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pwnforwildy

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  1. Thank you for the answer! Ofcourse, the first point you made is one of the first thing everyone thinks about. I haven't talked about this in the original post, sadly. I actually did some research on this, and went out of my way and asked some of the 'rebels' that run into bigger gangs (I think thats where most rebels are at, they rarely run alone) if they ever had any contact with bounty hunters while they were running with their gang. They told me it is a VERY rare occasion and succes is next to impossible. From this I made the conclusion that bounty hunters generally dont really deal with career rebels, even though they should now be geared to fight them (your point). What adds to this is that bountyhunters cannot restock, and in long-range battles the downing bullets will be less effective (rebels will just wake up after one minute). Also, bounty hunters taking down an Orca or an Ifrit will never happen. It is in the bounty hunter's own interest to not go near rebel gangs. It doesn't take away though, that fighting a bounty hunter in a city-setting like Kavala is pretty much never-ending. As I pointed out before, killing a bounty hunter will give you a higher bounty, and if they will eventually catch you and receive a higher bounty payout. Also, increasing your bounty might attract other bounty hunters making the battle harder, and pretty much unwinnable. I think this is a core problem with the bounty hunter system, and should be worked at. Simply saying you should leave city areas when wanted doesn't solve the issue. No one wants to play a life simulator as a boring citizen that follows every rule possible. When in an active firefight, it has been my experience that especially on close-range pistol fights aiming for the head/knees isnt that easy anymore. I can't help but argue that if you change from 3/4th of the body 1 shot to about 1/3rd is a pretty big change.Maybe opinions on the power of the tactical vest are different for everyone, fair (Maybe I do have potato aim :P). But if the point is made that the tac vest adds little to nothing, why isnt it available for civilians to be used?
  2. Even the title of the video suggests its a rare case, and usually its just cancer.
  3. I'll quote it for you. Numbers are probably different in each case. But it will be hard to make a case against load out. If you lose to a rook as a bounty hunter I think you're the one to be ashamed. But hey, you can just respawn and your bounty even gained charges!
  4. I wrote about 1500 words in the first post about the advantages of bounty hunters. Including numbers, anonymity, load out. But also social advantages as no charges, always have your gun out etc. Read it man.
  5. Honestly, for me its not even about the money. I got enough cash to burn for a long time. It's just another thing that adds to the the pile of advantages bountyhunters already have.
  6. Tactical vests can be worn by civs aswell as bounty hunters. Either way, you can't compare bounty hunter clothing with police clothing. They are not one big group, you dont know who to stay away from and who will stay out of an escalation. If you want to be disguised as a bountyhunter you can just holster a P07 and tada you're a civ. I'm open for a fight and I'm not afraid to be caught, thats not the point. The point im trying to make is that considering the differences between civs and bounty hunters (both legal) is HUGE. And As I pointed out near the end, killing them only helps them gain more money when they actually catch you in the end. Staying away from populated areas is not adressing the problem, but dodging it instead. No one wants to drive around in his car all day. We're looking to have fun and RP, especially in kavala, see first paragraph. Being hunted for some petty crimes or a 'selfdefense' manslaughter isnt fun, and takes away the RP from the APD part of Asylum.
  7. Pretty much. Good banter, not really a solution to the problem though. Not sure if you're seriously open for discussion but i'll give it a shot anyway. If you truly dont understand the problem, I advise you to read again. I have almost literally wrote an essay describing the problems I have with the current bounty hunter system. I have enough money to buy MKs but as I explained in the original post kavala is not a place where a marksman rifle, which an MK is, has optimal efficiency. Besides, getting hold of an MK isn't something done in seconds, not to speak of costs. People with an MK may have a small advantage over a single person, but with all the small corners, loads of hiding places, and fast respawning I can assure you its not something that will be efficiently working here.
