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Crossfade

APD Officer
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Posts posted by Crossfade

  1. 3 hours ago, Veizuh said:

    Make like 5mil cap

    even 2m-3m cap would be fine. at least it wouldnt be as bad spending 300-400k in one night on loadouts when u have enough to cover a few nights, *weekend* and when no alot are active farm money back.. 1m is aids 

  2. 21 hours ago, Mahdizzle said:

    New city: could bring aids but i would be cool.

    PcP: yes better locations though.

    Black market: Yes Yes Yes Yes Yes Yes Yes Yes Yes did i forget to say yes? 

    it would be nice to see something new added like pcp or even just moving the black market, i dont know why they were added so close together, makes no sense

    Mahdizzle likes this
  3. For starters i dont want this to be a shit talking fest, dont want it to be abused and have it closed/removed.. these are just some of the ideas i had come to mind, some have been told to me, some i thought of, etc etc

     

    So we have Kavala, Athria, Pygros, Sofia the main citys and Paratus added Donor town.. What if there was another main city location added to DP10? i mean its big enough and its a wasted space.

    Another drug? PcP? could pick it and have to process it like meth? but at two different locations so take unprocessed pcp to *processing* then take unfinished pcp to *End result processing* then you can sell it? having the locations spread out makes it required to do more but it sells for more

    move one black market from that side of the map and add to sofia side? im trying to figure out ways to make more use of the map.

    add another spirit distillery? 

    Bring in bigger Rewards for Laser tag? i mean it is a great idea but nobody does it because it cuts into there money grinding time..

     

     

    just a few map marker for ideas? again just ideas...

    https://gyazo.com/4a472f1d3a65fd3b598d5f44bbdee4e4

    https://gyazo.com/b9b70a4c8998f276c9966602900f2eaf

    https://gyazo.com/1c8b3c0c6e35099019a13029b27d7fcf

    Mahdizzle likes this
  4. im all for having even numbers for cops and for civs but i do agree, when u start a bank with 5 gang members and theres 4-6 cops and someone hears about it on another server all of a sudden there is 15+ cops on makes it impossible. maybe make it that if ur cop on S1 you cant play cop on other servers for 5mins? that way its not too long of a wait but it stops the flooding of cops when theres a bank or prison on?

    Mahdizzle likes this
  5. 22 minutes ago, V3N0M said:

    Reduce the price of Turtle meat, But add the option to Process it and 2 new locations 1 somewhere near Pygros and 1 Somewhere near Kavala "Wong's Kitchen" Once Processed you receive "Turtle Soup" which will sell somewhere in the range of 20-40% more than the current turtle meat prices

    Turf/Cartel Flags will mechanically Lower/Raise every 10% So attacking team can see the cap progress 

    Medics should be paid similar to the way delivery missions are paid out With a base price of $800, then recieve a bonus for EA km traveled..

    Add hellcat for medics (remove option to lockpick) 

    Increase respawn timer from 5min to 7.5min

    Add MRCO to bounty hunter shop

    Increase cops option to respawn to 1min

    Increase Violated Parole bounty to 4.5k / And give you permanent fatigue until you are cleared of your bounty

    Relocate OIL cartel, Add a Helipad. Automatically add RUBBER over a period of time (2 rubber every 30mins)

    Keep the group limit 10, but make it a 1:1 ratio once more than 10 cops are on, for a max of 15 group/gang members 

    Add Submarine SWAT for prison breaks

    Add a turf to DP11

    +1 to the meat.

    +1 to medics getting paid for KM

    +1 to hellcat for medics 

    +1 to oil being relocated

    -1 for the parole. i think it should be nerfed to the shit.. its too OP to have the location on the map. should be updated every 3-5mins.

    -1 group, should remove group cap. gone of the days with server wide meth runs.. :( you will be missed.

  6. 19 minutes ago, Bersabee said:

    Exceptions are made. You just need to talk to a Captain. I honestly think that if the player is mature enough to be placed in a position of responsibility and stature they should. Now, in the captains point of view, this is mostly achieved at a older age.

    Im not going to throw out any names here, but when I try to talk to a cop who sounds like a 12 year old, I cant really take him seriously. Everyone should get a open chance at being a cop. It should at least be lowered to 15, but players from that age to 17 should be punished more severely.

    was done. failed.. never again :)

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