On the note of excavating, for example, I'll point this out. The reason they're broken is that the wrecks have a line in their init which sets their position somewhere southwest of Perth. (Technically you can excavate in the server by going there, but there is no jewelry store or boat spawn so no point). The wrecks that you find on the wreck markers on the map are in their from the map developer, not the mission developer and thus don't work with the script.
My question leading from this is that, how much time does Paratus have for changing/writing code for the arma servers, seeing as he is trying to create his standalone game at the same time, Identity. The excavation fix (just an example, not a criticism by any means), would take 60 seconds at most for a competent arma developer. I assume Paratus is mostly working very hard on Identity right now, and perhaps does not have as much time as he or some of us would even like to be spent on arma.