Jump to content

Lincoln Williams

Member
  • Posts

    89
  • Joined

  • Last visited

Posts posted by Lincoln Williams

  1. although I do agree on some of the above posts points...i have to waiver still away from medics having guns. too easy to pay off a medic to down someone who shot someone to revive and have it turned around.

     

    i still think medics should be exempt from being robbed or stolen from. 

    killed if not following someone's orders yes... do not revive... boom you revive and that's all you hear. 

     

    we are here to help you not give you a extra punching bag to abuse. I left major city yesterday and was immediately robbed and shot for no reason other than I didn't have a med bag to give the guy. I was flying over to help someone who had gotten into a car wreck and my helo was shot at even though I carry [Medic]  tags in my name.... what was the point? I was at 200m above ground at full speed not overt a red zone. 

     

    this is why I think we need to alter how medics are treated if they are white listed. we are advantageous to cops and rebels and the people just trying to survive. 

  2. 8 minutes ago, Brandon said:

    +1 i think if you are a member of the apd you should be auto whitelisted for medic. but not the other way around obviously

    in reality it's two different positions... and should be treated as such. it needs to be it's own division with its own rules and leadership. pd has their thing... let medics have ours.

     

    now I'm not saying cops shouldn't be allowed to be medics... just apply like everyone else.

     

    the biggest thing a medic branch like this brings is roleplay. you don't have a gun... you don't have cuffs... you can't run drugs. all you have are words with a occasional heal/revive. 

    keep this in mind while you're battling against it... roleplay used to matter and I know it's more relaxed now... but this could be a opportunity to bring a big part of it back. 

  3.  my biggest concern with just throwing it together is the depth. if there's nothing to work for... what's the point. I think 7 would be too much but then you aren't expecting a lot of players so those that stick with it would appreciate it more. 

     

    there are some of us  (myself if you haven't noticed) who would go full career pending the incentives were there. 

  4. Just now, Sky said:

    @Lincoln WilliamsNothing in life is guaranteed except death and taxes. The %chance revive system for civs and cops is an interesting option... 

    still think the best option would be getting rid of civ defibs but that's obviously not a crowd favorite. in a roleplay scenario not everyone can be trained to use them... otherwise back to my original point with them... if everyone has them... what's the point of medics. 

     

     

    or a reduced like you said would be good with either expensive refills or overly expensive defibs

  5. Just now, Squirtle said:

    the thing is what will happen if there are no medics online?  

    if it's implemented it would be a position.... that's like saying what if there were no cops online. you can't rob fed unless there is a certain amount of cops so pass that onto medics. less feds maybe but more organizing other then just "we're bored lets go rob it"

  6. Just now, xpurerated said:

    I'm not a pro programmer, but I think an if statement can solve this problem, if (bank <= 0) no pay else (pay based off of input from request) 

     yeah it's not hard to fix small things like that. but the bigger picture is too have white list medics. the minor things will be worked out if this goes thru

  7. Just now, Katheeri said:

    You obviously have not read everything I said, WHICH IS WHY I SAID HAVE A SYSTEM WHERE YOU CAN BE UNWHITE-LISTED OR BE GIVEN POINTS LIKE THE APD SYSTEM, THIS TIME I'M WRITING IN CAPS FOR YOUR AUTISTIC BRAIN TO UNDERSTAND WHAT I'M SAYING

    uncalled for really. it's a given... you abuse something there's consequences.. no one was questioning that either. 

     

    thanks for the caps... it highlighted what I needed from you. lack of understanding and patience. 

  8. Just now, Chorizo said:

    This would be awesome - my thoughts:

    • Combat Medic class - I think it would be a cool dynamic if medics were more involved in big gang & APD fights like cartels and fed.  Maybe experienced whitelisted players could become combat medics?  They get carrier lite vest + a downing P07 so that they can support the APD/gangs when the fighting gets hot.  I would definitely work for that role because I think it would be super fun.
      • I think encouraging medics to enter gang/APD fights like cartels and stuff would be a cool new dynamic, but I don't really have any idea of how to do that.  Incentivizing medics to work alongside APD could be a cool dynamic.
      • Currently gangs will just shoot you and APD will tell you to fuck off if you show up to try to help in a big fight.
    • Defib Nerf - I feel like civilian & APD defibs will need to be removed or nerfed.  People will of course bitch about it but you guys are used to that I would imagine lol.
    • Incentives - Cops make a bunch of income which drives a lot of recruitment, Medic should be similar.  The current $800/revive isn't worth the effort.  Maybe make it similar to APD where all medics online share in a % of the revenue?  That would also help spread out patrols.
      • I of course would not know this firsthand, but the $20k Medic choppers are the BOMB for trolling and crashing into cities/players.  Those should definitely be whitelisted only with big penalties for abuse.
    • Extended time to get to revive.  Currently many revives are just impossible with the 5 minute limit so medics just say "screw it" and chill in Kavala.  Maybe keep the 5-minute timer but give an extra 5 minutes if the victim requests medic and a medic accepts?
    • Point system for behavior like APD has.
    • Easier to get into than APD - less requirements etc.  The can't play civ with your friends for cadet week, playtime requirements, etc. keeps a lot of people away from APD.  Medic could be a great "intermediate" whitelist role.  Not as tryhard as APD?
    • Designated patrol areas.  Medics have the opposite problem as APD - no APD wants to go to Kavala and every medic wants to go to Kavala lol. Every medic wants Kavala for those sweet RDM revives.  Have a structure to force medics to spread out like designated patrols, etc.  Create a %-profit sharing system like APD has will help spread out medics.

