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KBW

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Everything posted by KBW

  1. On the note of excavating, for example, I'll point this out. The reason they're broken is that the wrecks have a line in their init which sets their position somewhere southwest of Perth. (Technically you can excavate in the server by going there, but there is no jewelry store or boat spawn so no point). The wrecks that you find on the wreck markers on the map are in their from the map developer, not the mission developer and thus don't work with the script. My question leading from this is that, how much time does Paratus have for changing/writing code for the arma servers, seeing as he is trying to create his standalone game at the same time, Identity. The excavation fix (just an example, not a criticism by any means), would take 60 seconds at most for a competent arma developer. I assume Paratus is mostly working very hard on Identity right now, and perhaps does not have as much time as he or some of us would even like to be spent on arma.
  2. I think you misread my post. I was saying that right-click-zoom is enough for most engagements in the life genre.
  3. The default "elf vision" zoom seems to be enough to hit people up to 200m, which is probably further than the usual life engagement distance anyway. You would only need a scope if you're trying to snipe into an illegal area from afar, which isn't a roleplay scenario anyway.
  4. There's an RCO in the shop. Can you not buy it for the katiba?
  5. I haven't been able to get a straight answer on this yet, probably because not many people own buildings on S6 yet. I don't think that the crates are working at the moment on S6, or atleast they aren't working in industrial sheds. I have a comp request, but I'm not mad about losing the money, just wanted confirmation on what the status of crates is on S6. This video of the issue was taken yesterday, also no crate has appeared since then.
  6. You go into the editor on the Aussie map, either blank or load up the asylum map, then put a unit down on the map, preview, and copy+paste the content of that pastebin in the debug console which is on the esc menu. Doing so results in these markers appearing: http://images.akamai.steamusercontent.com/ugc/495766099594540281/66BE595F6B46CD575CEE8CD676BD505B8B5AB1ED/
  7. Of course that's what I did first to get these positions, however that function takes about 20 seconds to process, during which time the game is frozen, which might annoy people. So I outputted the positions to the RPT file and did it like this for forum users.
  8. The industrial shed is the cheapest "house" you can own, so naturally it may be the most attractive choice. After buying the shed of my choice, I thought I would share the positions of all of them with you so your scouting will be easier. Here I am supplying a script which you should run in the editor, which will mark on the map every single industrial shed in Australia. Enjoy! http://pastebin.com/5T2G79fq
  9. KBW

    Lottery

    I don't play Asylum Altis anymore, thought I would hop on and use the money I had from ages ago and donate to the lottery jackpot... Consider server 3's pot about ~120k higher.
  10. Keep getting this, usually means that you're getting kicked for a signature check fail, I highly doubt it's an admin kicking to make room as this has happened 4 times today and I haven't been able to get on. Is this happening to anyone else, and how can I fix it?
  11. I noticed there is an Asylum #6 Aussie life up with 89/100 people on.
  12. Good point to the above. I don't play arma anymore, so I wouldn't know what items you guys have access to unless I took a minute to look at the shops file. I'll edit my post to reflect this information.
  13. Hi folks, I used to come on here and entertain myself by suggesting/showing methods on how to fix some of your bugs. I looked at a few simple ones and here's the fixes: BUG #2 as listed on OP: Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire. selectWeapon command used in fn_saveGear causes a reset in firemode. It appears the usage of this command was only relevant if the person had a laser designator. Since I've been informed that the laser designator is not used in the mission, removing lines 49-56 in fn_saveGear.sqf should do the trick for you. Bug #4 as listed on OP: Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". This is caused by the script initially thinking you're trying to add this to your inventory, and not to your body (since this is being sold from a weapon shop and not a clothing shop). A simple fix for this is below. //referenced line: 21 of fn_weaponShopBuySell.sqf if(!(player canAdd _item) && _item != "V_BandollierB_cbr") exitWith {_bad = "You don't have enough room for that item."}; Bug #5 as listed on the OP: When a vehicle and crates contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items. For this, some code additions are required to ensure that we're only removing the illegal items. I can't claim credit for this one, as this was accomplished by a friend of mine in May of 2015. Nevertheless, this is the screenshot from my github client of the appropriate changes needed to fn_vehInvSearch.sqf http://imgur.com/LGaM2kZ
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