
Dpatt711
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Everything posted by Dpatt711
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Lol, if you think this is a big update for cops you are seriously retarded.
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this better not be the big police update paratus was talking about...
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There is an end, and government and order wins. Also a Tsunami is much more likely than a 6.5 earthquake having it's epicenter in Lemnos.
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Pretty good, I got to test out my new Mock Ride Along questions. Don't know what it has to do with anything though.
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Arma 2 Life existed before Altis Life. Guess you haven't been playing Arma long enough to know that though.
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National pride takes over, and police forces double. Rebels are being hunted by vigilantes. Tanks get seized by customs (Seriously, you can't fit a tank in a standard shipping container, how are you going to sneak a tank in?)
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I'd show you my Arma 2 hours, but I had it before it even came to steam #hipster.
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Probably been playing Arma life longer than you.
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Okay, and we'll put 20-30 cops in all the cities, 5-10 cops in all the towns, and 2-3 cops in all the villages. We'll also have a national guard with armed and armored vehicles and full blown military gear. If you make the argument that realism will help rebels, you are delusional, the cops will always end up on top.
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If the original buff is bigger than the subsequent nerf, is it still a nerf? Everybody who told me 75,000k is ridiculous for a rebel load out actually proves my point. Rebels get cheap guns, but can be taken away after they've been captured by police. We all agree that this is a fair balance, and if anything, favors the rebels. As they get cheaper guns and the nerf only applies when they are fighting cops. Does anyone disagree with that? If so I'll set up a SP Altis Life scenario where you can get any gun you want for free, be invincible, and kill AIs dressed up as rival gangs and cops, because apparently that's what you really want. Hopefully you'll get lost in your selfishness and never pollute these forums again.
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Actually my only argument was that lowering the max cap was a nerf. Which it is. Pretty objective statement.
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Okay, then stop complaining about combat seizing. You need to realize that every thing gets balanced. Not a complicated concept.
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Anybody who thinks combat seizing isn't fair balance for reduced pricing obviously is completely delusional. You talk about RP and then complain about combat seizing. Like real cops would just let the people keep their guns until the situation is all clear. Also fun fact: If we just lethal someone, we don't combat seize them. So maybe if combat seizing gets removed we should just lethal people more? We captured them, so we seize their weapons. What's not fair about that? I bet you're one of those cops that struggles to maintain 50/50, because you know for a fact rebel is better than cop.
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I play enough rebel to know that the gear is pretty damn cheap, and that I've never had a situation where someone was combat seized, that I later had a chance to break out of cuffs. Maybe the problem is less about prices, and more about you not being in a good enough gang. A night of working with rebel gear in a group of 3-5 makes me about 300k. A night of fucking around as rebel I rarely lose more than $75k.
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The restraints can be picked. They aren't magical. Bring some back-up guns in a vehicle if combat seizing is a big problem for you, APD can't search vehicles for fire-arms until situation is deemed all clear. There are solutions to your problems, you just seem too lazy to utilize them.
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I'm not, if people want to remove opportunities to have weapons seized it should cast drastically more. If they want prices to stay where they are, I think combat seizing is a more than fair compromise.
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No, I'm merely stating that there should be a balance, which there is. I think cheap guns that can be combat seized is a pretty damn good deal for rebels. 7.62s and Level III armor shouldn't be a default go-to for rebels, it should be an investment. Rebel is supposed to be a money sink, I think most people forgot that.
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Good, being an armed to the teeth terrorist shouldn't be profitable or easy. You guys want cheap guns? It's going to be balanced. Nuff said.
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Make it 75k and I wouldn't mind if combat seizing was removed. Don't forget that 25k includes better armor, better camo, and a 7.62. Also the number of times someone is restrained, and then later freed (Even if they were not combat seized) is pretty damn rare, I see it probably once a week if that.
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What do cop prices have to do with it? Rebel guns did drop in price significantly. That's an objective statement.
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The combat seizing was actually not a buff to APD, but rather in response to the dramatic price reduction of heavy firearms. Don't want combat seizing? Ask to bring back guns 10x the cost. That's what a lot of people don't understand, Asylum tends to buff rebels first, then tries to balance cops.
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I'd say in about 25% of banks at least one person will suicide off of lighthouse or roof top.
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I just said I wanted less nerfs and more rewards for actually ticketing/jailing people. In fact I would prefer to not get money from jailing people, but have more straight to jail offenses.
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Nah, then we get nothing. You'd be surprised how many people will just jump off a building or nade themselves to avoid being downed. Really sucks because then the people who wanted to lethal will just be like "Told you so"
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It's still a form of combat suicide, the only form that is bannable is using the Respawn option. Regardless of what you wanna call it, I would like to see more forms of combat suicide be prevented or made against the rules. This would reward cops who want to use downing, instead of lethals.