     currently from what I see... Medics don't want to leave because of the very recent conversation about being robbed. so there's deff a problem there. 

     

    kudos to the good points though

    Chorizo likes this
  9. but the police have a way to defend themselves... Medics don't... we don't have back up around the corner. 

     

    if you make them untouchable they can do their job which is to heal and revive. it shouldn't be gambling on whether they will survive if they take a drive to help someone.

  10. Just now, Katheeri said:

    This is a good idea, but the problem is people may play it for two weeks MAX because they either got bored or they have lost money, why I would say someone has lost money? is because he would get a humming-bird fly to revive someone FAR away only to get initiated to put his hands up or die because he's trying to revive the dude who is dead and probably get robbed, plus even if he didn't get robbed he would only get 800$ which is NOTHING, they should get way much more money even if a person just died next to him, I can see this being abused by gangs to make them self money, or newer people, which is why only white-listed medics get a way higher payout and if they get caught they are blacklisted, and if a non-white-listed medic revives someone and gets 800$ he should get a message:"If you were white-listed your payout would be more than 800$ and you will even get extra perks." this will encourage people to stay on medic. @BaDaBiNg_10-8

    maybe make medics untouchable in the sense they are a full out non combative role. 

    medics cannot be robbed

    you can only roleplay killing a medic with a hostage situation or a don't do it or die  (reviving someone) 

     

  11. 8 minutes ago, OMG-A-FISH said:

    giphy.gif

    this is a opportunity for something other then shoot outs. keep a open mind about it. if you have career medics instead of random... response time is gonna be better. people are actually going to care about getting to revives instead of just going "oh that's too far screw it"

     

  12. Just now, Zelthius said:

    Medics should only get a hummingbird, perhaps an orca for 'big missions', an SUV, offroad and sports hatch. Nothing more, especially not Armored vehicles.

    but you want this to be a workup to gain more access. I'd be ok with a hemmt that can tow vehicles that are broke down. but I wouldn't want a starting medic to have access to that.  or even a variation in colors (different design same colors) 

  13. Just now, xpurerated said:

    Another note to this, is that medics cannot defend themselves, making it fairly easy for a person just to kill the medic upon revive and then steal the hunter

    a more viable vehicle option would be like a unusable version of the vehicle without the permission. for example when you make it ok to buy a vehicle on the server... you have to specify which classes can buy it. there's also a option to eliminate who drives it. 

     

    they just have to duplicate the vehicle. skin it for medics. then only give the perms to medics

  14. 11 hours ago, BaDaBiNg_10-8 said:

    Greetings Asylum,

    Whitelisting medics has been a desire of mine since joining the Asylum Admin team. I'm sure many others in this community have also given it some thought over the years. Obviously, when you whitelist a class (such as cops) you must have people that are willing to step up and give oversight to enforce standards. I feel the underlining issue with whitelisting medics is not only the oversight issue but the Dev's willingness to implement this.

    Looking for ideas and feedback from the community on how (if the Dev's are willing) we would accomplish whitelisting medics on Asylum. 

    Thank you in advance. 

    1. Create a medic chief position.

    2. Create ranks affiliated with the medical industry and have to work/ have time in to get.  (medic student, nurse, triage dr etc etc) 

    3. Each rank has the ability to certain things in a escalation type climb. 

       - Med student on foot 

       - Nurse with SUV 

       - etc etc

    4. Make it so it's a coveted position to have that requires rp and basic knowledge of the role.

    5. Don't leave non white list spots.

    6. Remove defibs from anyone not medic. This one sucks for a lot especially cartels... but unless you make it a hard talent point to get to sacrificing other needed skills to survive as a rebel... what's the real point of a medic. 

    7. Ensure there is a career with it for players that wish to pursue it. 

     

    Played career medic on other server and it was a blessing and the most fun I've had outside of being a cop. I'd volunteer as trial white list medic. And would love to help make this a reality in any way. 

    BaDaBiNg_10-8 likes this
  15. 10 minutes ago, Manolo said:

    Fuck the Police!!!!

    sir, that's a tall order. as much as I'm sure they would love for you to do that... you don't want that kinda reputation. plus you'd be at it for days!

×
×
  • Create New...