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M0T4RD

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Everything posted by M0T4RD

  1. Saves you the "time" you're debating about
  2. Either way you spend time to get these guns whether you craft them or make the money, or buy the money. You need time to do anything in life. If there's not enough time there's not enough money either. If you're worried about how much time it takes to obtain a gun then just go buy the money to get however many guns you want. Simple.
  3. Yea peach farmers deserve a cut too they provide the fruits that flavor these spirits
  4. derp fake as fuck derp quitting asylum because robocop
  5. I drafted an idea not exact, but similar to this about a month ago glad to see someone trying it. Hope you guys make it fun. Blessings
  6. If you don't know how to attack, don't hold the cartel if you can't do what it takes to defend it. Let someone else's gang who wouldn't mind a variety in gameplay hold the cartel. Go do some bank robberies where it's easy and you can defend.
  7. Sounds like you're just late getting in line
  8. Just be patient it will work one day everyone already knows about TS not working
  9. I thought you said it didn't matter if you win as long as you have fun
  10. +1 for him he's a nice guy and has a funny sense of humor come on don't be mean guys
  11. I know some people don't like attacking in Asylum, but there's plenty of other gangs who would suck it up and wouldn't mind attacking or defending against cops because they are usually extremely easy to kill. There's no impossibles that I listed in this idea. If you read where it says "limitations" and "prevent abuse of the system" and "balanced engagement" it all implies that different stipulations could be placed to ensure that this is a balanced things. Cops don't have a problem not coming back to rebel after the last cop dies, who's to say it would be impossible for this?
  12. Rebels have bank, prison, fed. Cops have nothing to defend.
  13. Didn't think I would've had to explain how we should switch it after implying such
  14. Maybe if the cops win, then they can't raid for another hour or maybe even 45 mins still and the next drug dealer won't become active until 30 minutes later. That would a good reason if you want to earn more money.
  15. 45 minutes to earn more money from the drug cartel.
  16. Cool idea, would be nice to put the drug slot to use. Go get the money out of the fridge dude its simple
  17. Don't feel like typing a big intro so here it goes.. Place a drug dealer in every town, even the towns that people don't use. Make only one of them within a predetermined, respective radius of all four main towns (Kavala, Athira, Pyrgos, and Sofia) actively available for use. After a reasonable amount of time of the drug dealer being active, a precinct cop using one of the drug slots can activate a raid on one of those drug dealers. When a raid is initiated at any drug dealer, alerts and constant reminders are displayed to either anyone in the server who possesses a rebel training license or only the gang that owns the drug cartel (2 different ideas here, not saying it should be random). The APD will have fifteen minutes to defend this place from any attack as they are trying to shut it down to prevent further use. If there is still an officer alive at the drug dealer and they were successful at waiting out the time, they will have an option on the drug dealer to "arrest drug dealer" which will shut the drug dealer down and seize any money produced by only that particular drug dealer through sales that also hasn't been removed from the fridge at the cartel. All of the money that is seized will be split between all online officers. Once that drug dealer is shutdown, another random drug dealer location within the respective radius of the nearest main town will become available, and active. Win or lose, the APD cannot initiate another raid at a drug dealer for another 45 minutes. These limitation preferences are here so to possibly prevent any abuse of the system and so that the whole thing doesn't become aids for either party. If the cops become too much, maybe even only limit the cops that can be involved in the raid to higher ups and drug precinct slots only so that it's not one sided for cops. This is meant to be a balanced type of engagement so that one side isn't too much for the other all the time. EDIT: Basically, this shouldn't involve every cop on the server, unless of course there aren't alot of cops. However, there shouldn't be anymore than maybe 10-12 cops in the initiation phase. If backup is required, fine then that's when everyone should be en-route. EDIT: Another thing I wanted to add but I don't know if it's possible: Make all the drug dealer locations visible to cops and only show the 4 that are currently active for civs so the cops have to find which drug dealer people are selling to in that area instead of being able to go right to it and they also have to pick the drug dealer that would benefit them the most for instance... There's 4 drug dealers in total which are currently active and available to sell to. However nobody sold anything at the drug dealer closest to Kavala, but most people are currently selling at the drug dealer closest Pyrgos because people are running meth. That means that the Pyrgos drug dealer is currently the most effective one to raid.
  18. That guy was legit I #approve
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