying too hard here and don't feel like going in depth with this because you took a lucky shot. Blake. and Chowski. like this Link to comment
speeeeeed Posted November 10, 2017 Report Share Posted November 10, 2017 1 hour ago, Fidel C4str0 said: not the pilot? Just now, Fidel C4str0 said: luck shot doubt u can even tap someone out a hatch retard Link to comment
Fidel C4str0 Posted November 10, 2017 Report Share Posted November 10, 2017 Just now, speeeeeed said: doubt u can even tap someone out a hatch retard lmao who even are you Link to comment
Chowski. Posted November 10, 2017 Author Report Share Posted November 10, 2017 Just now, BigPapaQ said: y=mx+b* (This gives you a straight slope. So this would not be deemed effective.) Using the vertex to achieve y=mx+b is incorrect. You would use the origin if you're trying to make a comparison to a graph. In accordance to what I've been taught in my engineering classes, this would be a more appropriate approach: Instead you would use: 'Range to the target x cosine(angle to target)= horizontal range' (This gets you slope and the bullet drop in which the bullet takes.) You would also need to account for temperature and wind changes: (You will also need to convert in game km/h to mph because this was the only formula I was taught in my engineering classes.) ~ Converting km/h -> MPH: (distance in miles) ≈ 0.6 * (distance in kilometers) Then plug it in: Range to the target in yards x wind speed in MPH % Range Constant =Wind Changes in MOA for a full value wind (This will achieve wind/temp variation) Using these two is rough. but you would also need to account for the target moving. I'm trying too hard here and don't feel like going in depth with this because you took a lucky shot. no bueno el mathematicas, padre Link to comment
BigPapaQ Posted November 10, 2017 Report Share Posted November 10, 2017 estudialo. el conocimiento es poder Link to comment
Chowski. Posted November 10, 2017 Author Report Share Posted November 10, 2017 1 hour ago, BigPapaQ said: estudialo. el conocimiento es poder Que sabio Link to comment
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