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Penny Wyze

APD Officer
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  1. Penny Wyze liked a post in a topic by Jesse in Christmas Changelog   
    Talent Points: Due to the adjustment we did for talent points, you will need to re-enter your talent points. Sorry for the inconvenience.
    Donation Goal: We've added in 1 of the donation goal items in early simply due to how quickly you all helped us reach the goal. As a thank you, we've added in the lottery system immediately. The load-out system will come in early January.

    Server 2: Server 2 will be getting shutdown at the end of the month. Sometime tonight we will re-open the server to allow any last minute selling off of items/houses/etc to be conducted for the remainder of the month. We will not compensate anything that is left past end of month. We feel having over a week to get your stuff moved/sold, will be satisfactory. Compensation is up to Mitch at the end of the day, this could be changed. At this time due to population constraints, we're just going to be focusing on the singular server. As this will also help reduce our month to month operating costs.
    Added:
    Blackjack at the casino. DP missions for medics. Start the mission at any npc that civilians can, it will be listed as "Organ Transplant" Oil barrel production. Works the same way as it did in V1. Prestige tree for cops. Prestige HAS BEEN RESET. This was a decision made by the Captains. Functionality for warrant, medic and undercover has returned. The prestige talents are largely unchanged, with the exception of the prestige medic talents to compromise for the medic faction. Lottery System Available at any gas station near you. Funds are automatically removed from your bank account. Funds are automatically added to your bank account. Logging in near rebel will display a warning for those already there. Health Regeneration If >= 75 HP. Will regenerate at about 1pt every ~3 seconds. Food & Water must also be over 75/ea. Automatic system to recalculate physical house weights. Changed/Tweaked:
    More cop slots have been added. The max allowed cops at any one time can be 18 (1 sgt in the sgt+ slot & rest in other slots) Added 3/3/3 Undercover/Medic/Warrant slots SGT+ Slot is added for SGT+ only, it can bypass the cop caps. .50cal Offroads can now be slingloaded with a gunner in them. A bounty hunter license can now be purchased at Skiptracer without the Master Bounty Hunter talent. However, the shops still require said talent. The evidence locker time has been increased from the non-existent prior 30 minute to 50 minute cooldown. Animation handling to hopefully be more reliable/better. Brightness of cop/medic lights was slightly turned down. Handling of uniform/backpack textures to hopefully be more reliable. E.g textures shouldn't change when revived. New players will now start with 2 talents instead of 0. The Evidence Lockup Dome is now godmode. The talents mentioned in this post were removed/changed. The tooltip for earplug volume on the phone was corrected to display the right text. When killed or downed, your rank/group tag will now also be displayed in the chat. Medics now keep their Y-inventory on death. Only civilians now show up on the wanted list. FAKs have had their cost slightly increased Fixed:
    "Cop enter as gunner" action not working. Medics now start with GPS/Compass/Watch/Map "Pullout unconscious" action being unreliable. Civilians can no longer switch from passenger seat to driver seat in medic vehicles. A way to vault if restrained. A money reset happening when someone in your medic group revives someone while you are loading in. An exploit allowing for infinite turtle meat from one turtle. An exploit allowing for unlimited vehicle weights. APD Jeep being unpurchasable. A script error related to the distance between you and your bounty when tracking him. Bounties not being removed from bounty hunters if the bounty gets pardoned. Cop SUV Supervisor skin being unpurchaseable for those of sufficient rank. House item seizing with the inventory menu not working. House item seizing with the scroll wheel option not working. Incorrect tracking of cop lethals. Magazine Repack related exploit. Medics not being able to see their tracked vehicles on the map. Surrendering (hands up animation) causing a substantial frame drop over time. Tempest Devices being unusable if attempting to use its gather function while the engine is on. The black RCO being unpurchasable for cops. The descriptions for some civilian slots were changed to match the correct slot number. Kavala airshop not having a helicopter shop. Garages not being able to be listed on the house market. Not being given a bounty for starting the Evidence Locker robbery. Lack of cooldown for the Evidence Locker robbery. Drug runner money and stolen bank money being unseizeable for cops. Removed
    Toasty Sandwich Billboard.  
    Hotfix 1:
    Fixed medics/cops showing up on the wanted list (initial change didn't go through apparently) Fixed prestige not being earned properly. Fixed prestige not syncing when earned. Fixed inability to craft 7.62 weapons (rebel license is now needed). Priority of scroll wheel options for "Cop Enter as Driver" etc was changed back. Added lottery option to the Sofia gas station. Reduced chance to get a notification regarding the lottery. Fixed bounty hunter group markers not showing on initial bounty request. Fixed inability to stop evidence locker robbery. Fixed lotto not giving you your money when winning. Fixed inability to talk etc while performing an action.
  2. Penny Wyze liked a post in a topic by Mitch (IFRIT) in Updates and Changes   
    I wanted to update you on what is currently going on with Asylum! After a couple hour conversation with the team of development, we have come up with this plan. Let’s take a look.
     
