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bamf

Retired Staff
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Everything posted by bamf

  1. bamf

    Change log 8.1.0

    Fuel trucks that are filled with fuel have unintentional consequences that we are not allowing at this time.
  2. bamf

    Change log 8.1.0

    I toyed with that, but given the system that changes marker colors it has to be the color of the other things that are alike.
  3. bamf

    Change log 8.1.0

    It should also be mentioned that oil is 100x easier to get now.
  4. bamf

    Change log 8.1.0

    Also I forgot to add this: Make sure to thank @Gen. Henry Arnold for the skins on the new "oil rig" fuel trucks!
  5. bamf

    Change log 8.1.0

    You can hot drop people in tons of spots on that rig with relatively decent cover. Also, if one scuba dude can cover 100's of square meters and multiple ladder spots, then he's better than should be expected. The rig is 400m from land and 850m from a spot where you can buy a rebreather and a sub. Again, I think you guys will figure this out. Also since it's money and not rubber, there should be plenty of incentive for gangs to want to hold the cartel. If it's not for you, then that's fine. Someone will want to hold it since it's likely to produce more money than drug or arms...
  6. bamf

    Change log 8.1.0

    Nah, the BABS system is separate. I just needed to tell it not to get pissy about those new trucks...
  7. bamf

    Change log 8.1.0

    Fixed the BABS issue. Sorry about that!
  8. bamf

    Change log 8.1.0

    Oil will be the new high end legal activity for sure. Even the admin team thinks that the pricing is pretty decent for players doing oil in vehicles.
  9. bamf

    Change log 8.1.0

    I think you guys can figure this one out pretty easily. The rig is huge. There is a boat shop 800m from the rig. Land is 400m away. The area where you can cap the rig doesn't have 360 degree visibility of where you can get onto the rig. This should be pretty easy actually.
  10. bamf

    Change log 8.1.0

    Yes, some restarts doing rubber will be in a red zone. Not that many people do this anyway, so not a huge deal. The oil rig is 400m from land. Cover and push...
  11. Drill Baby Drill Altis has decided to open up the mainland to oil drilling. There are marked areas where permits for drilling oil have been issued to all citizens of the island - provide you have the correct licensing. For those of you just starting out on the island, you can grab a pickaxe and scrape the surface for what little oil you can find. For those that are more established citizens several new vehicles for drilling oil have been delivered to the island. Drilling with a vehicle will be faster than drilling by hand, but the vehicle will not be able to be moved until you retract the drill. Altis has also decided that the oil rig was too far offshore to be effectively used by it's citizens. Much to the dismay of citizens with bayfront property, the oil rig has been moved into Kalithea Bay. The governement was hoping to entice citizens to work on the oil rig more with this move, but unfortunately a criminal element has moved in instead. Through a series of what can only be described as corruption worthy of current events in the west, a new breed of oil cartel has taken over the island. Gone are the days when the oil cartel only cared about taking rubber from our citizens and they now instead demand a cut of the profits from everyone who is not a member that processes oil. Further, from time to time they establish a stronghold on the oil rig as a display of their dominance. You can now drill for oil either by gathering (requires a pickaxe), or with new vehicles, by going to an oil field. In order to use the new vehicles to drill for oil, you must have an oil processing license. The new vehicles' trunks are made only for oil and oil accessories. Most items will not fit into them. You can purchase an oil processing license in town or at the oil processors throughout the map. Unprocessed oil may be processed at an oil processor. Barrels of oil are still processed in the same location. Look for "Oil Barrel Processing" on the map. The oil rig has been moved to be much closer to land. The oil rig will sometimes be the oil cartel. The oil cartel generates cash into the gang bank of the gang holding the cartel now instead of rubber. When your gang captures a cartel, that cartel may not be captured for 20 minutes now (up from 15). Dive shop added to Kalithea Bay boat shop area and North Rebel base. When someone goes on parole, any bounty hunters with that mission should stop tracking that target. Lumber now sells for significantly more money. Chopping a tree now only requires an axe to be in your virtual inventory Lockpicking handcuffs should now properly appear on your scrollwheel Additional optimizations and other miscellaneous tweaks. Note: The oil cartel can not be captured by players in the water. You must be on at least the main level in order to capture the cartel. If you are on a dock near the water, then you will not be able to capture the cartel. Hotfix 1: The potential amount of rubber given from processing barrels of oil has been increased. A few other miscellaneous tweaks. Edit: Thanks @Gen. Henry Arnold for the vehicle skins in this patch! Hotfix 2: Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns. The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement. The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage. Cartels will now be unavailable to be captured for 30 minutes. More on this in a footnote below. Several service side optimizations have been put in place as well.
  12. bamf

    Change log 8.0.8

    New patch notes coming shortly.
  13. bamf

    Change log 8.0.8

    Hotfix 5: Crafting should now work more reliably.
  14. This may seem silly to even ask, but if you scroll down on the list of mats you do actually have all of them right?
  15. bamf

    Change log 8.0.8

    Wow, now you're kicking me in the nuts? Damn son...
  16. bamf

    Change log 8.0.8

    Hotfix 4: Vehicle locking and unlocking now works as expected.
  17. Scotch is a HUGE seller on the island. There is a ton of money at Wongs. As for oil, I have a plan I’m my head...
  18. bamf

    Change log 8.0.8

    Trying to find and fix the bug regarding vehicle unlocks from a garage, so S2 and S3 will be up a touch late today. Hopefully I can find and fix this quickly... Edit: It's taking me a touch longer than I thought it would, so I'm bringing the servers up. I'll patch once I have the fix tested.
  19. As some of you may have noticed, @Mitch (IFRIT) has a shiny new tag of Community Manager. I've decided to bring the role back to Asylum, but it's going to operate differently than it has in the past. The focus of the CM role will now be to interact with the community first and foremost. It's not a "head admin" position like it was in the past, but instead will work with the various factions in the community by fostering communication with those factions and the developers. So let's all welcome @Mitch (IFRIT) to his new role and see what we can work on together. He's your advocate for the game we all love here, so use him wisely. Those of you that want to take on leadership roles for your community faction should watch for announcements from him in the coming days and weeks to see how you can help get involved to make the game (and community) better. Congratulations Mitch!
  20. bamf

    Change log 8.0.8

    Hotfix 3: Tweaked the prison radius again. Should solve both issues: not being able to create shanks and the inability to escape after a prison break. Note: This will roll out after prime time tonight. Note 2: I just patched S1 since it was down for a hard restart anyway.
  21. bamf

    Change log 8.0.8

    I'll see if we can nail this down over the weekend. Something about how we "optimized" this script is causing it, even though it's done in a manner consistent with newer Altis Life frameworks...
  22. Not all suggestions are created equally. For instance, there was a suggestion that we create a Y inventory item that would let players have the ability to spawn a helicopter anywhere on the map. That's... just... Yeah. Lots of things that can potentially work do end up making it into the game in some way, shape, or form. I think the player base has a short memory on things that do get implemented over time...
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