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Lightningxo

APD Officer
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Posts posted by Lightningxo

  1. 1.  How old are you?

    23
    2. How well can you take off and land?

    I can land jets and take off ofcourse, but i cannot fly helis in advanced mode duo i never did it before 
    3. How well is your general piloting? 

    I don't know, i can bomb, strife, locate enemy armour. Most of you guys already know my skills on strife with a jet so put a ...  /10 on me 
    4. How well can you work with a team?

    Pretty good


    5.  Are you able to keep meet our requirements? 

    Yup

    6.  What is your name/Call-sign?

    Lightning


    7. How often can you be airborne? 

    Almost every freakin day! 

     

    Brendon Smith likes this
  2. Just now, Dredd said:

    That doesn't clear it up though?

    Thats why im confused, they said it that the guy didnt change it yet on the wiki but entering rebels to negotiate is allowes now...., or yea they just wanted to fuck me up 

  3. Note : pulling out jets from ur garage are spawning without any cs,ammo of anything,... 

    Bug? : sometimes when i spawn a jet with some else they come out of the sky and blow up, ive one jet that spawned on his back lol i quickly stored it now ive a jet in my garage without fuel xD. 

    Change : change the refuel/rearm zone from nato base for jets. 

    Its now between 2 hangers getting over there no problemo when dobe rearming you have to go to the back  from a hanger to get to the airstrip again

  4. 8 hours ago, Dredd said:

    Rebel Outpost

    Rebel Outposts are restricted areas. Officers are allowed to go to rebel outposts only if they have a legitimate reason to go there, such as:

    1. A fugitive ping or 911 call for help at the outpost
    2. Vehicles with trackers on them enter the outpost
    3. Active and visual pursuit
    4. Someone has broken parole at the outpost
    5. Warrant tracking
    6. A Lieutenant+ organizes a rebel raid

    If you go to a Rebel Outpost NOT in active and visual pursuit, you are required to have at least one other officer with you.

    If you go to a Rebel Outpost NOT in active and visual pursuit, you are not allowed to return to the engagement if you are killed (one life rule.)

    Hostage takers in the area should be ordered to leave the area in order to resume negotiations.

    Rebel Outpost Raids require 3 officers of any rank and a Lieutenant. Lieutenants must have probable cause or suspicion of activity to raid the outpost. Raids can occur once per restart per Lieutenant. If you are killed in a rebel raid you cannot return to that raid.

    Well i said that aswell on my mock and got that question wrong....

  5. 17 hours ago, Paratus said:

    Takes 10 seconds or so.

    still its way to short , if ur dogfighting enemy escapes if they can make it into the spawnzone even when u just strifed make it 20 sec , 10 sec then get a warning , 10 sec after.

    would be much better :)

    note : when game ends u cant switch teams , yesterday i went opfor becauze paratus did it manually , now i cant switch anymore 

  6. 19 minutes ago, Professor Pericles said:

    @Gnashes

     

    im out of town for the week, but one of the above posts about radar made me curious, is active radar disabled in all vehicles? 

    the radar works its just bugged , sometimes it works sometimes it doesn't , sometimes u see things on the radar and next second they dissapear , etc xD

  7. For a second clear this up for me please

    On the wiki its being told that we cannot enter rebel outpost to negotiate with the kidnapper, 

    But recently some LT told me that we can enter rebeloutpost to negotiate. 

    I did a mock test and had that a

    Question : guess what i had that question wrong becauze i followed the wiki, 

    So if you guys can clear this up for me would be apriciated! 

     

     

  8. Just now, Gnashes said:

    Radar is an Arma function. Any changes you wish to see made there belong at https://feedback.bistudio.com/

    I know for a fact im not the only one with the radar issue, and using the radar is one of the most important things attacking a point, 

    Do you know how hard it is to see a little tank hidding in a bush if you fly over it at 700km/h

    Its OP though camping with a jet bomb area = area clear ( if u can drop bombs) xD

  9. Let me suggest 

    1. Have a payout when you destroy a tank/cars/jets/heli. Happens to often when i dogfight a jet, he ejects and i dont get paid for the ammo i wasted on it 

    2. Fix the radar on the jets, ive a vieuw of 7km and i only get a mark on the radar when i fly over it? Even when i turn to go back it doesn't show up anymore, 

    Its really hard to see on the radar / vieuw who is allie and who is foe. 

    Already had white dots as enemy, and green dots as enemy

  10. 2 hours ago, golem_trainer said:

    because it has a low pop so why not get rid of 1 altis servers which forces those people to play on the other servers raising the pop of all of them

    Forcing people to play on a serveer that they dont like is just letting them quit asylum so no thats not a solution + many people do not have the dlc so why give 30 €/$ for something that u can do on altis (asylum) with a bigger population, now the thing is its a new game mode never released before on any server. If its get good commercial and people like it, exile/br/rp/koth player will start playing on the server and asylum ppl that do not have tanoa will be more buying the dlc, people that never played asylum will be more atracted to the asylum servers asswel and lets say 100 new players play on strife and they test asylum there will always be like 5 guys that stay so 

    Basicly its just 1 comercial thing to attract people to asylum

  11. 10 hours ago, Glass of Water said:

    I predict that this will be a good way to make money for the first few weeks and people will abuse it by boosting. After the first two months it'll get nerfed to shit and everyone will stop playing it because of dry repetitive tank vs jet combat and no money incentive.

    Thats not correct there will only be a few slots for pilot and tanks, and i think there will be a timer on the respawn of jets and tanks otherwise it will be OP just crash jet at a tnk rip tank, if there is going to be a respawn timer for them lets say 10min after u die/crash they wont do that often and actually make it a tactical game mode

  12. Just dont waste time in kavala xD and get in a good gang otherwise ur ******, otherwise u will be robbed, kidnapped and raped. 

    And please for godsake for ur own good and others  DO NOT JOIN A KAVALA PISTOLBANGERS GANG

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