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waffel

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  1. waffel liked a post in a topic by 王 rando 王 in Enforcing a Maximum Ping Limit   
    yea ur right, that extra bullet isnt anything
     
  2. waffel liked a post in a topic by 王 rando 王 in Enforcing a Maximum Ping Limit   
    fuck them 3rd worlders my g
  3. waffel liked a post in a topic by X T C in Enforcing a Maximum Ping Limit   
    The Impact of High Ping on Gameplay
    Ping, also known as latency, refers to the time it takes for data to travel between a player's device and the game server. High ping can lead to a range of issues that detrimentally affect the overall gaming experience. These issues include:
    Unpredictable Movement: Players with high ping may experience erratic movement, causing them to teleport or jump around the game. This also makes their actions unpredictable for opponents trying to fight them in combat as they're also delayed when being shot enough times to die (this would give them a time gap to atleast kill 1 more person whilst they're supposed to be **dead** in many situations)
    Unfair Advantage: High-ping players may experience instances where they appear to have an advantage due to the lag compensation mechanisms in place. This can result in scenarios where a player with high ping is harder to hit or engages opponents before they have a chance to react
     
    Fostering Fairness and Competitive Gameplay
    Implementing a maximum ping limit in Asylum can address these issues and promote fairness among players. By ensuring that all participants have a relatively consistent and low level of latency, the playing field becomes more level, and the competitive aspect of the game is preserved. Fairness is essential for maintaining a gaming community, as players are more likely to continue participating when they feel that success is determined by skill rather than network conditions.
    Conclusion
    In conclusion, the implementation of a maximum ping limit in Asylum is a necessary step to enhance gameplay quality and foster fairness. High ping negatively impacts gameplay by causing lag, delay, and unbalanced advantages. By setting a threshold for acceptable ping levels (no more then 180-200), developers can ensure that all players have a similar experience and maintain the integrity of competitive gameplay. This step not only improves the overall enjoyment of Asylum but also contributes to a more engaged gaming community.
  4. KlausMikaelson liked a post in a topic by waffel in Make asylum EU time great again?   
    Have you been wondering why the server is so dead EU time?
    Thats because everyone left as a result of lagging china people that is allowed to play on VPN??

    Black list VPN. No one allowed to use it. Since it gives them the biggest advantage = god mode.

    I've sprayed china people in the back with 20 mk-1 rounds, And they just turn around and shoot you like nothing happend?!?!? Not a single bullet connected!

    Black list VPN or let all of us use it. Its simply not fair they have such a big advantage...
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