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BolivianRAMPAGE

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  1. BolivianRAMPAGE liked a post in a topic by Steve in Change log 8.2.0   
    I don't think people take the time to chop small cop vehicles most of the time because they wanna kill the cops and bail before another wave comes in. However when fighting other gangs you got time to do whatever you want so you could blow them up or you could chop them. Also consider that as a civ your loadout costs at least twice as much. Imagine if you lost 25k+ your loadout like 2-4 times in a day. The average player wont have the money to keep up with that in my opinion.
  2. BolivianRAMPAGE liked a post in a topic by esssketit in Eminem demolished MGK   
    Eminem is a washed up old man, last good song was in 2005
    MGK is garbage, weighs 110 pounds soaking wet
    Kanye West for prez
    lil pump for vice
    dont @ me
  3. BolivianRAMPAGE liked a post in a topic by Ibraheem in Eminem demolished MGK   
    I would be suicidal too if I made them beats. Next time he should pull the trigger.
  4. BolivianRAMPAGE liked a post in a topic by Magnis in Eminem demolished MGK   
    Found our Mumble rap fans.
  5. BolivianRAMPAGE liked a post in a topic by Winchester in Change log 8.2.0   
    Good job afk capping all those cartels you fucking mongol.
  6. DeepHouse liked a post in a topic by BolivianRAMPAGE in Airborn Recruitment S1| Open | Active Only |   
    Ingame Name: Cruz
    Age: 20
    NA/EU: NA
    Previous gangs: Catalyst, Insurgo, others
    Hours (Please provide screenshot): https://gyazo.com/ef7073593ea81e512ba60a1313c3867d
    Why are you interested in joining Airborn: Getting back into ARMA. I have been playing for years and coming back to Asylum. Looking to get back into rebel life and taking control of cartels.
    What can you bring to Airborn: I have been a player since the beginning, so I have good communication skills, great marksmanship, and I know every cartel. I am an asset in fights. Just give me a chance to prove it. 
  7. s0mething liked a post in a topic by BolivianRAMPAGE in s0mething^ First Montage   
    Clean shots man, clean shots
  8. BolivianRAMPAGE liked a post in a topic by s0mething in s0mething^ First Montage   
    First week playing asylum Montage.
     
     
  9. BolivianRAMPAGE liked a post in a topic by Kowalski in Kowalski's "Inside-Out" Cameo   
    Decided to release some long-forgotten footage. I was originally supposed to be in the movie, however, it seems my scene was the only thing standing in the way of a PG rating, so I was cut.
    (I also plan to re-use this flashback bit for a potential future upcoming series...as soon as I figure out why my ShadowPlay's dickered)
     
  10. BolivianRAMPAGE liked a post in a topic by Storm7 in 6   
     
  11. Tangerine15 liked a post in a topic by BolivianRAMPAGE in When a new player takes out an ifrit   
    *Most monotone voice* "Nice shot Jessie, you're a savage"
  12. The Orphan liked a post in a topic by BolivianRAMPAGE in Custom Intro   
    The first 8 seconds are a perfect length and combination of visuals, anything more is too long in my opinion . The visuals are impressive though!
  13. BolivianRAMPAGE liked a post in a topic by The Orphan in Custom Intro   
    So many ppl have seen a few of my custom intros.  This is a new one I have been working on for a few days now.  Any suggestions on colors or anything lmk.  Would love to hear what ppl thing of them
     
     
  14. BolivianRAMPAGE liked a post in a topic by cudd in When will this house be purchasable?   
    This is the house I mean:

     
    It's a petty large house with two rooms, seems like it could be around the 120k or 150k range. They're also all around the map.
  15. Vanilla Coke liked a post in a topic by BolivianRAMPAGE in Gang HQ idea   
    So in this thread: 
     
    BAMF brought up the point that he was thinking about Gang HQs in certain buildings. This made me start wondering about other possibilities with this idea. I am going to simply spitball the ideas here and I want to get the opinion of others on this, as perhaps come up with better ideas. 
     
