Pointless arguments being made the real issue is not the 10 man gang cap. In fact as rebels we wanted the lower cap to get rid of "Mega Gangs" however we were told cops would not get a cap but would be "split up" to assure the fact that both the smaller gangs and the previous large gangs now 10 cap hexed would be able to still do endgame and money making content. However in the current state of the game neither big gang nor small wants to do things like bank, pb, or fed unless you have that absolute boredom to fight for the sake of fighting. There however aren't that many who want to fight endless waves or 20+ cops on prime time just to sit in jail for 45 minutes. Yes you can say well you can leave PB or bank after you finish, which is true for the PB but for the bank if you want to actually make money you have to get the gold bars out which was a really bad implement to an absolutely imbalanced endgame cop v civ activity. Fed on the other hand is probably the most boring of all endgame activities besides the final chase in which both sides can't just sit in one spot tabbed out waiting for the other to peek, it needs a reduced time to do it or bring back towers to allow a more active play style I personally prefer the reduced time as I think feds are boring all together except the HEMMT chase. As far as cartel content well, the biggest thing is that having 2 turfs is worth more than owning arms which is odd as you would expect the 40% cost would be on arms not on two turfs considering its called the ARMS DEALER. If we want to make cartels worth more than you gotta start small by changing the fundamentals before we got free money and that was considered too "OP" by those who weren't mega gangs. Then we got gun discount which got nerfed into the ground, which was then baked into the turfs for some reason while still giving each turf an actual reason for being useful. All while leaving the arms dealer in a very useless state unless you owned two turfs already which means no one is fighting anyways. I'm sure if Paratus wanted to actually change cartels for the better while not being incredibly imbalanced he could have done a gang meeting to talk with him but that won't happen so the best we can do is make suggestion threads that go off into the wind. Back to gang cap keep as is redo cop cap to 17-20 cop slots 3-5 precinct slots seems reasonable to me, and actually split up the damn cops for crying out loud.