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Buckwalter

Retired Staff
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Everything posted by Buckwalter

  1. If you've got that screenshot, please post it. I'd like to see it. Most of the people who got banned for "something stupid" had 20 other bans for stupid shit before getting permed. So I'd be interested to see if this is a legitimate concern or just people who refuse to follow the rules getting their due.
  2. Got pretty yell-y there at the end. Otherwise, nice job.
  3. That was legitimately entertaining. Well done, an interesting montage is not an easy feat.
  4. Extremely well said Sneaky. This pretty much sums up the behind the scenes ills that players are so rarely aware of, yet too often endure the consequences of. While it is true that there is an obscene amount of work undertaken by the administrative team each day, it is by no means insurmountable. If that were indeed, as it is so often postulated, the underlying cause of slow service, inconsistent enforcement, and the apparent indifference players experience, the staff would simply grow to accommodate the workload. As you correctly point out, the problem is largely internal. Burnout is the scourge of efficiency and Asylum has an almost preternatural capacity to burn admins out in record time. There are forces behind the scenes that compound the general unpleasantness of the position and create an overwhelming sense of futility and impotence in carrying out one's duties. Enforcing the rules is a Sisyphean undertaking that generally involves banning someone for breaking the rules, speaking to them in teamspeak, being pressured to show empathy and reduce the ban, then repeating the cycle next week. The people you end up dealing with are rarely pleasant and frequently hostile and abusive. Nonetheless, they aren't held to account for their actions because certain people in positions of power are acutely aware of the pressure and inconvenience the offender's gangmates will likely bring to bear should the ban be upheld, so leniency is often used to ameliorate these headaches preemptively. Who wants a group of angry teenagers flooding your inbox with demands that you free their dipshit buddy who is currently serving his 24th combat logging ban? #freeDipshit. In cases like that people are quick to capitulate and the shit always rolls down hill. Similarly, there is an unwillingness to risk the scorn of the community by removing abjectly toxic individuals. So admins are often relegated to the role of "paper tiger" and quickly lose interest once this fact becomes apparent. This burnout process is further accelerated when someone overturns your bans because of who the perpetrator is, whether it be a streamer, a gang leader, or whomever else. Once new admins realize that the rules are not really applied evenly across the board, their interest craters. All of this, coupled with some leadership issues I won't get into, and some baffling policy decisions (touched on below) engender indifference and disinterest towards administrative duties. Most of "the good ones" simply push through the unpleasantness in order to help the large majority of the community that doesn't deserve to suffer because of the actions of a small, toxic subset. Sadly, this benevolent enthusiasm has its limits and one by one, the good people leave until the only ones remaining are the ones that were apathetic at the outset and only took the position because they get off on the imaginary internet power or the new guys who haven't become cynical yet. There are exceptions and this is not directed at anyone, just a general rule of thumb. So how does any of this relate to the topic at hand? It informs the underlying cause of the problem and elucidates the structural flaws that guarantee its continuing existence until said flaws are addressed. As for the idea that all admins should be able to handle any given appeal, this seemingly common sense approach would likely fail due to a combination of bad policy and the pervasive problems outlined above. Given the state of affairs, it is very unlikely that people would be willing to handle other people's bans. An attitude of "you banned them, you deal with them" already exists and would likely be exacerbated by such a change. But the primary reason such a policy would fail is that, due to an incomprehensible policy of writing the rules to be intentionally vague "to give us wiggle room," the entire appeals process would be prone to the same vagary that characterizes the bans themselves. That's right everyone, all of this time you thought the admin team was just capricious and selectively enforcing the rules. Nope, they've been intentionally written with "wiggle room" in mind. As a result, it is not entirely uncommon for two team members to review the same report and come to polar opposite conclusions. This is, for obvious reasons, an untenable state of affairs. Introducing this chaos into the appeals process would only serve to create discord between admins. This is but a small taste of the internal issues plaguing the administrative team. The community, the leadership, and the admins themselves deserve better. So what can be done to improve situation? As a community member, you can make an effort to deal with admins in a professional and polite manner. These situations can be frustrating, but going in with a good attitude will make it go faster and your outcome will almost always be more positive with a good attitude. Aside from evidence, attitude was the best determining factor of a ban appeal. If you make it clear that you understand the rules and that this won't happen again, you're golden. If you come in and scream at me and call me a retard, you'll do the full ban. Additionally you can respectfully garner support and lobby for change. If you can forge a consensus, the devs will listen if you're being reasonable. As an admin, you can stave off burnout by getting out there with the community and remembering why you donate your time. Spend less time reading the forums posts of toxic players and more time helping new players get on their feet. Report the bad admins to the CMs at every opportunity. They make everyone's Asylum experience worse. You can also demand consistency and accountability from the leadership. As a CM, you can back up your administrative staff and enforce the rules consistently and with clarity and transparency. Get your people on the same page and lobby the devs to ensure that the rules are made crystal clear so the community and staff are all on the same page. No more paper tigers. As a Dev, you can remove the fucking wiggle room from the rules and work to improve transparency and consistency in enforcement. Additionally you can empower admins and CMs to take the steps necessary for improving the community, rather than allowing them to fester until the next cataclysmic failure or mass exodus. In closing, the situation is pretty rough right now. We all need to work together to protect and ensure the continued existence of this community that we love so much. This community is something special and that's why we work to ensure everyone can experience the joy that Asylum has given us. The community deserves better. Let's all work to make sure that happens.
  5. Rodrigo, it's been a pleasure dude. I'm still salty about that time you killed me in KOTH, but I'll let it go since you turned out to be cool haha Anyway, don't be a stranger, all the best dude.
