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xeL

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  1. Walt liked a post in a topic by xeL in Gilbert Grape   
  2. andyr liked a post in a topic by xeL in Gilbert Grape   
  3. Reformed Katheeri liked a post in a topic by xeL in Gilbert Grape   
  4. SlothLMAO liked a post in a topic by xeL in Gilbert Grape   
  5. Isaak liked a post in a topic by xeL in Gilbert Grape   
  6. Lucien liked a post in a topic by xeL in Gilbert Grape   
  7. monsterrr liked a post in a topic by xeL in Gilbert Grape   
  8. lukee liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  9. Lucien liked a post in a topic by xeL in Addition to Kill Notification   
    i love seeing a calculator when i kill people on dom, lets add a noise too W
  10. lukee liked a post in a topic by xeL in Addition to Kill Notification   
    i love seeing a calculator when i kill people on dom, lets add a noise too W
  11. xeL liked a post in a topic by Tyrone Darnell in Erupt Recruitment [OPEN]   
    In-Game Name: Tyrone Darnell
    Location: Kavala
    Age: 16
    Previous Gangs: NSF, Black Cunts, Teamplayers
    Arma 3 Hours (Screenshots):
    How much money do you have? 15 Million
    Do you know anyone in the gang who will vouch for you? (Names) No
    Is there anything beneficial you can bring to us other than shooting, flying, or roleplaying skills? (Elaborate)  
     here is my montage
     
     
  12. xeL liked a post in a topic by Ghostyyy in Erupt Recruitment [OPEN]   
    [ERUPT]   LEADER "Ghosty"   Erupt is a new gang on Asylum that is going to explode onto the scene Our intentions: Fight Cartels, Federal Events, Running Drugs Fighting Cartels will be our main focus as they supply a great cash flow to supply our spending needs   Becoming a member:
    We are looking for experienced players who continue to improve and adapt to the Asylum environment.   In order to be accepted you must first:
    Be mature.
    Be team oriented.
    Know "Tact Comms."
    Prior gang life experience.
    Knowledge of fighting cartels.
    Have at minimum 500 hours on Arma 3.
    Have financial stability in order to support yourself.
     
    Application Status:
    [OPEN]
     
    Application Format:
    In-Game Name: 
    Location:
    Age:
    Previous Gangs:
    Arma 3 Hours (Screenshots):
    How much money do you have?
    Do you know anyone in the gang who will vouch for you? (Names)
    Is there anything beneficial you can bring to us other than shooting, flying, or roleplaying skills? (Elaborate) 
     
  13. .Casper liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  14. xeL liked a post in a topic by Lucien in Lawless andyr global ban.   
    I love wokka cqc
  15. Lucien liked a post in a topic by xeL in Lawless andyr global ban.   
    No I just understand that an Arma 3 server does not hand out global bans that also add a game ban on steam accounts... except Wokka CQC of course.
     
    Wokka CQC, now featuring Arma 3 Global Bans. Wokka CQC on top.
  16. Lucien liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  17. Mithridates VI Eupator liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  18. Xlax liked a post in a topic by xeL in Lawless andyr global ban.   
    Advance anti hack server strikes again.  Wokka CQC on top.
  19. DEMI ROZE ヅ liked a post in a topic by xeL in Lawless andyr global ban.   
    Agreed. Hhuhuhuhuhuuh
    Woqqa CQC on top.
  20. xeL liked a post in a topic by Xlax in Lawless andyr global ban.   
    LOL
  21. /|/|0T4RD liked a post in a topic by xeL in S2 SRT   
    Point 1) "The requirements to be able to join or keep your rank in the APD is very minimal and very easy to maintain. "
    - Why do I have to join the APD on s1 to join a faction that is solely based on s2 and does not have any impact or crossover or connection from s1.
    Point 2) "I guarantee you, if they were to increase the amount of players that could play SRT at one time, you guys will complain and it will either go back to its current amount of ten players or even lower possibly. "
    - No one is talking about increasing player slots, the 10 slots do not get filled ever.  We are simply talking about allowing more players to join the faction to hopefully fill these 10 slots more often than not.
    Point 3) "Cant be a separate faction because there are now policies that have to be followed for SRT"
    - Why not, it can still have policies and a ranking structure even if it's a separate faction
    Point 4) "Unless something is done where you have to join SWAT in order to play SRT"
    - No, because SRT (the s2 side of things), has nothing to do with s1.
  22. xeL liked a post in a topic by Repto in S2 SRT   
    I'll recede this comment after a very well spoken talk with lex. I completely misread his initial thought and our talks on suggestions and what he thought of with this one really cleared up a lot. Asylum really does currently have the tools to make this a feasible thing, it just needs some reworking and tweaking.
     