    GANG GARAGE
    In each gang, there are many problems that always arise prior to completing objectives, such as taking Cartels. One of the biggest problems is who "X" vehicle, and who will fly/drive it. Perhaps a solution to this is to create a gang garage. In this "Gang Garage," member of the gang can offer to transfer their personal vehicle for the use of the entire gang. This garage could be accessed by a single terminal, similar to those at gas stations, located at your Gang HQ. Of course, something like this requires a hefty amount of work behind the scenes for it to come to fruition, but an idea so broad also means it is necessary to make sure the system can't be abused or bring problems to gangs and the server as a whole. 
    One major problem which is likely to take place is trying to find ways to dupe vehicles, or other things. In order to prevent any bugs or duping, it should only be accessed by one person at a time, similar to the "t" menu on vehicles. Also, the leader could assign certain ranks needed to take out certain vehicles, such as needing level 3 to get Hatchbacks, and level 4 for the HEMMTs. This way, the gang's vehicles are going to the recruits who just want to see the world burn. Another problem which I can see is the fact that big gangs can just be OP and start pumping unlimited vehicles into the system whenever they get money to. Hence, there should be a limit of each kind of vehicle, such as only allowing 3 Orcas or 1 .50 cal. 
    The biggest problem I see though is the fact that there will be some people who won't have to buy cars anymore, so they become rich since the gang can just supply them with the vehicles they need forever. So, I think that only a certain amount of vehicles can be taken out at a time. Like up to 3 hatchbacks can be taken out, even though the gang has 5 in the garage. This would also limit people from trying to spam the server with vehicles in order to make it lag.
    This skeleton of this system is already place on the server, in the form of the crates at the gang hideout. Gang members could place their belonging in there and leave for others to use, and is beneficial sometimes. What other problems could come of this though??
     
    GANG HEADQUARTERS 
    An interesting point BAMF brought up was the fact that he was thinking about creating GANG HQs. In his post, he stated that if you wanted to buy a large Gang HQ, your gang would need to be a certain size, and it would be limited to certain properties on Tanoa. He also said that there would be useful things inside that could help the gang, although nothing was specified.
    After thinking about this myself, I saw how beneficial it could be to have a large house for the gang. There are many things indoors that could be used to benefit the gang.
    At a certain point, a gang has so much power that they can get things that are oftentimes impossible for others to get. This could be done in Asylum by allowing gangs to have an ATM inside of the HQ. This can be very useful for the members who are do not donate to the server, since not having a debit card is often a reason people don't get accepted to gangs. If a gang has to make sure their member had to make it to an ATM and buy a debit card, then that is time taken away from they getting their load outs. So letting them have ATMs can be beneficial in that way. Perhaps the gangs could have more chests and aging barrels than regular houses. In fact, they could possibly get 4 of BOTH at the same time. 
    This idea could be taken way further, but I hit a creative wall.
    RAIDS
    As of now, police can raid your property if there is a Lieutenant online, and there is a threat at the time. Yet what if the police could also get into a fight with the gangs at their HQs.  
    To be completely honest, I have not been able to completely find a way in my head to make this work, but as a group, someone may have an idea to make this idea make sense. 
     
    In the end, that is what I have thought of, I would greatly appreciate any feedback at all. I know that if it were to be implemented, then it would be a hell of a lot of coding and working by our Dev Team. But this is just an idea, and I hope you guys like it!
     
     
     
  16. Brendon Smith liked a post in a topic by BolivianRAMPAGE in Gang HQ idea   
    So in this thread: 
     
    BAMF brought up the point that he was thinking about Gang HQs in certain buildings. This made me start wondering about other possibilities with this idea. I am going to simply spitball the ideas here and I want to get the opinion of others on this, as perhaps come up with better ideas. 
     
    GANG GARAGE
    In each gang, there are many problems that always arise prior to completing objectives, such as taking Cartels. One of the biggest problems is who "X" vehicle, and who will fly/drive it. Perhaps a solution to this is to create a gang garage. In this "Gang Garage," member of the gang can offer to transfer their personal vehicle for the use of the entire gang. This garage could be accessed by a single terminal, similar to those at gas stations, located at your Gang HQ. Of course, something like this requires a hefty amount of work behind the scenes for it to come to fruition, but an idea so broad also means it is necessary to make sure the system can't be abused or bring problems to gangs and the server as a whole. 
    One major problem which is likely to take place is trying to find ways to dupe vehicles, or other things. In order to prevent any bugs or duping, it should only be accessed by one person at a time, similar to the "t" menu on vehicles. Also, the leader could assign certain ranks needed to take out certain vehicles, such as needing level 3 to get Hatchbacks, and level 4 for the HEMMTs. This way, the gang's vehicles are going to the recruits who just want to see the world burn. Another problem which I can see is the fact that big gangs can just be OP and start pumping unlimited vehicles into the system whenever they get money to. Hence, there should be a limit of each kind of vehicle, such as only allowing 3 Orcas or 1 .50 cal. 
    The biggest problem I see though is the fact that there will be some people who won't have to buy cars anymore, so they become rich since the gang can just supply them with the vehicles they need forever. So, I think that only a certain amount of vehicles can be taken out at a time. Like up to 3 hatchbacks can be taken out, even though the gang has 5 in the garage. This would also limit people from trying to spam the server with vehicles in order to make it lag.
    This skeleton of this system is already place on the server, in the form of the crates at the gang hideout. Gang members could place their belonging in there and leave for others to use, and is beneficial sometimes. What other problems could come of this though??
     