    Talent Rework:
     
    Our goal is to reduce the amount of talents we currently have in the server. When looking at the list. The development team and I found that there were far too many that didn’t need to be locked behind a talent. A great example of this is the defibrillator talent. I can't find a reason why you need to have that as a talent to revive someone. So, it’s gone. Listed below are the talents that are either removed, or changed.
    Tweaked talents:
    [1, civilian, -1, 0, "Vigilante", "Able to purchase Bounty Hunter license. Max bounty $50,000."],  (You will now be able to buy a BH license without a talent, but your bounty will be limited to 50k)
    [8, civilian, 7, 4, "Master Bounty Hunter", "Access to civilian Hunter (Make Pull-able - Get APD to make as PC for pull over and check license.) Now, you can pull a hunter if you have one in your garage, and do not have this talent learned. However, it would then be considered an illegal vehicle and the APD will have the ability to seize it. 
     
    Removed talents:
     
    [9, civilian, -1, 0, "First Aid", "Can use blood bag to heal up to 80 health."],
    [10, civilian, 9, 1, "First Aid Level B", "Can use blood bag to heal up to 90 health."],
    [11, civilian, 10, 2, "First Aid Level C", "Can use blood bag to heal up to 100 health."],
    [12, civilian, 9, 1, "Shocking", "Can revive an unconscious player with defibrillator."],
    [13, civilian, 12, 2, "Jaws of Life", "Able to pull unconscious players from a vehicle."],
    [15, civilian, -1, 0, "Unrestricted License", "Ability to buy the SUV, Hatchback (Sport), Box/Fuel Truck and Vans."],
    [16, civilian, 15, 1, "Chauffeur License", "Receive taxi pick-up requests."], — removed due to not in use current mission  
    [18, civilian, 15, 1, "Private Pilot", "Ability to buy and take out small helicopters."],
    [27, civilian, -1, 0, "Rebel", "Able to buy Rebel License."],
    [28, civilian, 27, 1, "Guerilla", "Able to buy and use ghillie suits."],
    [29, civilian, 27, 1, "Marksman", "Able to buy and use 7.62mm rifles and ammunition.  (Can not have Master Bounty Hunter)."],
    [37, civilian, -1, 0, "Citizenship", "Able to buy home owners license."],
    [55, civilian, -1, 0, "Awareness", "See the location of group and gang members on your map."],
      [56, civilian, -1, 0, "Grand Theft Auto", "Able to pick locks of standard ground vehicles."],
    [60, civilian, -1, 0, "Nourished", "Food and drink consumption reduced by 25%."],
    [63, civilian, -1, 0, "Something Fishy", "Longer reach when catching fish by hand."],
     
    These above listed talents in red are just going to be removed, and those abilities will be automatically afforded to you. It is my hope that less talents of this nature will make it easier for new people to start out, and participate in the action. Your new talent limit will be 19.

     
    Donation Goal:
     
    Tomorrow night, a system will be implemented into the main page of the forums. This will be a donation goal bar to show what percentage we are at for meeting the months goal. Each month, there will be a unique reward for meeting that months goal. These goal rewards will be available to everyone on the server. Key sales and personal donations will all count towards this goal. 
     
    This months goal will consist of the following.
     
    Saved load-outs:
     
    For Cop and Civ, you will have the ability to save 3 load-outs at rebel and cop shop. You can save and change these at will. This system will apply this load-out to your character, and charge you accordingly. It’s our hope that this will allow you to get back into the fight faster, and reduce the amount of times you forget something!
     
    Also included with this goal, is the return of the lottery system. For those of you that remember, this will act similar as it did before. You can play the lottery at any gas station, may the odds be ever in your favor!
     
    What happens if you pass the donation goal? We have some nice extras we would like to also add that will be listed with the donation goal. 

     
    Something to note, I did not start my ownership at Asylum with a full bank account ready to cover months of server cost. I am starting fresh. With that in mind, I want to ensure you guys are rewarded for your contributions to keep the lights on.
     
    This donation goal is in addition to regular development. This was implemented to give everyone a common goal to work towards while rewarding you with additional items for everyone. 
     
    Current Asylum Development 
     
     I have to be careful to not over promise and under deliver here. During my conversation tonight with the Devs. We have decided to get Cop prestige into the server. Azeh is currently working on the functionality behind that system implemented and ready for your use!  

     
    Again, I really appreciate the outpouring of support you guys have given me is such a short amount of time. I am excited for the future, and I hope you are too!
     
    -Mitch
  3. Penny Wyze liked a post in a topic by Rafael in ****APD Policy Update 12/02/2019****   
    Effective Immediately
    Police Checkpoints
    A minimum of one officer per gate is required to operate a checkpoint. Meaning, one Constable and a Cadet may start a checkpoint with two gates.
    If you are manning a checkpoint there must be a minimum of 5 officers on duty. 
    Checkpoint requirements: 
    Minimum of two or more officers to start a checkpoint. (One at each gate) At least 5 officers on duty before you start the checkpoint. Must have a marked vehicle at each gate with the emergency lights on. Evidence Lockup
    APD officers who search Evidence Lockup HEMTTs that have no registered owner may charge the driver for all of it's illegal contraband. Anyone found driving the HEMTT will take full responsibility for it's components. 
  4. Penny Wyze liked a post in a topic by R4T in Asylum montage #2   
  5. Penny Wyze liked a post in a topic by Masonn in Asylum 2   
    Roast me
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