    Putting our conversation very short I definitely wouldn't mind seeing some change to how SRT is used really. Obviously while still keeping some sort of policy in mind.
    The easiest way I see it being done personally is switching S2's SRT whitelist over to S1's swat whitelist rather than its general APD one and allowing SRT to only be used by swat certified cop's, reducing them down to allowing any cop rank to apply for it or have it standard if a high rank. as well as creating some sort of system and requirement to allow S1 civ's and the general populace to be able to apply for the swat whitelist as well.
     
    Those people wouldn't need to be affiliated with the APD at all but its requirements, acceptance and tracking will still be controlled by the current swat command since its whitelist will still work in tandem with the normal functions of the swat whitelist for the APD on S1, in reference to fed event response and such. The swat whitelist on S1 is only really worth anything if they have the APD whitelist to go along with it anyways so I don't see any concern with abuse really.
     
    This would definitely allow the SRT faction to gain the use it needs over the general weekdays when its population is noticeably very low compared to the weekends attendance. It would also be easy to manage as well as give the current swat command a bit more duty to attend to as its already a rather small aspect to the APD and the civ's to have a different playstyle if they choose to do so as well.
     
    The new policy would also still be good to have in affect since the SRT will still be APD commanded and is already seen as a cop faction. People will be able to put in IA's all the same for civ and cop players on an SRT slot and they can still be dealt with accordingly, having their whitelists removed and notes added by APD staff.
     
    Theres a good chance I may be missing some smaller parts of our long conversation but I would definitely support an idea like this.
  23. Lucien liked a post in a topic by xeL in S2 SRT   
    Point 1) "The requirements to be able to join or keep your rank in the APD is very minimal and very easy to maintain. "
    - Why do I have to join the APD on s1 to join a faction that is solely based on s2 and does not have any impact or crossover or connection from s1.
    Point 2) "I guarantee you, if they were to increase the amount of players that could play SRT at one time, you guys will complain and it will either go back to its current amount of ten players or even lower possibly. "
    - No one is talking about increasing player slots, the 10 slots do not get filled ever.  We are simply talking about allowing more players to join the faction to hopefully fill these 10 slots more often than not.
    Point 3) "Cant be a separate faction because there are now policies that have to be followed for SRT"
    - Why not, it can still have policies and a ranking structure even if it's a separate faction
    Point 4) "Unless something is done where you have to join SWAT in order to play SRT"
    - No, because SRT (the s2 side of things), has nothing to do with s1.
  24. Lucien liked a post in a topic by xeL in S2 SRT   
    I think to combat this we make you head of SRT.  I believe you will have the most up to date tools needed to keep this from happening.
  25. xeL liked a post in a topic by Michael L in S2 SRT   
    +1 from me, this is how it should've been from the start, it was always a weird idea imposing a "roleplay faction" onto a combat-only server. People not being allowed on SRT because they are kicked off cop for their roleplay points and people not being allowed on roleplay cop because they bullied an LT who went crying - should not be creating more barriers to people who want to play only 1 of the 2....
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