    GANG HEADQUARTERS 
    An interesting point BAMF brought up was the fact that he was thinking about creating GANG HQs. In his post, he stated that if you wanted to buy a large Gang HQ, your gang would need to be a certain size, and it would be limited to certain properties on Tanoa. He also said that there would be useful things inside that could help the gang, although nothing was specified.
    After thinking about this myself, I saw how beneficial it could be to have a large house for the gang. There are many things indoors that could be used to benefit the gang.
    At a certain point, a gang has so much power that they can get things that are oftentimes impossible for others to get. This could be done in Asylum by allowing gangs to have an ATM inside of the HQ. This can be very useful for the members who are do not donate to the server, since not having a debit card is often a reason people don't get accepted to gangs. If a gang has to make sure their member had to make it to an ATM and buy a debit card, then that is time taken away from they getting their load outs. So letting them have ATMs can be beneficial in that way. Perhaps the gangs could have more chests and aging barrels than regular houses. In fact, they could possibly get 4 of BOTH at the same time. 
    This idea could be taken way further, but I hit a creative wall.
    RAIDS
    As of now, police can raid your property if there is a Lieutenant online, and there is a threat at the time. Yet what if the police could also get into a fight with the gangs at their HQs.  
    To be completely honest, I have not been able to completely find a way in my head to make this work, but as a group, someone may have an idea to make this idea make sense. 
     
    In the end, that is what I have thought of, I would greatly appreciate any feedback at all. I know that if it were to be implemented, then it would be a hell of a lot of coding and working by our Dev Team. But this is just an idea, and I hope you guys like it!
     
     
     
  17. CuTThroat liked a post in a topic by BolivianRAMPAGE in Gang HQ idea   
    So in this thread: 
     
    BAMF brought up the point that he was thinking about Gang HQs in certain buildings. This made me start wondering about other possibilities with this idea. I am going to simply spitball the ideas here and I want to get the opinion of others on this, as perhaps come up with better ideas. 
     
    GANG GARAGE
    In each gang, there are many problems that always arise prior to completing objectives, such as taking Cartels. One of the biggest problems is who "X" vehicle, and who will fly/drive it. Perhaps a solution to this is to create a gang garage. In this "Gang Garage," member of the gang can offer to transfer their personal vehicle for the use of the entire gang. This garage could be accessed by a single terminal, similar to those at gas stations, located at your Gang HQ. Of course, something like this requires a hefty amount of work behind the scenes for it to come to fruition, but an idea so broad also means it is necessary to make sure the system can't be abused or bring problems to gangs and the server as a whole. 
    One major problem which is likely to take place is trying to find ways to dupe vehicles, or other things. In order to prevent any bugs or duping, it should only be accessed by one person at a time, similar to the "t" menu on vehicles. Also, the leader could assign certain ranks needed to take out certain vehicles, such as needing level 3 to get Hatchbacks, and level 4 for the HEMMTs. This way, the gang's vehicles are going to the recruits who just want to see the world burn. Another problem which I can see is the fact that big gangs can just be OP and start pumping unlimited vehicles into the system whenever they get money to. Hence, there should be a limit of each kind of vehicle, such as only allowing 3 Orcas or 1 .50 cal. 
    The biggest problem I see though is the fact that there will be some people who won't have to buy cars anymore, so they become rich since the gang can just supply them with the vehicles they need forever. So, I think that only a certain amount of vehicles can be taken out at a time. Like up to 3 hatchbacks can be taken out, even though the gang has 5 in the garage. This would also limit people from trying to spam the server with vehicles in order to make it lag.
    This skeleton of this system is already place on the server, in the form of the crates at the gang hideout. Gang members could place their belonging in there and leave for others to use, and is beneficial sometimes. What other problems could come of this though??
     