  6. Turn off all post processing effects (Bloom, depth of field etc), turn off Picture in picture, look up a guide for changing performance parameters in Arma3.cfg and mess with the GPU maxFramesAhead and what not.
  7. I still think cops are more afraid of Kavala.
  8. To be clear, that's not his raw post history, I just searched for "locked" by author "Haphazard." haha so I'm a little bit fake news but it got the point across didn't it?
  9. haha after everyone says their goodbyes you can force Hap to lock it. But give it a couple of days first please.
  10. Asylum's favorite Canadian, @HapHazard (that's right Paratus, I said it) retired today. Hap was Asylum's longest standing admin to date. He's spent countless hours working to improve and maintain the community. He's probably locked more threads than most of us have read. He's always been an affable and reasonable guy to deal with, he's always been fair-minded and seemingly immune to the pettiness and caprice that too often characterize interactions with internet authority figures. Hap is truly one of the good ones so let's send him off right with fond memories, cherished threads that he locked, and whatever else you feel like including. I'll start things off with the fact that Hap is currently the subject of Asylum's only, longstanding portmanteau: the haplock. @Kowalski made this excellent video which sums up the origin of the term. And even after all these years his post history hasn't changed much Aside from Hap's fondness for locking threads, he also holds the record for either the best or worst jet landing in Asylum history, managing to basically ram into a pile of garbage, Jigawatt's helicopter, and the ground, yet he still managed to survive. He's also super Canadian. By searching for "Maple Syrup" in discord, Haphazard's name pops up more than a dozen times, including at least two stories about an $18,000,000 maple syrup heist. Anyway, Hap, it's been an absolutely pleasure buddy. All the best. o7
  11. Personally, I think it's great in theory but in practice it just hasn't worked out. Back in my day, combat storing was a pretty rare occurrence. This system probably needs to be tweaked if not removed entirely. If it has to stay, maybe do it on an individual basis (e.g. FiredNear event handlers) rather than the aggression system so that it doesn't impede people who weren't involved.
  12. I learned a long time ago that people don't want your help. Was playing cop, see a new player with broken quadbike way off the road. Offer help, repair quad, tell him to be careful and have a good day. Turn to get back in my car, bam, murdered in cold blood by quadbike bambie. Moral of the story: don't trust people with rooks.
  13. Yes, Paratus is the creator of both. Identity will bear some similarity to Asylum, but it will have a greater degree of depth and roleplaying potential. And lastly: No, Identity was not created to avoid BIS' monetization rules. Identity was announced well before Bohemia decided to drive their monetization system off a cliff.
  14. Holy shit. This thread really highlights the sorry state of our culture. Feelsbadman.
  15. There used to be a comprehensive post about forum rules in the Gameplay and Rules section, though I can't find it at the moment. But here are the basic ideas, abide by them and you won't have a problem. 1) Don't be a dick. This is really the core tenant of all interactions on Asylum. Being a dick can mean a lot of things, don't do those things and everything will be okay. 2) No hate speech. Should go without saying, but racism, sexism, homophobia and the like are zero-tolerance issues. Treat everyone with dignity and respect. 3) No flaming, no name-and-shame, no publicly portraying others in a negative light. The forums aren't the appropriate outlet for airing grievances with other players. So even if Jeff RDMed you at Rebel (winks) you can't come on the forums and call him a fucking douche. Record and report, keep public discussion civil. 4) Don't ruin threads. Whether it's derailing or whatever else, don't ruin productive threads. 5) No nudity, porn, or other NSFW content. 6) Don't be a dick. Just reiterating how important this one is. 7) Don't publicize exploit methods, hacks, or private information. If you discover something, send it through the proper channels, don't teach everyone on the forums how to dupe etc. That pretty much covers it, but I'll include a few brief non-rule suggestions for a positive forum experience. 1) Be constructive. Everybody has ideas about how things should work. When throwing ideas out there, state them plainly in a respectful manner rather than PMing @Volunteer281 and telling him to "get off his lazy fucking ass and fucking fix the servers or else you'll DDoS him into the stoneage." 2) As an addendum to the first suggestion, be polite and amiable with other users. While not strictly speaking mandatory, people generally hate those that do nothing but insult, belittle, and generally spread negativity at every opportunity. 3) Don't be a dick. Really can't emphasize this enough. Anyway, if you follow these rules you shouldn't have any issues on the forums. Sometimes posts will get hidden or deleted for various other reasons, e.g. containing a quote that breaks the rules. Welcome to the community and I hope this answers your question.
  16. Probably the old "Member Thread" before the forum wipe. It had 30+ pages of people posting their pictures and people reacting or posting amusing photoshops of the original photos. That thread was full of surprises, cringey selfies, and some decently spicy home-brewed memes. Sadly, the new version never really took off.
  17. I'm thinking we should pin this thread.
  18. Well as a general rule, going solo with something you can't afford to lose is a recipe for disaster. Keep it simple in the beginning, meet some people, get a group, and get comfortable fighting for your shit.
  19. One of the good ones right here, ladies and gentlemen. A good dude and a damn good admin. You will be sorely missed buddy. Don't be a stranger, and you'd best keep the mustache snaps flowing steadily. It's been a pleasure and a privilege man. All the best.
  20. It's totally possible, it's just a question of how you would implement it. For example, if we're simply talking about player owned shops with regular NPC's doing the selling and profit going to the owner, that's a pretty easy thing to make happen. If you want to have actual players staffing the shop, things become much less practical. I think it could be cool, but I'd like to see the mechanics rounded out with robbery potential and the ability to set prices.
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