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rngr

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Everything posted by rngr

  1. Exactly this. Asylum changed the following it seems to meet the ToS: Hatchback Sports available to all -> Donor gives you better skin Mohawk available to all -> Non-Donor lvl have to craft it Debit card available to all
  2. rngr

    Change log 6.8.6

    What god sent you?
  3. rngr

    Change log 6.8.6

    Especially since there is no counter to grenades.
  4. rngr

    Change log 6.8.6

    I hope its a bug. Been living off dwindling money for ages, no one is going to be able to consistently fight if this is what is up with future prices Suggestion: ** no cartel or arms discounts applied here ** Mk18 (On Demand) = 15k Mk18 (~20 on market) = 13k Mk18 (50+ on market) = 10k Mk14 (OD) = 16k Mk14(~20) = 14k Mk14 (50+) = 11k Mk1 (OD) = 17k Mk1 (~20) = 15k Mk1 (50+) = 12k Sound good? These prices can be consistent too, because there is no reason that the governor's tax should impact Rebel prices. The government doesn't control us! Also while we are at it, lets remove grenades. They were one thing when they were more of a novelty item, but honestly I find them kind of bleh for cartel fighting. They are too cheap and cartels are such nade spam right now that it is ridiculous when there are 10 nades thrown right on window rocks at the beginning of every fight.
  5. Sneaky noooooooooooooooooooooo. You were the first admin to ever ban me
  6. No shit, but disabling re-sampling still results in massive improvements on youtube. I can pull footage from youtube for a comparison too and the difference is still super noticeable.
  7. rngr

    Change log 6.8.6

    Cartel fights about to last 10 minutes before everyone is too broke
  8. Here is why it is worth turning off and increasing bit rate! Ifrit driving through smoke on your montage: Ifrit driving through smoke in a clip I grabbed: That way you don't have the blurry "ghosting edges"!
  9. Excellent shots man! Did you edit this with Vegas? If so I would recommend turning off resampling, will keep the ghosting artifacts out of your rendered video! Maybe a tad bit higher bit rate. Top notch clips though.
  10. rngr

    Change log 6.8.6

    Holy shit, this is a nice patch. So glad my gang tag suggestion came to fruition to an extent I know it has been suggested in the past, but good to finally see something of the like implemented! Bravo Devs.
  11. I agree Buck, for all our sake, Trump better win.
  12. Awesome work Bikstok Tree!
  13. Fuck that last shot.. Nice
  14. rngr

    Change log 6.8.5

    [§] Bikstok was killed by Scott. (Friendly Fire) Your statistic for war rating has changed by 300 to 315! Your statistic for war kills has changed by 1 to 25!
  15. Very simple. Instead of having the tag added via your ArmA profile, why don't gang tags work similar to the "Police Cadet xxx". Essentially when you create a new gang at your house, when you enter the gang name you also have a prompt to enter the gang tag (up to 5 characters) that would then be placed in front of your name. Ex. If you wrote: "[-ß-]" in the box it would result in [-ß-] Ranger This would be automatically applied. Then there is no more bitching about no gang tags or issues with initiation with gangs. Tada.
  16. rngr

    1000 war kills

    Gladiator [§] Bikstok
  17. rngr

    Fix Server 3 Now

    I just went on server 3 for the first time in a month or so. The server lagged out 4 times in the hour I was on before someone hard restarted it.
  18. rngr

    Server 2

    Needs space for the standard 100 players + VazyBot.
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