There are some database tweaks that have to happen before I deploy this, so it's likely to happen tomorrow AM. This is again mainly a performance tweaking patch, but it had a few other things in it as well. We had to finish testing all of these before we could begin working on the rebel talent tree - but that should be the next actual patch you see (minus hotfixes as necessary to this patch).
That being said, here are the patch notes:
The winning gang from the most recent gang wars has received a special in game title (it's colored too)
APD Prowlers now have cop lights
Gangs that hold Zaros will now receive 10% more money when selling gold bars and banded bank notes when robbing the Bank of Altis
Achievements should save more reliably now (are you Prestigious?)
Re-wrote how gang members are tallied at server startup. This should reduce server restart time by a considerable amount.
Spikestrips shouldn't fly into the sky now. Deploying them will have a 1 second delay (with no progress bar though).
SWAT has been disabled pending the system being heavily optimized
Shanks should work as intended
Storing vehicles in your garage when you have a blown up vehicle near the garage will now actually store your good vehicle (while ignoring the blown up vehicle)
The last bits of Arma2Net have been removed from DB queries
Many, many performance tweaks
If your prestige or honor are maxed out, you will now just be told it is maximized when you earn more
Fixed several exploits and bugs