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Tusken Raider

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  1. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.1   
    When the devs add in your suggestion.
  2. kingtoad liked a post in a topic by Tusken Raider in Asylum Server | Gray area FAQs | Please post your questions!   
    Why did my post get deleted when it was answered with a feature not in the game?  If cops do not have eye contact or the alarm talent do they have to initiate with you lock picking their car?
  3. kingtoad liked a post in a topic by Tusken Raider in Upgrade Medics   
    @Oliostill waiting on that dislike button for a situation like this.
  4. kingtoad liked a post in a topic by Tusken Raider in Prisoner Transport   
    Already suggested
  5. kingtoad liked a post in a topic by Tusken Raider in PC Setups?   
    I'll take a picture of the bios when I get time later tonight
  6. kingtoad liked a post in a topic by Tusken Raider in PC Setups?   
    I7 6700k oc to 5.2 ghz
    Gtx 980ti
    6tb hard drive
    500g ssd
    32g corsair vengence ddr4 3200
    gigabyte G1 gaming GA-Z170x Gaming 7
    cpu fan cooler master V8 gts
    rosewell 1000w bronze rating 
    NZXT Phantom Case
  7. kingtoad liked a post in a topic by Tusken Raider in Top 5 Gangs on asylum in order?   
    Everyone is forgetting heavy breathing.
  8. kingtoad liked a post in a topic by Tusken Raider in Desktop thread yo   
    This is mine. Credit to @Enclave for the wallpaper.
  9. kingtoad liked a post in a topic by Tusken Raider in Desktop thread yo   
    Can we get this pinned?
  10. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    The whole point was not that the crates were disabled it was the fact the community managers do not update the community on anything.
  11. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    Even if they don't know much them posting " we are aware of current crate bugs please be patient as our dev team fixes it." Rather than some new player making a new post about it or going through 20 pages of patch notes to be told by a dev that they are disabled because it is not easy to be found if you are a new player.
  12. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    The amount of people asking the same question about crates is making me go crazy. It's a shame we don't have a position in the community to update us or inform us about these things.  Maybe we should get a community manager or something like that.
  13. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    Almost half of the rich list is admins/moderators
  14. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    You can't say it's op to rebels since cops don't get 7.62 when he said an sdar shot it down. I've played career cop and rebel. At least 70% of the APD is new players that can't shoot to save their lives.
  15. kingtoad liked a post in a topic by Tusken Raider in Change log 7.7.0   
    Clearly you read the first sentence and that's it. Did you not read an sdar took out an orca? Maybe while you're on you've never seen a disabled orca because you all can't shoot worth shit.
  16. kennywood liked a post in a topic by Tusken Raider in When the cops are hungry for your bounty   
    no I captured it on a smaller view of my shadowplay. I play on 24 inch
  17. william22 liked a post in a topic by Tusken Raider in Attentiontage - No. #1   
    Was going to use this song but you beat me to it
  18. william22 liked a post in a topic by Tusken Raider in Edgy montage title   
    I see those hacks at 2:30 on a bench and you still have your mags 
  19. william22 liked a post in a topic by Tusken Raider in Suggestion   
    Since the post about preventing syncing inside cartels got locked and most people disagreed with it why not add the same at cartels as rebels when it says a potentially hostile player has logged into the area?
    On a side note i've been seeing a lot that cops are complaining that rebel weapons can be cheaper than police weapons, but this is due to rebels owning arms, turfs, and weapons in stock. So why not add a feature for cops that if they can successfully complete x task weapon prices will be reduced 15% for the rest of the restart or the entire next restart. Some goals could be successfully stop x amount of bank/prison/feds, find and seize x amount of money from drugs inside vehicles/on players, and give tickets/parole to x amount of players for the restart. I think that these goals should be randomized after every restart so you cannot predict what is coming next and prepare for it the restart before for example not dealing with people because it will benefit you next restart. I also think it should read the amount of players on the server so it doesn't ask you to ticket 50 players this restart when only 30 are currently on the server.
    Any feedback would be appreciated.
  20. william22 liked a post in a topic by Tusken Raider in JSRS4   
    Only 1 server has been hard restarted since this was implimented
  21. william22 liked a post in a topic by Tusken Raider in JSRS4   
    @bamf After downloading this and getting it to work only server 2 will allow my to connect 1,3,4,5 all kick me when i try to connect with it activated.
  22. william22 liked a post in a topic by Tusken Raider in Coop Games   
    @Olio 
  23. william22 liked a post in a topic by Tusken Raider in Coop Games   
    Castle crashers, alien homid hd, visceral clean up, space engineers, war thunder, guns of icarus, civ 5, hearts of iron 4. 
  24. william22 liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    @64BiT Want to explain the snapping at :27 and :3:35?
  25. william22 liked a post in a topic by Tusken Raider in Another One of My Trash Frag Clips   
    At :28 can't tell if you're lagging or locking back onto him.
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