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Alex:)

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  1. Alex:) liked a post in a topic by Leslie in Ev | Evolution [S4] [Open] [Experienced]   
    Best of luck. Especially with Google.
  2. Alex:) liked a post in a topic by SwisherZ in 1st montage   
    first time messing with this. intro is a bit long. SORRY!
     
  3. Alex:) liked a post in a topic by George in 1st montage   
    Takes you 40 seconds to aim, good shit swisherz
  4. Alex:) liked a post in a topic by Virrx in 1st montage   
    only takes me 32 seconds
  5. Alex:) liked a post in a topic by Virrx in 1st montage   
    40 second intro...
  6. Alex:) liked a post in a topic by Pat in Hello   
    IM BACK
  7. Alex:) liked a post in a topic by Pat in Hello   
    Hello all, I am BigGnash, I'm new to Asylum and would like to know which server is best to play on? Also, if you would like to play with me, PM me and I'll give you my steam! I've already met @Ronald Spiffington, he seems like a good fella, I hear he's a ginger though? Is this true? 
    Thanks,
    BigGnash
  8. Alex:) liked a post in a topic by Ronald in Hello   
    For fuck sake, I'm not ginger.
  9. Alex:) liked a post in a topic by Lady_peach in Only the girlies will get how hilarious this is.. lol!   
    1) she reminds me of an ant. 
    2) i found wayyyyyyy to many sexual innuendos "special brown". Girl knows what color brown she wants. 
    3) Alyssa.  Plot twist. Alyssa is her side bitch.  The end. 
  10. Alex:) liked a post in a topic by Scott in Only the girlies will get how hilarious this is.. lol!   
    You're forgetting grammar. 
  11. Alex:) liked a post in a topic by Iced in Only the girlies will get how hilarious this is.. lol!   
    I laughed at something. im not sure what
  12. Alex:) liked a post in a topic by Mr Smirnoff in Random Crashing?   
    yea I lot of people are getting it, not me though. HAHAHAHAH 
  13. Alex:) liked a post in a topic by Jhin in Returning After a While   
    お帰りなさい.
  14. Alex:) liked a post in a topic by Eric916 in Bamf   
    Bamf as a super hero? @bamf
     
  15. Alex:) liked a post in a topic by Trilligy in Bamf   
    Inc D.Va buff and rip Winston
  16. Alex:) liked a post in a topic by Haych in Rise | Montage   
    Enjoy some low tier kills i've gotten at cartels. Server performance has made it annoying to fight so this will probably be my last montage for a while until we start fighting again.
    Thanks Hardy for being a model.
     
  17. Alex:) liked a post in a topic by Virrx in Depravity (2nd Montage)   
    gud
  18. Alex:) liked a post in a topic by JacobHarr in Drone footage   
    Me and a friend have been getting some great footage of our local area and I would love to get some more ideas of what to video. It is a top of the line drone so it can pretty much do anything 
     
  19. Alex:) liked a post in a topic by BoBfromHR in #make asylum great again   
    This is hands down best cop/civ interaction I've ever had while impounding cars in the Asylum. Moments like this is why I've spent alot of time here and wish things like this happened more often.
     
  20. Alex:) liked a post in a topic by /|/|0T4RD in Flexxin   
    Just a few clips from the past week. I'll have more rebel kills next time 
    Those Chinese arent really Chinese
     
  21. Alex:) liked a post in a topic by Blaxheart21 in 7-14 Imperium Antics   
    Rollin' with Imperium.
     
  22. Alex:) liked a post in a topic by Joltiwolfe in 7-14 Imperium Antics   
    who, blax? that's rude
     
    This is toxic, bruh  VVVVV 
     
     
    Where do I buy a defibrillator as a non-medic? Scott replied to sydewaze's topic in Suggestions and Feedback
    shut the fuck up you toxic little shit  
     
    Irony Scott replied to Eyephox's topic in Videos and Screenshots
    Ur bad  
     
     
    Mods Scott replied to [IGB] Joe's topic in Suggestions and Feedback
    I don't think you successfully landing an orca will happen anytime soon.      
     
    spicy pepe
  23. Alex:) liked a post in a topic by Valkyrie in How the tables have turned.   
    Slowly but surely Asylum has been changing. I recall the days when gangs would fight all day just about every day, non stop. And then the gangs started dying, so the rebels started fighting cops. And then the devs decided 'Hey, we should fix this.' So, the devs re-implemented cartels with actual value instead of just subtle perks like discounts. They did this to try to stabilize rebel life, and take rebel vs cop away, so it would not happen as much. And then, for a time, many of the gangs came back to fight. As all good things do, that soon died out. Now, the gangs that are left hardly fight at all, (us included) and the police have taken to coming to cartels to fight the rebels, as they are not getting as much action as before. It seems ironic to me, with the gang cap implemented, that now instead of 20 rebels fighting 20 cops at a fed or bank, it's now 20 cops fighting 6-8 rebels at the cartels. Feedback?
    Also, please stay away career cops. This is directed towards rebels.
  24. Alex:) liked a post in a topic by PeckerHead Co. in PeckerHead Co. Private Military Company   

    PeckerHead Co. Private Military Company
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THE FOLLOWING DETAILS ARE CLASSIFIED RECORDS OF PECKERHEAD CO.'S HIDDEN ADMINISTRATIVE FILES
    VIEWER DISCRETION IS ADVISED
    Backstory:
    After the full withdrawal from the middle east of NATO troops from both the United States Military and the Canadian Armed Forces, a great lump sum of soldiers were sent home, without employment in the armed forces. In 2007, statistics show that in one in every ten military combatant deployed overseas who had been withdrawn from the battlefield, ended up in private military contracting as a career afterwards, and the same study again in 2011, it was shown that there are more Private Military Contractors world wide, to be larger than any countries army. And thus PeckerHead Co's motto: Army For Hire. Amidst the life of an insurance company, a side sector had been required in order to bring in more income as the financial aspect of an insurance company in the Island of Altis had been very slim, soon had taken over the company's majority income source. Thus, PeckerHead Co. had shifted its primary focus to the main source of income.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Information on PeckerHead Co.
    PeckerHead Co. PMC hires contractors with past real life military, or Arma Milsim experience, and conducts in the most professional and efficient methods known worldwide. Tactics from previous NATO forces have been implemented and altered to assure the highest level of asset security and to provide the most deadly and dominant forces on any grounds.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    How to Hire Contractors from PeckerHead Co.
    http://goo.gl/forms/2nsDmK8QfUtuiyBx1
    A google form sheet is available for details on contracts. Upon completion of processing a request, a PeckerHead Co. representative will message the client VIA steam for a receipt, and a copy of the Terms and Conditions.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
     
     
     
     
     
     
     
     
     
  25. Alex:) liked a post in a topic by DaX in Dax APD minitage '' hehehehehe''   
    clarify:  All happened after the 1min.....
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