  8. Introduction After playing on Asylum for a longer time, having explored most of the capabilities of the mod and earned enough money to enjoy your time, many seek the thrills of running in a big gang. Carrying high caliber rifles, rocking armored vehicles and above all enjoy big gang fights and tactical operations. Some others (and some that get bored of gang activities) try to stay within the cities. Enjoy themselves around an always refreshing group of players. Interacting with the APD on a higher level than just a shooting competition. And above all: have fun by just random interactions. This is where I stand. A solo player that made some friends in Kavala, also known as a pistol-banger. And I think the Bounty Hunter system should be tweaked, here's why. Situation Sketch Before we start, let's look at the situation we're talking about. Many of the veterans may be unfamiliar or rusty with the Kavala environment. Kavala is a place of chaos, a place where the new players have their baptism of fire. Pistols and SMGs excel in a city-environment, giving a lot of new players a good chance to take part in the never-ending war in Kavala. With the overwhelming presence of low-caliber weapons, the impact of armor speaks for itself. Partly because of this, the APD's is one of the strong rulers here. With almost no high-caliber rifles around, inexperienced players and small, unorganised groups the APD almost always has the upper hand. Now some players can choose to become a bounty hunter, gaining almost all the perks of the APD and causing a huge imbalance between civilians in Kavala. I will discuss the problems with the general behavior of bounty hunters later, lets first sketch the general loadouts. Loadout Balance Here, we'll sketch the general loadout and availability of weapons for civilians, bounty hunters and the APD. In Kavala, regular civilians get their guns from the gunstore they have no armor available. Bounty hunters buy their weapons at the bounty hunter store. See table below. Civilians Bounty Hunters Altis Police Departement Rook 9mm P07 9mm P07 9mm PDW 9mm Vermin .45 ACP MX 6.5 SDAR 5.56 (Illegal) TRG 5.56 Tactical Vest Tactical Vest We're mainly looking at the imbalance between bounty hunters and civilians here. As you can note from the table, almost all the weapons of bounty hunters outscale the civilian weapons. The Rook and P07 are on the same level. Vermin is better than a PDW and the SDAR, in my opinion. On top of the increased fire-power, bounty hunters get a tactical vest. This is especially powerful against the lower-caliber rifles and the SDAR that has little to no penetration. It will absorb multiple shots and will give you a huge edge. The imbalance is clear, why do bounty hunters get this huge power spike? Interacting with Bounty Hunters As for patch 6.4.0 bounty hunters will start getting you as their bounty from $2,000 and onwards. To put this in perspective this is 2 vehicular manslaughters (very common in Kavala), a lockpick attempt and a succesful grand theft, a manslaughter or a robbery. Basically any petty crime will have bounty hunters following you. I will go into this further in a later paragraph. So you may ask yourself, what is different from a bounty hunter having you as their target, or the APD looking for you? Well, there are a few big differences. The first, and most obvious, bounty hunters RP minimally, most of the time there's merely a "Hands up" or "Surrender I'm a bounty hunter". Whereas an officer of the APD will always announce themselves properly and RP the situation out. Besides the minimal RP, bounty hunters have the anonymity to them. A regular civilian could be a bounty hunter hunting you, they don't have to have the bounty hunter emblem enabled, which can only be seen close by anyway. In contrast, the APD has skinned cars and specific outfits. Another phenomenon under bounty hunters is what I named grouping. Once fighting the a bounty hunter and one manages to kill one, many bounty hunters feel as if they're one big group of bounty hunters and will step in without warning (Similar to the APD). Whether they are actually in a group or not is hard to prove. This way you will have little to no chance to get away. Who's side are bounty hunter really on? Bounty hunters were meant to be supporters of the law. Hunting highly wanted criminals and making the world a safer place. But are they really? No, of course not. Bounty hunters are criminals in disguise. They will not go out of their way to not do crimes or to not be violent. They will definitely not go out of their way to get the police involved when dealing with someone that is not their bounty. The difference is, they can do their petty crimes without getting manslaughter charges, and will more often than not make use of the taser to use as an offensive weapon and not for hunting their bounty. Now there is a rule that if a bounty hunter is caught abusing their taser they will be punished with instant jailtime and thus causing them to lose their license. This seems fair to me, but more often than not the APD doesn't seem to care, and will most of the time let them off with a warning. Now if you will do the same with a rook, you'll get a manslaughter and you will have to RP your way out with the police, not to mention the amount of bounty hunters that will come after you. The core problems with bounty hunters The way bounty hunters are designed right now are doomed to destroy any sort of RP. Remember the tweaks to the police system where money is shared between officers to reduce the amount of money-hungry robo-cops? This is exactly what bounty hunters are. You can't really tell them they're wrong. They don't even have an option to pardon low bounty players, or give them a ticket instead. They often act entitled, and give them a reason not to. They are often allowed to keep their high powered (relatively) rifles unholstered and are almost untouchable by civilians and are pretty much above the law. One of the biggest problems I haven't yet touched on: Fighting bounty hunters. When a fight in Kavala is won, it is common practise to 'camp' the body so they can't be revived. This makes for a lot of respawning. This plays into the bounty hunters own cards as following. When you know a bounty hunter is after you and you actually win the fight, you'll get a 5k charge for manslaughter at minimum. Additional charges can be killing medics that try to revive, or killing the person again after revive. Given that no matter how bad the bounty hunter's skill is compared to yours, eventually he'll be the one that will come on top. If you gain a 10k bounty per death, this basically means the bounty hunter can spend up to 10k EVERY death without losing money in the end. To equal the civilian gear, you'd need maybe 2-3k. Even if you win a battle, you will lose the war. The boundaries for the system right now don't seem right to me. You will be in danger of being sent to jail for small crimes, as mentioned before. Crimes which you can often get a pardon for when RPing with the APD, isn't that what the server is about after all? Not to mention that some officers will give a bounty hunter their target, even though you're trying to explain your charges, or pay a reduced ticket with the officer. Being sent to jail for a self defence manslaughter and losing your firearm license and your load out is not an uncommon occurrence. It very frustrating and just doesn't seem right in general. Honestly, with all these negative impacts it has on RP I am questioning myself they should even exist in the form they are in now. I would like to hear your opinions about the matter of bounty hunters. I am not sure who is on the team that is actually in charge of making game-related decisions, but I'd like you to come out and explain why bounty hunters are balanced the way they are and whether you agree with the arguments I brought up. Please keep in mind I took the time to write this down because I care about this mod. Discussion with the community is the way to improve everyone's experience. TL;DR Fuck the bounty hunters :^)
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