    GANG HEADQUARTERS 
    An interesting point BAMF brought up was the fact that he was thinking about creating GANG HQs. In his post, he stated that if you wanted to buy a large Gang HQ, your gang would need to be a certain size, and it would be limited to certain properties on Tanoa. He also said that there would be useful things inside that could help the gang, although nothing was specified.
    After thinking about this myself, I saw how beneficial it could be to have a large house for the gang. There are many things indoors that could be used to benefit the gang.
    At a certain point, a gang has so much power that they can get things that are oftentimes impossible for others to get. This could be done in Asylum by allowing gangs to have an ATM inside of the HQ. This can be very useful for the members who are do not donate to the server, since not having a debit card is often a reason people don't get accepted to gangs. If a gang has to make sure their member had to make it to an ATM and buy a debit card, then that is time taken away from they getting their load outs. So letting them have ATMs can be beneficial in that way. Perhaps the gangs could have more chests and aging barrels than regular houses. In fact, they could possibly get 4 of BOTH at the same time. 
    This idea could be taken way further, but I hit a creative wall.
    RAIDS
    As of now, police can raid your property if there is a Lieutenant online, and there is a threat at the time. Yet what if the police could also get into a fight with the gangs at their HQs.  
    To be completely honest, I have not been able to completely find a way in my head to make this work, but as a group, someone may have an idea to make this idea make sense. 
     
    In the end, that is what I have thought of, I would greatly appreciate any feedback at all. I know that if it were to be implemented, then it would be a hell of a lot of coding and working by our Dev Team. But this is just an idea, and I hope you guys like it!
     
     
     
  18. cudd liked a post in a topic by BolivianRAMPAGE in Gang HQ idea   
    So in this thread: 
     
    BAMF brought up the point that he was thinking about Gang HQs in certain buildings. This made me start wondering about other possibilities with this idea. I am going to simply spitball the ideas here and I want to get the opinion of others on this, as perhaps come up with better ideas. 
     
    GANG GARAGE
    In each gang, there are many problems that always arise prior to completing objectives, such as taking Cartels. One of the biggest problems is who "X" vehicle, and who will fly/drive it. Perhaps a solution to this is to create a gang garage. In this "Gang Garage," member of the gang can offer to transfer their personal vehicle for the use of the entire gang. This garage could be accessed by a single terminal, similar to those at gas stations, located at your Gang HQ. Of course, something like this requires a hefty amount of work behind the scenes for it to come to fruition, but an idea so broad also means it is necessary to make sure the system can't be abused or bring problems to gangs and the server as a whole. 
    One major problem which is likely to take place is trying to find ways to dupe vehicles, or other things. In order to prevent any bugs or duping, it should only be accessed by one person at a time, similar to the "t" menu on vehicles. Also, the leader could assign certain ranks needed to take out certain vehicles, such as needing level 3 to get Hatchbacks, and level 4 for the HEMMTs. This way, the gang's vehicles are going to the recruits who just want to see the world burn. Another problem which I can see is the fact that big gangs can just be OP and start pumping unlimited vehicles into the system whenever they get money to. Hence, there should be a limit of each kind of vehicle, such as only allowing 3 Orcas or 1 .50 cal. 
    The biggest problem I see though is the fact that there will be some people who won't have to buy cars anymore, so they become rich since the gang can just supply them with the vehicles they need forever. So, I think that only a certain amount of vehicles can be taken out at a time. Like up to 3 hatchbacks can be taken out, even though the gang has 5 in the garage. This would also limit people from trying to spam the server with vehicles in order to make it lag.
    This skeleton of this system is already place on the server, in the form of the crates at the gang hideout. Gang members could place their belonging in there and leave for others to use, and is beneficial sometimes. What other problems could come of this though??
     
    GANG HEADQUARTERS 
    An interesting point BAMF brought up was the fact that he was thinking about creating GANG HQs. In his post, he stated that if you wanted to buy a large Gang HQ, your gang would need to be a certain size, and it would be limited to certain properties on Tanoa. He also said that there would be useful things inside that could help the gang, although nothing was specified.
    After thinking about this myself, I saw how beneficial it could be to have a large house for the gang. There are many things indoors that could be used to benefit the gang.
    At a certain point, a gang has so much power that they can get things that are oftentimes impossible for others to get. This could be done in Asylum by allowing gangs to have an ATM inside of the HQ. This can be very useful for the members who are do not donate to the server, since not having a debit card is often a reason people don't get accepted to gangs. If a gang has to make sure their member had to make it to an ATM and buy a debit card, then that is time taken away from they getting their load outs. So letting them have ATMs can be beneficial in that way. Perhaps the gangs could have more chests and aging barrels than regular houses. In fact, they could possibly get 4 of BOTH at the same time. 
    This idea could be taken way further, but I hit a creative wall.
    RAIDS
    As of now, police can raid your property if there is a Lieutenant online, and there is a threat at the time. Yet what if the police could also get into a fight with the gangs at their HQs.  
    To be completely honest, I have not been able to completely find a way in my head to make this work, but as a group, someone may have an idea to make this idea make sense. 
     
    In the end, that is what I have thought of, I would greatly appreciate any feedback at all. I know that if it were to be implemented, then it would be a hell of a lot of coding and working by our Dev Team. But this is just an idea, and I hope you guys like it!
     
     
     
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