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Dpatt711

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Everything posted by Dpatt711

  1. Guess no more Arya Stark role-play...
  2. @bamf can you confirm that tainted money is working? Every-time I search someone after they've visited drug dealer, their inventory shows as 0 illegal items and 0 cash. Also cop car alarms do not seem to be working. I have the full High Alert, Heedful, Sentry talent tree learned and people have lock-picked my vehicle right next to me and alarm has not gone off.
  3. @bamfCiv sold drugs and when searched it shows 0 illegal items, and 0 cash. Nothing about narcotics laced money.
  4. Police car alarms don't go off even when owner has the pre-installed alarm talent.
  5. Apparently I've been missing out on some fun...
  6. Yeah you could also make it a timed mission for even more fun. If you harvest organs and wait too long they spoil and sell for less.
  7. What about having the payment degrade if you do it multiple times in an hour? That way you can do multiple people just for fun, but only make like 8-10k max.
  8. I've yet to get a fugitive ping at Drug Runner, has it been added to the zones covered by the talent yet?
  9. They were made legal for civs to own. Obviously they can't be considered too militaristic.
  10. Actually the real-life counterpart to the quilin is marketed towards international rural police and rescue services. Also if its a military vehicle why do civs have it, and why is it legal?
  11. Actually there already is a flat black texture for it.
  12. He only communicates via colors and shaped children's blocks.
  13. Apex PBOs are still encrypted. IIRC using ripped templates is against BI TOS. Look on the bright side, if Heli and Marksman was any indication they will be un-encrypted by the end of January. If we are really lucky they will release their templates in the Arma 3 Samples tool by end of october.
  14. Cop. Have not tested civ. Also Gear Up does not add night vision. If I had to guess both Gear Up and Revive use the same function to recall the gear and equip it to the player. The problem probably lies within the function or within the function that saves the list of gear.
  15. Night vision still disappearing after revive.
  16. How bad of an idea would it be to give cops Type 115s with .50 beowulfs, but instead of doing damage they just reduce the amount of fuel in the vehicle.
  17. Well pre-installed tracker could be the same as the pre-installed alarm. You pay extra when you buy the car (Even more than just buying the alarm). I also kind of like the idea of 3 level security systems. Level 1: Alarm Level 2: Alarm + Tracker Level 3: Alarm + Tracker + Kill Switch or other form to disable the vehicle (Could make it only last a few seconds to balance.) If that's over-powered you could simply make the cost per garage pull or require a talent.
  18. I know it works for Alarms, but at least for me, it only places a stationary mark. I was thinking people should be able to buy cars with trackers pre-equipped as well. Then if a cop has sentry, and the car getting stolen has GPS tracker, the cop will see the car on his map, and be able to track it real-time.
  19. Sentry alerts when a alarmed car gets lockpicked. It does not track it. My suggestion is that cars can be purchased with alarms AND trackers. And vehicles with trackers could be reported stolen and thus subsequently show up on police maps.
  20. The system message that indicates a car is being lockpicked has been removed (use a car alarm). A system should be added where a car with an alarm can be "Reported Stolen" and cops will be able to track it.
  21. Get rid of side-chat message, add Lo-Jack item so all cops can see stolen vehicles on map if driver reports it stolen.
  22. Night vision still disappearing on revive.
  23. I can change quotes too.
  24. Maybe it's not a "basic quality of life change" but we really do need a decent vehicle with FFV positions. It would also add more decision making to cops that could influence a chase or battle.
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